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en:games:star_trek_-_voyager_eliteforce [2020-02-08-16-28]
7saturn [The Protocol Behind it]
en:games:star_trek_-_voyager_eliteforce [2020-02-18-22-23] (current)
7saturn [Where to get]
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 === What's that? === === What's that? ===
 Since Thilo has stopped maintaining his EF patches at some point, there are no newer versions of him than the 1.38 RC 1. And even this one is no longer to be found on his former pages. His work is continued by Zack Middleton in the form of the project "​Lilium Voyager"​. Since Thilo has stopped maintaining his EF patches at some point, there are no newer versions of him than the 1.38 RC 1. And even this one is no longer to be found on his former pages. His work is continued by Zack Middleton in the form of the project "​Lilium Voyager"​.
-=== Where to get ===+=== Where to get it ===
 The source files can be found [[https://​github.com/​zturtleman/​lilium-voyager|here]]. You can also find them precompiled in the [[#​Downloads]] above. The source files can be found [[https://​github.com/​zturtleman/​lilium-voyager|here]]. You can also find them precompiled in the [[#​Downloads]] above.
-=== Where do my settings go? ===+=== Where do my settings/​mods/​maps ​go during play/​download? ===
 The settings on the three major systems, Windows, Linux and MacOS, are stored here: The settings on the three major systems, Windows, Linux and MacOS, are stored here:
   * Linux: ''​~/​.local/​share/​lilium-voyager/​baseEF'',​   * Linux: ''​~/​.local/​share/​lilium-voyager/​baseEF'',​
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   * MacOS: ''​~/​Library/​Application Support/​Lilium Voyager/​baseEF''​   * MacOS: ''​~/​Library/​Application Support/​Lilium Voyager/​baseEF''​
 or in the corresponding mod folders. or in the corresponding mod folders.
 +
 +On ioQuake derived versions there is also the possibility to explicitly tell the game, where to look for data. this is done by setting the variable ''​fs_homepath''​ during server or client start. For example
 +
 +''​./​liliumvoyhm.x86_64 +set fs_homepath ~/​my_ef_folder''​
 +
 +makes the game look for data in the  folder ''​my_ef_folder''​ in the current user's home folder (for Linux systems). This way it is possible, to kind of have multiple EF installations separately, e. g. with different (incompatible) mods active while actually having it installed just once. Files present inside the games installation folder, e. g. ''​*.pk3''​ files, are always found. So for running different mods with the same installation it is advisable, to strictly separate the configurations and mod files in different folders, whil having only the basic game with only its original files inside the installation folder.
 === Building it yourself === === Building it yourself ===
 As written above, only the source files are published. You have to compile the executables ("​binaries"​) yourself. How this works for Quake 3 and derived games (32 and 64 bit, different platforms) is described below. As written above, only the source files are published. You have to compile the executables ("​binaries"​) yourself. How this works for Quake 3 and derived games (32 and 64 bit, different platforms) is described below.
en/games/star_trek_-_voyager_eliteforce.1581175706.txt.gz ยท Last modified: 2020-02-08-16-28 by 7saturn