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en:games:star_trek_-_voyager_elite_force:weapons_and_items [2022-10-31-10-02] – [Med kit] 7saturnen:games:star_trek_-_voyager_elite_force:weapons_and_items [2023-02-08-10-48] (current) – [Portable Force Field] 7saturn
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-====== Star Trek: Voyager – Elite Force Weapons and Items ======+====== Star Trek: Voyager Elite Force Weapons and Items ======
 There is a set of standard weapons in Elite Force and a handful of hidden weapons (some of which can be used in mods or with cheats). Here is an overview: There is a set of standard weapons in Elite Force and a handful of hidden weapons (some of which can be used in mods or with cheats). Here is an overview:
 ===== Weapons ===== ===== Weapons =====
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 | Respawn time | 1 minute | | Respawn time | 1 minute |
 ==== Portable Force Field ==== ==== Portable Force Field ====
-| {{:games:ef1_forcefield.png?nolink&50 |}} | Force fields can only be crossed by players of the own team (if available). They remain in place for one minute. In [[..:mods:elite_force_pinball_mod|Pinball Mod]], the effect is changed so that nobody is allowed to touch the force field, otherwise they die immediately. The force field can be destroyed by weapons prematurely. A single photon torpedo with [[#Quantum Weapon Enhancer|double damage]], for example, destroys it instantly. |+| {{:games:ef1_forcefield.png?nolink&50 |}} | Force fields can only be crossed by players of the own team (if available). They remain in place for one minute. In [[..:..:mods:elite_force_pinball_mod|Pinball Mod]], the effect is changed so that nobody is allowed to touch the force field, otherwise they die immediately. The force field can be destroyed by weapons prematurely. A single photon torpedo with [[#Quantum Weapon Enhancer|double damage]], for example, destroys it instantly. |
 | Duration | 25 seconds | | Duration | 25 seconds |
 | Respawn time | 1 minute | | Respawn time | 1 minute |
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 | Duration | 30 seconds | | Duration | 30 seconds |
 | Respawn time | 2 minutes | | Respawn time | 2 minutes |
-==== Cloaking field ====+==== Cloaking Field ====
 | {{:games:ef1_tarnfeld.png?nolink&50 |}} | Makes the player almost invisible. | | {{:games:ef1_tarnfeld.png?nolink&50 |}} | Makes the player almost invisible. |
 | Duration | 20 seconds | | Duration | 20 seconds |
 | Respawn time | 2 minutes | | Respawn time | 2 minutes |
 ==== Metaphasic Shields ==== ==== Metaphasic Shields ====
-| {{:games:ef1_metaphasischer_schild.png?nolink&75 |}} | Makes the player invulnerable. |+| {{:games:ef1_metaphasischer_schild.png?nolink&75 |}} | Makes the player (almost) invulnerable. |
 | Duration | 20 seconds | | Duration | 20 seconds |
 | Respawn time | 2 minutes | | Respawn time | 2 minutes |
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 | Respawn time | 20 seconds | | Respawn time | 20 seconds |
 ===== Shield Damage vs. Health Damage ===== ===== Shield Damage vs. Health Damage =====
-All weapons cause damage, that's trivial. But not all weapons always cause the same type of damage. Apart from the obvious difference between area damage from grenades and Co. and targeted weapons, there's a small detail difference with the [[#I-Mod]] which ignores shields completely (even portable force fields!). In general: First the shields are reduced. Only then the health is attacked. Shield damage looks like this from the attacker's point of view:+All weapons cause damage, that's trivial. But not all weapons always cause the same type of damage. Apart from the obvious difference between area damage from grenades and Co. and targeted weapons, there's a small detail difference in properties for some weapons, like the [[#I-Mod]]. They may ignores shields, at least in part. The I-Mod in particular even ignores portable force fields and the [[#Metaphasic Shields]] altogether. In general: First the shields are reduced. Only then the health is attacked. Shield damage looks like this from the attacker's point of view:
  
 {{:games:ef1_shield_damage.gif?nolink|}} {{:games:ef1_shield_damage.gif?nolink|}}
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 First the remaining shields are used up, then the health. Especially for weapons with a lot of damage (or with a [[#Quantum Weapon Enhancer]] active) it can happen that you remove the shields with a single hit and cause health damage. The animation then corresponds directly to the health damage. First the remaining shields are used up, then the health. Especially for weapons with a lot of damage (or with a [[#Quantum Weapon Enhancer]] active) it can happen that you remove the shields with a single hit and cause health damage. The animation then corresponds directly to the health damage.
  
-[ [[..:star_trek_-_voyager_elite_force#Weapons and Items|Back to Star Trek: Voyager – Elite Force]] ] [ [[en:games_database|Back to the games database]] ]+---- 
 +[\_[[..:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]]\_[\_[[Game Play]]\_] [\_[[Technical Support]]\_] 
 + 
 +[\_[[Game Types and Modes]]\_] [\_**Weapons and Items**\_] [\_[[Maps]]\_] [\_[[Recommendations and Achievements]]\_] 
 + 
 +---- 
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 +[ [[en:games_database|Back to the games database]] ]
en/games/star_trek_-_voyager_elite_force/weapons_and_items.1667206938.txt.gz · Last modified: 2022-10-31-10-02 by 7saturn

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