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en:games:star_trek_armada_1:tweaking_the_game [2022-04-30-20-35] 7saturnen:games:star_trek_armada_1:tweaking_the_game [2022-04-30-21-15] (current) 7saturn
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 By default the game only offers 4:3 resolution. With the [[..:star_trek_-_armada_1#patch_13|1.3 patch]] is also allows for wide-screen resolutions. By default the game only offers 4:3 resolution. With the [[..:star_trek_-_armada_1#patch_13|1.3 patch]] is also allows for wide-screen resolutions.
  
-**Important**: It is a known problem for the Armada 1 CD version to not run with resolutions beyond full HD (1920x1080). The game let'you set higher resolutions but when trying to actually start a game, the game crashes to the desktop and resets the setting to safe 640x480. See also section [[known_problems#Too High Resolutions Crash the Game]] on the matter.+**Important**: It is a known problem for the Armada 1 CD version to not run with resolutions beyond full HD (1920x1080). The game lets you set higher resolutions. But when trying to actually start a game, the game crashes to the desktop and resets the setting to safe 640x480. See also section [[known_problems#Too High Resolutions Crash the Game]] on the matter.
 ==== GOG DirectX Wrapper ==== ==== GOG DirectX Wrapper ====
 The GOG release of the game comes with the [[en:game_tech:gog.com DirectX Wrapper]]. It allows for an adjustment of the game's optical properties. However, it is recommended to use the following settings: The GOG release of the game comes with the [[en:game_tech:gog.com DirectX Wrapper]]. It allows for an adjustment of the game's optical properties. However, it is recommended to use the following settings:
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 The rest of the settings does not seem to make a whole lot of difference, except maybe the //Gamma correction// (if you need that). The rest of the settings does not seem to make a whole lot of difference, except maybe the //Gamma correction// (if you need that).
 ==== Increase Zoom ==== ==== Increase Zoom ====
-One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn't exactly improve the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time or use the ''-'' and ''+'' keys //of your numbers block//. (The mouse control of this are a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the [[#RTS_CFG.h]] file. There you can find this line:+One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn't exactly improve the overview of the events at all. In principle, you can now adjust this zoom by holding down both mouse buttons at the same time or use the ''-'' and ''+'' keys //of your numbers block//. (The mouse control of this is a bit bumpy, but once you got the hang of it, it works. First the right button, then the left one, in between make sure that you don't move the mouse.) But you can also adjust this setting in the [[#RTS_CFG.h]] file. There you can find this line:
  
 ''float OVERVIEW_INIT_HEIGHT = 1000.0;'' ''float OVERVIEW_INIT_HEIGHT = 1000.0;''
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 ''float OVERVIEW_MAX_HEIGHT = 1000.0;'' ''float OVERVIEW_MAX_HEIGHT = 1000.0;''
  
-The values ''1000.0'' are deliberately chosen in this example. If you configre higher settings, parts of the map my start to disappear, due to clipping. You can also increase the clipping distance by adjusting the [[#ART_CFG.h]] file accordingly. The line with:+The values ''1000.0'' are deliberately chosen in this example. If you configure higher settings, parts of the map may start to disappear, due to clipping. You can also increase the clipping distance by adjusting the [[#ART_CFG.h]] file accordingly. The line with:
  
 ''float FAR_CLIPPING_PLANE = 1400.0;'' ''float FAR_CLIPPING_PLANE = 1400.0;''
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 | CINEMATIC_FAR_CLIPPING_PLANE | Maximum distance after which objects are no longer rendered in cinematic sequences (in single-player). Do not confuse this with the cinematics window, that is always available. |  300 | | CINEMATIC_FAR_CLIPPING_PLANE | Maximum distance after which objects are no longer rendered in cinematic sequences (in single-player). Do not confuse this with the cinematics window, that is always available. |  300 |
 | FAR_CLIPPING_PLANE | Maximum distance after which objects are not rendered any more. |  1000 | | FAR_CLIPPING_PLANE | Maximum distance after which objects are not rendered any more. |  1000 |
-| GRID_FAR_CLIP_PLANE | Maximum distance after which the grid is no longer rendered. |  10'000 +| GRID_FAR_CLIP_PLANE | Maximum distance after which the grid is no longer rendered. |  10000 
-| STAR_FAR_CLIP_PLANE | Maximum distance after which also the background stars are no longer rendered. |  80'000 |+| STAR_FAR_CLIP_PLANE | Maximum distance after which also the background stars are no longer rendered. |  80000 |
  
