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en:games:star_trek_-_voyager_elite_force:maps [2024-01-21-11-45] 7saturnen:games:star_trek_-_voyager_elite_force:maps [2024-01-21-13-14] (current) – [Bonus Holomatch Map Pack] 7saturn
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 ====== Star Trek: Voyager – Elite Force Maps ====== ====== Star Trek: Voyager – Elite Force Maps ======
-When it comes to using non-standard content, the least problematic are maps. It is only important that everyone plays the same version and that additional ''*.pk3'' files required by a map are present, too. Most of the time you will only find the latest version of a map anyway, or the older ones are marked as such. When choosing the maps for a dedicated server, it is important that as many people as possible have the maps (or not too many custom maps are needed), or can get them quickly (e.g. put a map pack on an server or download platform, because the standard download via EF simply takes really long, see also [[map_downloads#Accelerating Map Downloads]]) and that the maps are not all too computation-intensive. Especially on older computers, oversized or over-detailed maps can stutter, which is not very good for a fast game like EF. On current systems, however, this is no longer an issue.+When it comes to using non-standard content, the least problematic are maps. It is only important that everyone plays the same version and that additional //*.pk3// files required by a map are present, too. Most of the time you will only find the latest version of a map anyway, or the older ones are marked as such. When choosing the maps for a dedicated server, it is important that as many people as possible have the maps (or not too many custom maps are needed), or can get them quickly (e.g. put a map pack on an server or download platform, because the standard download via EF simply takes really long, see also [[map_downloads#Accelerating Map Downloads]]) and that the maps are not all too computation-intensive. Especially on older computers, oversized or over-detailed maps can stutter, which is not very good for a fast game like EF. On current systems, however, this is no longer an issue.
  
-It is enjoyable when a map is not played for too long. Each player has one or the other map on which he/she will not get anywhere. Therefore the limits (time, capture, kills) should be chosen carefully and with consideration of active modes and mods. Rough guidelines are 30 kills/5 captures, 15-20 minutes time limit. Then there won't be anything like 100 kills 10 death or so. On some maps, for example, the one with the arc welder is simply almost unbeatable. So it's no fun to experience 100 kills first hand. Also it should be a quite varied selection of maps. First CTF and then DM on the same map is boring.+It is enjoyable when a map is not played for too long. Each player has one or the other map on which he/she will not get anywhere. Therefore the limits (time, capture, kills) should be chosen carefully and with consideration of active modes and mods. Rough guidelines are 30 kills/5 captures, 15-20 minutes time limit. Then there won't be anything like 100 kills 10 death or so. On some maps, for example, the one with the arc welder is simply almost unbeatable. So it's no fun to experience 100 kills first hand. Also it should be a quite varied selection of maps. First [[en:gaming_theory:capture_the_flag|CTF]] and then FFA ([[en:gaming_theory:deathmatch|DM]]) on the same map is boring.
  
 Suitability for certain modes or game types should also be considered. Disintegration, for example, plays better on larger maps than on smaller ones. The number of players should also be considered. On a huge map with few players there is no fun, on a crowded map there is also no fun. However, the former can be compensated by filling the map with bots. Suitability for certain modes or game types should also be considered. Disintegration, for example, plays better on larger maps than on smaller ones. The number of players should also be considered. On a huge map with few players there is no fun, on a crowded map there is also no fun. However, the former can be compensated by filling the map with bots.
