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en:games:total_annihilation_mechanics [2021-07-27-20-42] – [Illustration] 7saturnen:games:total_annihilation_mechanics [2022-04-02-12-38] (current) – [Origin] 7saturn
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 ====== Total Annihilation Mechanics ====== ====== Total Annihilation Mechanics ======
 ===== Origin ===== ===== Origin =====
-[[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek Armada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/mass/geothermic/radioactives) usually giving infinite resources at some sort of maximum rate, meaning, the resources are available during the entire game, much in contrast to games such as the ones already mentioned, where resource spots will run out of resources after a while. This makes holding such positions a lot more relevant.+[[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star TrekArmada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/mass/geothermic/radioactives) usually giving infinite resources at some sort of maximum rate, meaning, the resources are available during the entire game, much in contrast to games such as the ones already mentioned, where resource spots will run out of resources after a while. This makes holding such positions a lot more relevant.
 ===== Principle Economy Mechanics ===== ===== Principle Economy Mechanics =====
 ==== Metal for building, energy for almost everything ==== ==== Metal for building, energy for almost everything ====
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 The resource spot concept of [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] differs by some degree: The resource spot concept of [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] differs by some degree:
  
-{{ :en:games:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}+{{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}
  
 In this screenshot you can see two spots of Metal (circular spots, left lower corner, right lower corner, upper middle) and a Radioactives spot (triangle sport, upper left corner). All metal and radioactives spots are accompanied by energy spots, which have to be captured first. In contrast to TA or Supreme Commander, where you //have// to build an extractor on these spots, in Ashes it is already sufficient to capture such a spot to gain access to a portion of the resource income. However, the income is increased by a factor of four to eight when building extractors on the adjacent extractor spots. Ihe income is increased even more by so-called Amplifiers, placed on to of the energy spot, and this is not even the end of it as you can increase the income of such a region by deploying Refineries in the vicinity of an energy spot or send Harvesters to them. In this screenshot you can see two spots of Metal (circular spots, left lower corner, right lower corner, upper middle) and a Radioactives spot (triangle sport, upper left corner). All metal and radioactives spots are accompanied by energy spots, which have to be captured first. In contrast to TA or Supreme Commander, where you //have// to build an extractor on these spots, in Ashes it is already sufficient to capture such a spot to gain access to a portion of the resource income. However, the income is increased by a factor of four to eight when building extractors on the adjacent extractor spots. Ihe income is increased even more by so-called Amplifiers, placed on to of the energy spot, and this is not even the end of it as you can increase the income of such a region by deploying Refineries in the vicinity of an energy spot or send Harvesters to them.
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 Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position.
  
-In [[Balanced Annihilation]] the concept of metal spots is altered slightly:+In [[..:mods:Balanced Annihilation]] the concept of metal spots is altered slightly:
  
 {{ :en:games:spring_metal_map_froobmetal_v3.jpg?nolink |}} {{ :en:games:spring_metal_map_froobmetal_v3.jpg?nolink |}}
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 The game [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] features the research mechanics in form of globally enabled upgrades and on top, adding a casting mechanics as well, ranging from simple reconnaissance casts over economy boosts to even military unit addition. The game [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] features the research mechanics in form of globally enabled upgrades and on top, adding a casting mechanics as well, ranging from simple reconnaissance casts over economy boosts to even military unit addition.
  
-{{ :en:games:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}+{{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}
  
 Right in the middle you can find the Quantum Relay (of the Post Human Coalition faction). It gathers 0.25 Quanta per second. The metal and radioactives storage capacities were already enhanced (level 1), as well as the logistics value. Here the storage is not determined by actual storage buildings, as it would be the case for TA or Supreme Commander, but simply by the currently reached level of enhancement by Quanta. Quanta can also be used to cast for example a production speed boost on a factory or increase the logistics value (supply limit). Also weapons strength, radar range and the building hitpoints can be increased with Quanta. It adds to the complexity of the game and can be considered a third resource, similar to the energy of [[Starcraft Broodwar]]. Right in the middle you can find the Quantum Relay (of the Post Human Coalition faction). It gathers 0.25 Quanta per second. The metal and radioactives storage capacities were already enhanced (level 1), as well as the logistics value. Here the storage is not determined by actual storage buildings, as it would be the case for TA or Supreme Commander, but simply by the currently reached level of enhancement by Quanta. Quanta can also be used to cast for example a production speed boost on a factory or increase the logistics value (supply limit). Also weapons strength, radar range and the building hitpoints can be increased with Quanta. It adds to the complexity of the game and can be considered a third resource, similar to the energy of [[Starcraft Broodwar]].
 ===== Videos ===== ===== Videos =====
   * [[https://www.youtube.com/watch?v=h-GzOhDQwA8|Supreme Commander Economy Tutorial]]   * [[https://www.youtube.com/watch?v=h-GzOhDQwA8|Supreme Commander Economy Tutorial]]
 +  * [[https://www.youtube.com/watch?v=PvMnSDvHV-U|Basic concept of mass-energy-buildpower trinity in TA like games]]
   * [[https://www.youtube.com/watch?v=JZOLh0PBy2A|TA Battle Scale]]   * [[https://www.youtube.com/watch?v=JZOLh0PBy2A|TA Battle Scale]]
 ===== Games with TA mechanics ===== ===== Games with TA mechanics =====
   * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]]   * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]]
-  * [[Balanced Annihilation]]+  * [[..:mods:Balanced Annihilation]]
   * [[Beyond All Reason]]   * [[Beyond All Reason]]
   * [[Tech Annihilation]]   * [[Tech Annihilation]]
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   * [[Zero-K]]   * [[Zero-K]]
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/total_annihilation_mechanics.1627411325.txt.gz · Last modified: 2021-07-27-20-42 by 7saturn

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