 ==== RTS_CFG.h ==== ==== RTS_CFG.h ====
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 | MEDIUM_AI_COST_AND_SPEED_HANDICAP | Defines the medium AIs advantage in terms of build time and resource cost. This value can be arbitrary with 1 defining 100% or normal cost. **This may break the sync for network matches if not all players have the very same setting.** |  0.8 | | MEDIUM_AI_COST_AND_SPEED_HANDICAP | Defines the medium AIs advantage in terms of build time and resource cost. This value can be arbitrary with 1 defining 100% or normal cost. **This may break the sync for network matches if not all players have the very same setting.** |  0.8 |
 | OVERVIEW_INIT_HEIGHT | Defines the altitude of the camera when you enter the match or press ''h''. |  450 | | OVERVIEW_INIT_HEIGHT | Defines the altitude of the camera when you enter the match or press ''h''. |  450 |
-| OVERVIEW_INIT_ROTATION | Defines the turning angle of the camera when entering a match or pressing ''h''. The higher the more the map is turned anti-clock-wise or the camera clockwise. Values are in radiant, e.g. 180 ° = $\pi$. So a value of $\approx$ 6.28 would have no effect as the camera is turned entirely for one time. |  0 |+| OVERVIEW_INIT_ROTATION | Defines the turning angle of the camera when entering a match or pressing ''h''. The higher the value, the more the map is turned anti-clock-wise or the camera clockwise. Values are in radiant, e.g. 180 ° = $\pi$. So a value of $\approx$ 6.28 would have no effect as the camera is turned entirely for one time. |  0 |
 | OVERVIEW_MAX_HEIGHT | Maximum altitude you can reach with the ''-'' key on your numblock. |  700 | | OVERVIEW_MAX_HEIGHT | Maximum altitude you can reach with the ''-'' key on your numblock. |  700 |
 | OVERVIEW_MIN_HEIGHT | Minimum altitude you can reach with the ''+'' key on your numblock. |  10 | | OVERVIEW_MIN_HEIGHT | Minimum altitude you can reach with the ''+'' key on your numblock. |  10 |
 | OVERVIEW_PARABOLA_FOCUS | Reference point on the parabola, controlling the perspective angle of the camera. |  200 | | OVERVIEW_PARABOLA_FOCUS | Reference point on the parabola, controlling the perspective angle of the camera. |  200 |
 | SCROLL_BORDER_WIDTH | Distance of the mouse pointer to the screen border from which on scrolling begins, measured from the pointer tip. |  2 | | SCROLL_BORDER_WIDTH | Distance of the mouse pointer to the screen border from which on scrolling begins, measured from the pointer tip. |  2 |
-| SCROLL_COEFFICIENT | Multiplier for the scroll speed. Controls the overall scrolling speed. Goes for keyboard and mouse scroll. |  90'000 |+| SCROLL_COEFFICIENT | Multiplier for the scroll speed. Controls the overall scrolling speed. Goes for keyboard and mouse scroll. |  90000 |
 | STATION_PLACEMENT_GRID_SIZE | Grid distance of build blocking depiction. The bigger the value, the more rough the grid gets. Default is 50, representing half of the size of the general map grid. 25 is the same granularity as the Fog of War uses. **Do not set this to very low values (e.g. 1).** It will impact performance massively, when setting a new building. |  50 | | STATION_PLACEMENT_GRID_SIZE | Grid distance of build blocking depiction. The bigger the value, the more rough the grid gets. Default is 50, representing half of the size of the general map grid. 25 is the same granularity as the Fog of War uses. **Do not set this to very low values (e.g. 1).** It will impact performance massively, when setting a new building. |  50 |
 | TRANSPORTER_MAX | Maximum size of the beam-in boarding party. |  5 | | TRANSPORTER_MAX | Maximum size of the beam-in boarding party. |  5 |
en/games/star_trek_armada_1/tweaking_the_game.1651343722.txt.gz · Last modified: 2022-04-30-20-35 by 7saturn

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