en:games:star_trek_armada_1:de-sync_and_crash_test
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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-03-03-09-22] – [Using Self-Destruct While Under the Influence of Holo-Emitter (Still Investigated)] 7saturn | en:games:star_trek_armada_1:de-sync_and_crash_test [2024-03-03-09-25] (current) – [IPX Server] 7saturn | ||
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A test was conducted on map // | A test was conducted on map // | ||
- | Another attempt was made as shown in this video: https:// | + | Another |
**Important notice**: Self-Destruct could not be cast, while already under the influence of Holo-Emitter. So in a normal match, the order can only be like casting Self-Destruct and then being affected by Holo-Emitter. This leaves an interesting edge case that could be a race condition: If the Self-Destruct is issued at the same time while Holo-Emitter is cast, the player using Holo-Emitter might get the information a tad to late, so that from their perspective they issue Holo-Emitter and the opponent still casts Self-Destruct. Maybe this is the cause for the reports of that problem. But this would imply, that this is a rather rare event, as hitting this exact time frame, while casting Self-Desctruct may be a problem, is highly unlikely. | **Important notice**: Self-Destruct could not be cast, while already under the influence of Holo-Emitter. So in a normal match, the order can only be like casting Self-Destruct and then being affected by Holo-Emitter. This leaves an interesting edge case that could be a race condition: If the Self-Destruct is issued at the same time while Holo-Emitter is cast, the player using Holo-Emitter might get the information a tad to late, so that from their perspective they issue Holo-Emitter and the opponent still casts Self-Destruct. Maybe this is the cause for the reports of that problem. But this would imply, that this is a rather rare event, as hitting this exact time frame, while casting Self-Desctruct may be a problem, is highly unlikely. | ||
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- The [[en: | - The [[en: | ||
- TCP, which only works on the same network, making [[en: | - TCP, which only works on the same network, making [[en: | ||
- | - IPX, similar to TCP but not available natively from Windows Vista on. See [[setting_up_matches# | + | - IPX, similar to TCP but not available natively from Windows Vista on. See [[setting_up_matches# |
There are currently efforts made to determine how reliable the IPX-via-UDP wrapping method in conjunction with [[https:// | There are currently efforts made to determine how reliable the IPX-via-UDP wrapping method in conjunction with [[https:// |
en/games/star_trek_armada_1/de-sync_and_crash_test.1709454139.txt.gz · Last modified: 2024-03-03-09-22 by 7saturn