  
-The command to call maps (''/map //<nowiki><mapname></nowiki>//'') is applicable to //all// maps, but is only really necessary for a few. It is important that the name of the ''*.pk3'' file in the ''maps'' folder of the ''*.pk3'' file is used instead of the name of the ''*.pk3'' file. With this name maps are also invoked for map cycles of a dedicated server. However, this means that the ''*.pk3'' file can also have a completely different name than the actual map (e.g. ''pak0.pk3'' from the base installation contains a variety of maps, not just one). When in doubt, check it first. It helps to name the ''*.pk3'' the same way as the ''*.bsp''. (If it doesn't contain multiple maps.) The case doesn't matter when calling this command.+The command to call maps (''/map //<nowiki><mapname></nowiki>//'') is applicable to **all** maps, but is only really necessary for a few. It is important that the name of the //*.pk3// file in the //maps// folder of the //*.pk3// file is used instead of the name of the //*.pk3// file. With this name maps are also invoked for map cycles of a dedicated server. However, this means that the //*.pk3// file can also have a completely different name than the actual map (e.g. //pak0.pk3// from the base installation contains a variety of maps, not just one). When in doubt, check it first. It helps to name the //*.pk3// the same way as the //*.bsp//. (If it doesn't contain multiple maps.) The case doesn't matter when calling this command.
  
-It may also be important whether a map can be played with bots (i.e. has waypoints). This can be recognized by the fact whether in the folder ''maps'' of the ''*.pk3'' there is also an ''*.aas'' file with the name of the map. If this is not the case, bots cannot play on the map.+It may also be important whether a map can be played with bots (i.e. has waypoints). This can be recognized by the fact whether in the folder //maps// of the //*.pk3// there is also an //*.aas// file with the name of the map. If this is not the case, bots cannot play on the map.
 ===== Standard Maps ===== ===== Standard Maps =====
-As in most games, Eliteforce comes with a set of maps that everyone who has installed the game will have. In a broader sense, it can be considered standard maps if you take the Expansion Pack's maps into consideration. Many have them, but not necessarily everyone. Here is a list of the maps that come shipped with EF (in the ''pak0.pk3''):+As in most games, Eliteforce comes with a set of maps that everyone who has installed the game will have. In a broader sense, it can be considered standard maps if you take the Expansion Pack's maps into consideration. Many have them, but not necessarily everyone. Here is a list of the maps that come shipped with EF (in the //pak0.pk3//):
 ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^  Weapons Present  ^ ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^  Weapons Present  ^
-|  {{:games:ef_ctf_and1.jpg?nolink&200|}}  | {{anchor:ctf_and1:ctf_and1}} |  CTF, TDM, FFA  |  10  |  -  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_and1.jpg?nolink&200|}}  | {{anchor:ctf_and1:ctf_and1}} SEA\_TEMPLE\_/ MEERESTEMPEL\_/ Temple De Mer |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   10  |  -  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_kln1.jpg?nolink&200|}}  | {{anchor:ctf_kln1:ctf_kln1}} |  CTF, TDM, FFA  |  10  |  -  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_kln1.jpg?nolink&200|}}  | {{anchor:ctf_kln1:ctf_kln1}} Honor\_/ Ehre\_/ Honneur|  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   10  |  -  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_kln2.jpg?nolink&200|}}  | {{anchor:ctf_kln2:ctf_kln2}} |  CTF, TDM, FFA  |  12  |  -  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_kln2.jpg?nolink&200|}}  | {{anchor:ctf_kln2:ctf_kln2}} Boarding\_Party\_/ Aussenteam\_/ Partie D' Embarquer |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   12  |  -  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_voy1.jpg?nolink&200|}}  | {{anchor:ctf_voy1:ctf_voy1}} |  CTF, TDM, FFA  |  8  |  10  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]], [[weapons_and_items#Ultritium Mine]] | +|  {{:games:ef_ctf_voy1.jpg?nolink&200|}}  | {{anchor:ctf_voy1:ctf_voy1}} Delta Station\_/ Delta-Station\_/ Delta Station |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  10  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]], [[weapons_and_items#Ultritium Mine]] | 
