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en:games:star_trek_armada_1:corbomite_reflector [2022-03-31-21-44] – ↷ Page moved and renamed from en:games:armada_1_corbomite_reflector to en:games:star_trek_armada_1:corbomite_reflector 7saturnen:games:star_trek_armada_1:corbomite_reflector [2022-04-01-19-57] (current) – ↷ Links angepasst, weil Seiten im Wiki verschoben wurden 7saturn
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 ====== Armada 1 Corbomite Reflector ====== ====== Armada 1 Corbomite Reflector ======
-The Corbomite Reflector is a special weapon inspired by an episode of Star Trek. Captain Kirk bluffed a Romulan opponent of having this piece of technology at his disposal, which supposedly reflects all incoming fire to the attacker. In [[Star Trek Armada 1|Star Trek: Armada]] this actually is (for the most part) the case. Once activated, most of the incoming fire is reflected. It is researched at the [[Armada 1 Research Facility|Research Facility]]. The active Corbomite Reflector looks like this:+The Corbomite Reflector is a special weapon inspired by an episode of Star Trek. Captain Kirk bluffed a Romulan opponent of having this piece of technology at his disposal, which supposedly reflects all incoming fire to the attacker. In [[..:star_trek_-_armada_1|Star Trek: Armada]] this actually is (for the most part) the case. Once activated, most of the incoming fire is reflected. It is researched at the [[research_facility|Research Facility]]. The active Corbomite Reflector looks like this:
  
-{{ :en:games:armada_1_corbomite_reflector.gif?nolink |}}+{{ en:games:star_trek_armada_1:corbomite_reflector.gif?nolink |}}
  
-The [[Armada 1 Sovereign|Sovereign ship]] is not receiving any damage from the torpedo turret until the energy runs out and the ability is turned of again.+The [[sovereign|Sovereign ship]] is not receiving any damage from the torpedo turret until the energy runs out and the ability is turned of again.
  
