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en:games:toxikk [2022-04-01-23-43] – ↷ Links adapted because of a move operation 7saturnen:games:toxikk [2022-04-02-10-53] (current) 7saturn
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   * Lobby search: yes   * Lobby search: yes
   * Direct IP: yes   * Direct IP: yes
-  * Play via [[..:game_tech:gameranger]]: no +  * Play via [[..:game_tech:Gameranger]]: no 
-  * [[..:gaming_theory:coop]]: yes+  * [[..:gaming_theory:Coop]]: yes
   * Singleplayer campaign: yes   * Singleplayer campaign: yes
   * Hotseat: no   * Hotseat: no
 </block> </block>
 Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >>Frag like it's 1999<<. It was developed and published by  Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >>Frag like it's 1999<<. It was developed and published by 
-[[..:publishers:reakktor_studios]], based on the [[Unreal 3 Engine]]. The Steam release was on 12.09.2016. It was designed exclusively for the Windows PC platform. It is rated PEGI 16.+[[..:publishers:Reakktor Studios]], based on the [[..:game tech:Unreal 3 Engine]]. The Steam release was on 12.09.2016. It was designed exclusively for the Windows PC platform. It is rated PEGI 16.
 ===== Purchasing ===== ===== Purchasing =====
 The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[#Limitations of the Free to Play Variation|limitations]]. It is only distributed via [[https://store.steampowered.com/app/324810/TOXIKK/?l=german|Steam]]. The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[#Limitations of the Free to Play Variation|limitations]]. It is only distributed via [[https://store.steampowered.com/app/324810/TOXIKK/?l=german|Steam]].
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 As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually:
 ^ Toxikk Mode ^ Classic Name ^ Concept ^ ^ Toxikk Mode ^ Classic Name ^ Concept ^
-| Blood Lust | [[..:gaming_theory:deathmatch]] | Every player plays for himself against every other player. The goal is to frag as many players as possible and at the same time, avoid being fragged as much as possible. The player with most kills wins the match. | +| Blood Lust | [[..:gaming_theory:Deathmatch]] | Every player plays for himself against every other player. The goal is to frag as many players as possible and at the same time, avoid being fragged as much as possible. The player with most kills wins the match. | 
-| Squad Assault | [[..:gaming_theory:team_deathmatch]] | Same as Deathmatch but there are now two teams and frags only count for players of the opposing team. The team with the greater number of frags wins. | +| Squad Assault | [[..:gaming_theory:Team Deathmatch]] | Same as Deathmatch but there are now two teams and frags only count for players of the opposing team. The team with the greater number of frags wins. | 
-| Squad Survival | [[..:gaming_theory:last_man_standing]] | Two teams start out (usually with same number of players). Every player that is fragged is not allowed to respawn until the round if over. The team with the last player alive wins the round. The team which reaches a pre-defined number of round wins first will win the match. | +| Squad Survival | [[..:gaming_theory:Last Man Standing]] | Two teams start out (usually with same number of players). Every player that is fragged is not allowed to respawn until the round if over. The team with the last player alive wins the round. The team which reaches a pre-defined number of round wins first will win the match. | 
-| Cell Capture | [[..:gaming_theory:capture_the_flag]] | Bot teams have a spot with the >>cell<< (what's usually the flag). Goal is to grab the opposing team's cell and carry it to the own cell spot. This can only be finished, if the own cell is stil (or again) on the own cell spot. Players carrying the flag being fragged drop the cell. A dropped cell can either be picked up by the opposing team, allowing them to carry the cell further to their own cell spot. Or it can be picked up by the owner team, returning the flag to their own cell spot immediately. The team with the most successful captures wins. | +| Cell Capture | [[..:gaming_theory:Capture the Flag]] | Bot teams have a spot with the >>cell<< (what's usually the flag). Goal is to grab the opposing team's cell and carry it to the own cell spot. This can only be finished, if the own cell is stil (or again) on the own cell spot. Players carrying the flag being fragged drop the cell. A dropped cell can either be picked up by the opposing team, allowing them to carry the cell further to their own cell spot. Or it can be picked up by the owner team, returning the flag to their own cell spot immediately. The team with the most successful captures wins. | 
-| Area Domination | [[..:gaming_theory:domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | +| Area Domination | [[..:gaming_theory:Domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | 
-| Arch Rivals | [[..:gaming_theory:tournament]] | Two players fight it out. |+| Arch Rivals | [[..:gaming_theory:Tournament]] | Two players fight it out. |
 ===== Health ===== ===== Health =====
 {{en:games:toxikk:health_indicator.jpg?nolink&100 |}}A player starts with 120 points of health. By default, only the Mega Health and the Micro Health can add health above 100 points. The other two health sources will not be picked up if the player already has a health level of 100 points or more. Health can be stacked up to 200 points. However, all points above 150 are slowly reduced, even when no damage is inflicted. If the player already has 200 health, no health can be picked up (until the first drop by at least 1 health point occurred). {{en:games:toxikk:health_indicator.jpg?nolink&100 |}}A player starts with 120 points of health. By default, only the Mega Health and the Micro Health can add health above 100 points. The other two health sources will not be picked up if the player already has a health level of 100 points or more. Health can be stacked up to 200 points. However, all points above 150 are slowly reduced, even when no damage is inflicted. If the player already has 200 health, no health can be picked up (until the first drop by at least 1 health point occurred).
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 {{en:games:toxikk:overheating_indicator.jpg?nolink&100 |}}All vehicles but the Streamer are affected by overheating weapons. When using the primary firing mode, which resembles the Violator closest, every shot increases heat by 2 points. If the limit of 100 points is reached, the weapon stops firing. This is a similar mechanics as the [[#Energy]] concept, also used by Toxikk. {{en:games:toxikk:overheating_indicator.jpg?nolink&100 |}}All vehicles but the Streamer are affected by overheating weapons. When using the primary firing mode, which resembles the Violator closest, every shot increases heat by 2 points. If the limit of 100 points is reached, the weapon stops firing. This is a similar mechanics as the [[#Energy]] concept, also used by Toxikk.
 === Armor === === Armor ===
-All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied.+All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#Falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied.
 === Damage Modifiers === === Damage Modifiers ===
 The secondary weapons of the Phantom, Banshee and Demon are rocket launchers. They are in principle similar to the Cerberus. However, when dealing damage to other vehicles, the damage value is 120 instead of 100 when hitting players directly. As the armor is reducing the effective damage by 30%, the theoretical value would be somewhere around 170. In any case, it takes three to four rockets for a vehicle to be destroyed. The secondary weapons of the Phantom, Banshee and Demon are rocket launchers. They are in principle similar to the Cerberus. However, when dealing damage to other vehicles, the damage value is 120 instead of 100 when hitting players directly. As the armor is reducing the effective damage by 30%, the theoretical value would be somewhere around 170. In any case, it takes three to four rockets for a vehicle to be destroyed.
en/games/toxikk.txt · Last modified: 2022-04-02-10-53 by 7saturn

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