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en:games:total_annihilation_mechanics [2021-07-27-20-42] – [Illustration] 7saturnen:games:total_annihilation_mechanics [2022-04-02-11-12] 7saturn
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 The resource spot concept of [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] differs by some degree: The resource spot concept of [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] differs by some degree:
  
-{{ :en:games:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}+{{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}
  
 In this screenshot you can see two spots of Metal (circular spots, left lower corner, right lower corner, upper middle) and a Radioactives spot (triangle sport, upper left corner). All metal and radioactives spots are accompanied by energy spots, which have to be captured first. In contrast to TA or Supreme Commander, where you //have// to build an extractor on these spots, in Ashes it is already sufficient to capture such a spot to gain access to a portion of the resource income. However, the income is increased by a factor of four to eight when building extractors on the adjacent extractor spots. Ihe income is increased even more by so-called Amplifiers, placed on to of the energy spot, and this is not even the end of it as you can increase the income of such a region by deploying Refineries in the vicinity of an energy spot or send Harvesters to them. In this screenshot you can see two spots of Metal (circular spots, left lower corner, right lower corner, upper middle) and a Radioactives spot (triangle sport, upper left corner). All metal and radioactives spots are accompanied by energy spots, which have to be captured first. In contrast to TA or Supreme Commander, where you //have// to build an extractor on these spots, in Ashes it is already sufficient to capture such a spot to gain access to a portion of the resource income. However, the income is increased by a factor of four to eight when building extractors on the adjacent extractor spots. Ihe income is increased even more by so-called Amplifiers, placed on to of the energy spot, and this is not even the end of it as you can increase the income of such a region by deploying Refineries in the vicinity of an energy spot or send Harvesters to them.
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 Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position.
  
-In [[Balanced Annihilation]] the concept of metal spots is altered slightly:+In [[..:mods:Balanced Annihilation]] the concept of metal spots is altered slightly:
  
 {{ :en:games:spring_metal_map_froobmetal_v3.jpg?nolink |}} {{ :en:games:spring_metal_map_froobmetal_v3.jpg?nolink |}}
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 The game [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] features the research mechanics in form of globally enabled upgrades and on top, adding a casting mechanics as well, ranging from simple reconnaissance casts over economy boosts to even military unit addition. The game [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]] features the research mechanics in form of globally enabled upgrades and on top, adding a casting mechanics as well, ranging from simple reconnaissance casts over economy boosts to even military unit addition.
  
-{{ :en:games:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}+{{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_escalation_economy_example.jpg?nolink |}}
  
 Right in the middle you can find the Quantum Relay (of the Post Human Coalition faction). It gathers 0.25 Quanta per second. The metal and radioactives storage capacities were already enhanced (level 1), as well as the logistics value. Here the storage is not determined by actual storage buildings, as it would be the case for TA or Supreme Commander, but simply by the currently reached level of enhancement by Quanta. Quanta can also be used to cast for example a production speed boost on a factory or increase the logistics value (supply limit). Also weapons strength, radar range and the building hitpoints can be increased with Quanta. It adds to the complexity of the game and can be considered a third resource, similar to the energy of [[Starcraft Broodwar]]. Right in the middle you can find the Quantum Relay (of the Post Human Coalition faction). It gathers 0.25 Quanta per second. The metal and radioactives storage capacities were already enhanced (level 1), as well as the logistics value. Here the storage is not determined by actual storage buildings, as it would be the case for TA or Supreme Commander, but simply by the currently reached level of enhancement by Quanta. Quanta can also be used to cast for example a production speed boost on a factory or increase the logistics value (supply limit). Also weapons strength, radar range and the building hitpoints can be increased with Quanta. It adds to the complexity of the game and can be considered a third resource, similar to the energy of [[Starcraft Broodwar]].
 ===== Videos ===== ===== Videos =====
   * [[https://www.youtube.com/watch?v=h-GzOhDQwA8|Supreme Commander Economy Tutorial]]   * [[https://www.youtube.com/watch?v=h-GzOhDQwA8|Supreme Commander Economy Tutorial]]
 +  * [[https://www.youtube.com/watch?v=PvMnSDvHV-U|Basic concept of mass-energy-buildpower trinity in TA like games]]
   * [[https://www.youtube.com/watch?v=JZOLh0PBy2A|TA Battle Scale]]   * [[https://www.youtube.com/watch?v=JZOLh0PBy2A|TA Battle Scale]]
 ===== Games with TA mechanics ===== ===== Games with TA mechanics =====
   * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]]   * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: Escalation]]
-  * [[Balanced Annihilation]]+  * [[..:mods:Balanced Annihilation]]
   * [[Beyond All Reason]]   * [[Beyond All Reason]]
   * [[Tech Annihilation]]   * [[Tech Annihilation]]
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   * [[Zero-K]]   * [[Zero-K]]
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/total_annihilation_mechanics.txt · Last modified: 2022-04-02-12-38 by 7saturn

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