-|  {{:games:ef_ctf_voy2.jpg?nolink&200|}}  | {{anchor:ctf_voy2:ctf_voy2}} |  CTF, TDM, FFA  |  8  |  15  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]], [[weapons_and_items#Ultritium Mine]] | +|  {{:games:ef_ctf_voy2.jpg?nolink&200|}}  | {{anchor:ctf_voy2:ctf_voy2}} BETA\_Station\_/ Beta-Station\_/ BÊTA Station |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  15  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]], [[weapons_and_items#Ultritium Mine]] | 
-|  {{:games:ef_hm_borg1.jpg?nolink&200|}}  | {{anchor:hm_borg1:hm_borg1}} |  TDM, FFA  |  6  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_borg1.jpg?nolink&200|}}  | {{anchor:hm_borg1:hm_borg1}} Assimilation\_|  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_borg2.jpg?nolink&200|}}  | {{anchor:hm_borg2:hm_borg2}} |  TDM, FFA  |  8  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_borg2.jpg?nolink&200|}}  | {{anchor:hm_borg2:hm_borg2}} RESISTANCE\_/ WIDERSTAND\_/ RÉSISTANCE |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_borg3.jpg?nolink&200|}}  | {{anchor:hm_borg3:hm_borg3}} |  TDM, FFA  |  12  |  25  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_borg3.jpg?nolink&200|}}  | {{anchor:hm_borg3:hm_borg3}} DATA MATRIX\_/ Datenmatrix\_/ MATRICE DE DONNÉES |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   12  |  25  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_cam.jpg?nolink&200|}}  | {{anchor:hm_cam:hm_cam}} |  TDM, FFA  |  6  |  20  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_cam.jpg?nolink&200|}}  | {{anchor:hm_cam:hm_cam}} SIEGE\_/ BELAGERUNG\_/ SIÈGE |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  20  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_dn1.jpg?nolink&200|}}  | {{anchor:hm_dn1:hm_dn1}} |  TDM, FFA  |  12  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_dn1.jpg?nolink&200|}}  | {{anchor:hm_dn1:hm_dn1}} The\_Machine\_/ Die\_Maschine\_/ La\_Machine |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   12  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_dn2.jpg?nolink&200|}}  | {{anchor:hm_dn2:hm_dn2}} |  TDM, FFA  |  16  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_dn2.jpg?nolink&200|}}  | {{anchor:hm_dn2:hm_dn2}} Hangar |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   16  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_for1.jpg?nolink&200|}}  | {{anchor:hm_for1:hm_for1}} |  TDM, FFA  |  8  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_for1.jpg?nolink&200|}}  | {{anchor:hm_for1:hm_for1}} Mutiny\_/ Meuterei\_/ RÉVOLTE |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_kln1.jpg?nolink&200|}}  | {{anchor:hm_kln1:hm_kln1}} |  TDM, FFA  |  6  |  10  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_kln1.jpg?nolink&200|}}  | {{anchor:hm_kln1:hm_kln1}} Bravery\_/ Tapferkeit\_/ Courage |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  10  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_noon.jpg?nolink&200|}}  | {{anchor:hm_noon:hm_noon}} |  TDM, FFA  |  4  |  10  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Scavenger Rifle]] | +|  {{:games:ef_hm_noon.jpg?nolink&200|}}  | {{anchor:hm_noon:hm_noon}} Showdown |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   4  |  10  | [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Scavenger Rifle]] | 
-|  {{:games:ef_hm_scav1.jpg?nolink&200|}}  | {{anchor:hm_scav1:hm_scav1}} |  TDM, FFA  |  8  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_scav1.jpg?nolink&200|}}  | {{anchor:hm_scav1:hm_scav1}} Waste\_Disposal\_/ Abfallbeseitigung\_/ De\_rebut\_Disposition |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_voy1.jpg?nolink&200|}}  | {{anchor:hm_voy1:hm_voy1}} |  TDM, FFA  |  12  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_voy1.jpg?nolink&200|}}  | {{anchor:hm_voy1:hm_voy1}} Isolation\_/ Isolation\_/ Isolement |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   12  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_voy2.jpg?nolink&200|}}  | {{anchor:hm_voy2:hm_voy2}} |  TDM, FFA  |  8  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] |+|  {{:games:ef_hm_voy2.jpg?nolink&200|}}  | {{anchor:hm_voy2:hm_voy2}} Dangerous\_Cargo\_/ GEFÄHRLICHE\_LADUNG\_/ Dangereuse\_Cargaison |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] |
