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en:games:total_annihilation_mechanics [2022-04-02-11-09] – ↷ Links adapted because of a move operation 7saturnen:games:total_annihilation_mechanics [2022-04-02-12-38] (current) – [Origin] 7saturn
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 ====== Total Annihilation Mechanics ====== ====== Total Annihilation Mechanics ======
 ===== Origin ===== ===== Origin =====
-[[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek Armada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/mass/geothermic/radioactives) usually giving infinite resources at some sort of maximum rate, meaning, the resources are available during the entire game, much in contrast to games such as the ones already mentioned, where resource spots will run out of resources after a while. This makes holding such positions a lot more relevant.+[[Total Annihilation]] (short: TA) is a game that follows slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star TrekArmada]] where you first collect resources and then spend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. Also are resource spots (metal/mass/geothermic/radioactives) usually giving infinite resources at some sort of maximum rate, meaning, the resources are available during the entire game, much in contrast to games such as the ones already mentioned, where resource spots will run out of resources after a while. This makes holding such positions a lot more relevant.
 ===== Principle Economy Mechanics ===== ===== Principle Economy Mechanics =====
 ==== Metal for building, energy for almost everything ==== ==== Metal for building, energy for almost everything ====
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 Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position.
  
-In [[..:mods:balanced_annihilation]] the concept of metal spots is altered slightly:+In [[..:mods:Balanced Annihilation]] the concept of metal spots is altered slightly:
  
 {{ :en:games:spring_metal_map_froobmetal_v3.jpg?nolink |}} {{ :en:games:spring_metal_map_froobmetal_v3.jpg?nolink |}}
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 ===== Games with TA mechanics ===== ===== Games with TA mechanics =====
   * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]]   * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]]
-  * [[..:mods:balanced_annihilation]]+  * [[..:mods:Balanced Annihilation]]
   * [[Beyond All Reason]]   * [[Beyond All Reason]]
   * [[Tech Annihilation]]   * [[Tech Annihilation]]
en/games/total_annihilation_mechanics.txt · Last modified: 2022-04-02-12-38 by 7saturn

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