 ^  Property  ^  Value  ^ ^  Property  ^  Value  ^
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 The manual states the following about the Corbomite Reflector: The manual states the following about the Corbomite Reflector:
 > Sovereign-class vessels have since been modified to accommodate a Reflector, which enables it to redirect enemy fire back at its opponents. > Sovereign-class vessels have since been modified to accommodate a Reflector, which enables it to redirect enemy fire back at its opponents.
-The manual does however, not make it clear, //which// weapons are actually affected by it. The reflector does not do so with all kinds of weapon fire. For example, all pulse weapons of the game, including turret stations, [[Armada 1 Scout|scouts]] and some of the destroyers, are not reflected at all. However all kinds of torpedoes are reflected, inflicting no damage to protected Sovereigns. So when attacking Sovereign class ships it might actually be better to use some destroyers, which are only equipped with pulse weapons (at least until the energy runs out on the Sovereigns). On the other hand, if a player walls himself in behind torpedo platforms, two to three well used Sovereigns may rig havoc on those defenses. Some special weapons are not meant to be used on opposing units, but on friendlies, so they are not affected. Here's a comprehensive list of weapons tested and their effects:+The manual does however, not make it clear, //which// weapons are actually affected by it. The reflector does not do so with all kinds of weapon fire. For example, all pulse weapons of the game, including turret stations, [[scout|scouts]] and some of the destroyers, are not reflected at all. However all kinds of torpedoes are reflected, inflicting no damage to protected Sovereigns. So when attacking Sovereign class ships it might actually be better to use some destroyers, which are only equipped with pulse weapons (at least until the energy runs out on the Sovereigns). On the other hand, if a player walls himself in behind torpedo platforms, two to three well used Sovereigns may rig havoc on those defenses. Some special weapons are not meant to be used on opposing units, but on friendlies, so they are not affected. Here's a comprehensive list of weapons tested and their effects:
 ===== Weapons That do not Have Any Effect On a Sovereign Under Corbomite ===== ===== Weapons That do not Have Any Effect On a Sovereign Under Corbomite =====
-  * The [[Armada 1 Computer Override|Borg Computer Override]] is technically reflected back at the casting [[Armada 1 Diamond|Diamond]] ship, but as you already control it, there's no net-effect. +  * The [[computer_override|Borg Computer Override]] is technically reflected back at the casting [[diamond|Diamond]] ship, but as you already control it, there's no net-effect. 
-  * [[Armada 1 Commando Team|Klingon Commando Teams]] are reflected but no crew is reduced, so essentially having no effect.+  * [[commando_team|Klingon Commando Teams]] are reflected but no crew is reduced, so essentially having no effect.
 ===== Weapons That the Corbomite Has No Effect On ===== ===== Weapons That the Corbomite Has No Effect On =====
 ==== Effective Conventional Weapons ==== ==== Effective Conventional Weapons ====
   * All kinds of pulse cannon stations,   * All kinds of pulse cannon stations,
-  * pulse weapons of all [[Armada 1 Scout|scout ships]], [[Armada 1 Shrike|Shrikes]] and [[Armada 1 B'rel|Birds of Prey]] and +  * pulse weapons of all [[scout|scout ships]], [[shrike|Shrikes]] and [[b_rel|Birds of Prey]] and 
-  * artillery torpedoes of the [[Armada 1 Steamrunner|Steamrunner]] and [[Armada 1 Raptor|Raptor class]].+  * artillery torpedoes of the [[steamrunner|Steamrunner]] and [[raptor|Raptor class]].
 ==== Effective Special Weapons ==== ==== Effective Special Weapons ====
-  * [[Armada 1 Romulan Spy|Romulan Spy]], +  * [[romulan_spy|Romulan Spy]], 
-  * [[Armada 1 Anti-Matter Mines|Anti-Matter Mines]], +  * [[anti-matter_mines|Anti-Matter Mines]], 
-  * [[Armada 1 Gravity Mines|Gravity Mines]], +  * [[gravity_mines|Gravity Mines]], 
-  * [[Armada 1 Sensor Jammer|Sensor Jammer]], +  * [[sensor_jammer|Sensor Jammer]], 
-  * [[Armada 1 Auto-Assimilator|Auto-Assimilator]], +  * [[auto-assimilator|Auto-Assimilator]], 
-  * [[Armada 1 Shield Disruptor|Shield Disruptor]], +  * [[shield_disruptor|Shield Disruptor]], 
-  * [[Armada 1 Holo-Emitter|Holo-Emitter]], +  * [[holo-emitter|Holo-Emitter]], 
-  * [[Armada 1 Psychonic Blast|Psychonic Blast]], +  * [[psychonic_blast|Psychonic Blast]], 
-  * [[Armada 1 Nanites|Nanites]], +  * [[nanites|Nanites]], 
-  * [[Armada 1 Ultritium Burst|Ultritium Burst]], +  * [[ultritium_burst|Ultritium Burst]], 
-  * [[Armada 1 Repulsion Wave|Repulsion Wave]], +  * [[repulsion_wave|Repulsion Wave]], 
-  * [[Armada 1 Energy Dissipator|Energy Dissipator]], +  * [[energy_dissipator|Energy Dissipator]], 
-  * [[Armada 1 Holding Beam|Holding Beam]], +  * [[holding_beam|Holding Beam]], 
-  * [[Armada 1 Shield Inversion Beam|Shield Inversion Beam]], +  * [[shield_inversion_beam|Shield Inversion Beam]], 
-  * [[Armada 1 Shockwave|Shockwave]], +  * [[shockwave|Shockwave]], 
-  * [[Armada 1 Rift Creator|Rift Creator]] and +  * [[rift_creator|Rift Creator]] and 
-  * [[Armada 1 Temporal Stasis Field|Temporal Stasis Field]].+  * [[temporal_stasis_field|Temporal Stasis Field]].
 ===== Weapons That Are Reflected at the Attacker by Corbomite ===== ===== Weapons That Are Reflected at the Attacker by Corbomite =====
 ==== Ineffective Conventional Weapons ==== ==== Ineffective Conventional Weapons ====
   * All Kinds of torpedos and beam phasers.   * All Kinds of torpedos and beam phasers.
 ==== Reflected Special Weapons ==== ==== Reflected Special Weapons ====
-  * [[armada_1_polaron_torpedo|Polaron Torpedo]], +  * [[polaron_torpedo|Polaron Torpedo]], 
-  * [[Armada 1 Chain Reaction Pulsar|Chain Reaction Pulsar]], +  * [[chain_reaction_pulsar|Chain Reaction Pulsar]], 
-  * [[Armada 1 Warp Core Overload|Warp Core Overload]]. +  * [[warp_core_overload|Warp Core Overload]]. 
-  * [[Armada 1 Myotronic Inhibitor|Myotronic Inhibitor]] and +  * [[myotronic_inhibitor|Myotronic Inhibitor]] and 
-  * [[Armada 1 Ion Cannon|Ion Cannon]].+  * [[ion_cannon|Ion Cannon]].
  
-The [[Armada 1 Shield Remodulation|Shield Remodulation]] does protect from any reflected damage. The Corbomite Reflector is also used for the [[Star Trek - Armada 1 Hero Ships|campaign ship Enterprise-E]].+The [[shield_remodulation|Shield Remodulation]] does protect from any reflected damage. The Corbomite Reflector is also used for the [[hero_ships|campaign ship Enterprise-E]].
  
-{{page>.:armada_1_footer&nofooter}}+{{page>footer&nofooter}}
en/games/star_trek_armada_1/corbomite_reflector.1648755883.txt.gz · Last modified: 2022-03-31-21-44 by 7saturn

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