User Tools

Site Tools


en:games:supreme_commander_-_forged_alliance

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
en:games:supreme_commander_-_forged_alliance [2020-03-19-20-51] – [AI and Nukes] 7saturnen:games:supreme_commander_-_forged_alliance [2020-04-12-21-10] – [Multiplayer] 7saturn
Line 14: Line 14:
 ===== Multiplayer ===== ===== Multiplayer =====
 The game mechanics follows the [[Total Annihilation Mechanics]]. Compared to [[Supreme Commander]] the economy is somewhat faster. The units themselves are just as fast, only the construction is faster. Some units are new (e.g. automated construction buildings). However, not much has changed in the core gameplay. The game mechanics follows the [[Total Annihilation Mechanics]]. Compared to [[Supreme Commander]] the economy is somewhat faster. The units themselves are just as fast, only the construction is faster. Some units are new (e.g. automated construction buildings). However, not much has changed in the core gameplay.
 +
 +The game works kind of good via LAN, provided, everyone uses the same version. Still, sometimes you simply cannot find an open match. Another problem can be the inability to join a match, where already two players are connected. It manifests itself by the message, that certain players cannot connect to each other, while the hosting computer could obviously be reached.
 +
 +Via internet is a whole different story. In short, you cannot play the DVD version via Internet without any [[VPN]] tools, and even then the above mentioned problems may occur. You certainly cannot use the official lobby servers any more, as the GPG net was shut down a while ago. However, there is an alternative in form of [[https://www.faforever.com/]]. The set up a new lobby server. But there are the following requirements to be met first:
 +  - You //need// the steam version,
 +  - you need an account with FAF,
 +  - you need to link that account to your [[Steam]] account. Remember requirement 1.?
 +  - You need to use their client software as well.
 +
 +Once you start and configure the client software, you are good to go. The FAF client has some features, that make it worth the effort:
 +  * An in-game map deposit,
 +  * co-op mode,
 +  * game mods,
 +  * ELO score like ratings and of course
 +  * lobby server via internet.
 +
 ===== AI and Nukes ===== ===== AI and Nukes =====
 Some might have the impression, that the AI never uses nukes. That is not true! They actually do, but usually not earlier than one hour into the game. They are then thrown at the commander. But not all of them do. Current situation looks like this: Some might have the impression, that the AI never uses nukes. That is not true! They actually do, but usually not earlier than one hour into the game. They are then thrown at the commander. But not all of them do. Current situation looks like this:
Line 23: Line 39:
 |  Turtle  |  yes  | |  Turtle  |  yes  |
 |  Tech  |  yes  | |  Tech  |  yes  |
-The last two require some further testing. As written above, the AI needs some time to get to the point, where it throws strategic missiles at you.+ 
 +As written above, the AI needs some time to get to the point, where it throws strategic missiles at you. In one match this was as early as 46 Minutes (game time).
 ===== Network ===== ===== Network =====
 The game can be played in several ways over the network. The Steam version has an extra Internet multiplayer lobby that replaces the GPGNet lobby. (GPGNet is offline now.) Via the LAN you can connect with direct IP //and// port input. The game allows you to either choose the port randomly when opening a server, or to set it yourself. What doesn't work is player with the steam version and DVD version in one game. Both sides can't see each other or connect to each other. The game doesn't give an error message, but the connection just doesn't work. Similarly, a connection via the Internet (without [[VPN]]) does not work, despite port forwarding. The game can be played in several ways over the network. The Steam version has an extra Internet multiplayer lobby that replaces the GPGNet lobby. (GPGNet is offline now.) Via the LAN you can connect with direct IP //and// port input. The game allows you to either choose the port randomly when opening a server, or to set it yourself. What doesn't work is player with the steam version and DVD version in one game. Both sides can't see each other or connect to each other. The game doesn't give an error message, but the connection just doesn't work. Similarly, a connection via the Internet (without [[VPN]]) does not work, despite port forwarding.
en/games/supreme_commander_-_forged_alliance.txt · Last modified: 2023-04-04-11-51 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki