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en:games:toxikk [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturnen:games:toxikk [2022-04-01-23-43] – ↷ Links adapted because of a move operation 7saturn
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 | Cell Capture | [[..:gaming_theory:capture_the_flag]] | Bot teams have a spot with the >>cell<< (what's usually the flag). Goal is to grab the opposing team's cell and carry it to the own cell spot. This can only be finished, if the own cell is stil (or again) on the own cell spot. Players carrying the flag being fragged drop the cell. A dropped cell can either be picked up by the opposing team, allowing them to carry the cell further to their own cell spot. Or it can be picked up by the owner team, returning the flag to their own cell spot immediately. The team with the most successful captures wins. | | Cell Capture | [[..:gaming_theory:capture_the_flag]] | Bot teams have a spot with the >>cell<< (what's usually the flag). Goal is to grab the opposing team's cell and carry it to the own cell spot. This can only be finished, if the own cell is stil (or again) on the own cell spot. Players carrying the flag being fragged drop the cell. A dropped cell can either be picked up by the opposing team, allowing them to carry the cell further to their own cell spot. Or it can be picked up by the owner team, returning the flag to their own cell spot immediately. The team with the most successful captures wins. |
 | Area Domination | [[..:gaming_theory:domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | | Area Domination | [[..:gaming_theory:domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). |
-| Arch Rivals | [[Tournament]] | Two players fight it out. |+| Arch Rivals | [[..:gaming_theory:tournament]] | Two players fight it out. |
 ===== Health ===== ===== Health =====
 {{en:games:toxikk:health_indicator.jpg?nolink&100 |}}A player starts with 120 points of health. By default, only the Mega Health and the Micro Health can add health above 100 points. The other two health sources will not be picked up if the player already has a health level of 100 points or more. Health can be stacked up to 200 points. However, all points above 150 are slowly reduced, even when no damage is inflicted. If the player already has 200 health, no health can be picked up (until the first drop by at least 1 health point occurred). {{en:games:toxikk:health_indicator.jpg?nolink&100 |}}A player starts with 120 points of health. By default, only the Mega Health and the Micro Health can add health above 100 points. The other two health sources will not be picked up if the player already has a health level of 100 points or more. Health can be stacked up to 200 points. However, all points above 150 are slowly reduced, even when no damage is inflicted. If the player already has 200 health, no health can be picked up (until the first drop by at least 1 health point occurred).
en/games/toxikk.txt · Last modified: 2022-04-02-10-53 by 7saturn

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