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en:games:star_trek_armada_1:cloak [2022-04-02-12-00] 7saturnen:games:star_trek_armada_1:cloak [2022-04-10-14-44] (current) 7saturn
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 That does not mean, that the ship is automatically impervious to attacks. A cloaked ship cannot fire its conventional weapons while cloaked. When firing at a target, the cloak is deactivated. Same goes for being fired upon while cloaked. And even most [[special_weapons|special weapons]] will automatically uncloak the ship when used. An uncovered ship under cloak is very vulnerable as its shields are down while cloaked. Activating the cloak takes 3 seconds to be fully effective. During that period of time a ship is also very vulnerable. Same goes for beaming in: Once the shields of a ship are down, any opponent can simply beam aboard without any obstacles. This may allow for capturing a ship, especially as there is no attack announcement, when being boarded. So such a beam-in attack may go totally unnoticed. That does not mean, that the ship is automatically impervious to attacks. A cloaked ship cannot fire its conventional weapons while cloaked. When firing at a target, the cloak is deactivated. Same goes for being fired upon while cloaked. And even most [[special_weapons|special weapons]] will automatically uncloak the ship when used. An uncovered ship under cloak is very vulnerable as its shields are down while cloaked. Activating the cloak takes 3 seconds to be fully effective. During that period of time a ship is also very vulnerable. Same goes for beaming in: Once the shields of a ship are down, any opponent can simply beam aboard without any obstacles. This may allow for capturing a ship, especially as there is no attack announcement, when being boarded. So such a beam-in attack may go totally unnoticed.
  
-Although not needing special energy, once active, the activation of the cloak itself drains 100 special weapon energy. After that the special weapons energy stays constant. It is neither drained further, nor restored while being cloaked. That initial drain of 100 special energy may already make the use of a special weapon impossible, if the remaining special weapons energy is not sufficient to use it. One example would be the [[myotronic_inhibitor|Myotronic Inhibitor]]. It requires more special weapon energy than is left after even one activation of the cloak. An active cloak is depicted like this:+Although not draining special energy, once active, the activation of the cloak itself drains 100 special weapon energy. After that the special weapons energy stays constant. It is neither drained further, nor restored while being cloaked. But the cloak does indeed need special weapon energy, as once you run out of it, the ship will decloak momentarily. See als [[single-player_campaign#tasks9|Romulan mission Call to Power]]. That initial drain of 100 special energy may already make the use of a special weapon impossible, if the remaining special weapons energy is not sufficient to use it. One example would be the [[myotronic_inhibitor|Myotronic Inhibitor]]. It requires more special weapon energy than is left after even one activation of the cloak. An active cloak is depicted like this:
  
 {{ en:games:star_trek_armada_1:cloaked_vs_uncloaked.png?nolink |}} {{ en:games:star_trek_armada_1:cloaked_vs_uncloaked.png?nolink |}}
en/games/star_trek_armada_1/cloak.1648893611.txt.gz · Last modified: 2022-04-02-12-00 by 7saturn

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