 ===== Expansion Pack Maps ===== ===== Expansion Pack Maps =====
-The following maps are regularly included in the Expansion Pack (in the ''pak3.pk3''):+The following maps are regularly included in the Expansion Pack (in the //pak3.pk3//):
 ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^  Weapons Present  ^ ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^  Weapons Present  ^
-|  {{:games:ef_ctf_breach.jpg?nolink&200|}}  | {{anchor:ctf_breach:ctf_breach}} |  CTF, TDM, FFA  |  12  |  20  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_breach.jpg?nolink&200|}}  | {{anchor:ctf_breach:ctf_breach}} Breach\_/ breach\_/ brach|  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   12  |  20  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_dn1.jpg?nolink&200|}}  | {{anchor:ctf_dn1:ctf_dn1}} |  CTF, TDM, FFA  |  8  |  15  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_dn1.jpg?nolink&200|}}  | {{anchor:ctf_dn1:ctf_dn1}} Processor |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  15  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_for1.jpg?nolink&200|}}  | {{anchor:ctf_for1:ctf_for1}} |  CTF, TDM, FFA  |  12  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_for1.jpg?nolink&200|}}  | {{anchor:ctf_for1:ctf_for1}} Forge1 |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   12  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_neptune.jpg?nolink&200|}}  | {{anchor:ctf_neptune:ctf_neptune}} |  CTF, TDM, FFA  |  6  |  10  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_neptune.jpg?nolink&200|}}  | {{anchor:ctf_neptune:ctf_neptune}} Neptune |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  10  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_oldwest.jpg?nolink&200|}}  | {{anchor:ctf_oldwest:ctf_oldwest}} |  CTF, TDM, FFA  |  6  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_oldwest.jpg?nolink&200|}}  | {{anchor:ctf_oldwest:ctf_oldwest}} Judgement Day |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_reservoir.jpg?nolink&200|}}  | {{anchor:ctf_reservoir:ctf_reservoir}} |  CTF, TDM, FFA  |  8  |  15  | [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_reservoir.jpg?nolink&200|}}  | {{anchor:ctf_reservoir:ctf_reservoir}} Reservoir |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  15  | [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_singularity.jpg?nolink&200|}}  | {{anchor:ctf_singularity:ctf_singularity}} |  CTF, TDM, FFA  |  8  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_singularity.jpg?nolink&200|}}  | {{anchor:ctf_singularity:ctf_singularity}} Singularity\_/ singularity\_/ singularity |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_spyglass2.jpg?nolink&200|}}  | {{anchor:ctf_spyglass2:ctf_spyglass2}} |  CTF, TDM, FFA  |  8  |  10  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_ctf_spyglass2.jpg?nolink&200|}}  | {{anchor:ctf_spyglass2:ctf_spyglass2}} Spyglass2 |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  10  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_ctf_stasis.jpg?nolink&200|}}  | {{anchor:ctf_stasis:ctf_stasis}} |  CTF, TDM, FFA  |  4  |  10  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Stasis Weapon]] | +|  {{:games:ef_ctf_stasis.jpg?nolink&200|}}  | {{anchor:ctf_stasis:ctf_stasis}} Stasis |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   4  |  10  | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Stasis Weapon]] | 
-|  {{:games:ef_hm_altar.jpg?nolink&200|}}  | {{anchor:hm_altar:hm_altar}} |  TDM, FFA  |  8  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_altar.jpg?nolink&200|}}  | {{anchor:hm_altar:hm_altar}} Altar |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_blastradius.jpg?nolink&200|}}  | {{anchor:hm_blastradius:hm_blastradius}} |  TDM, FFA  |  8  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_blastradius.jpg?nolink&200|}}  | {{anchor:hm_blastradius:hm_blastradius}} Blast Radius |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_borgattack.jpg?nolink&200|}}  | {{anchor:hm_borgattack:hm_borgattack}} |  TDM, FFA  |  8  |  20  | [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]] | +|  {{:games:ef_hm_borgattack.jpg?nolink&200|}}  | {{anchor:hm_borgattack:hm_borgattack}} Borg Attack |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  20  | [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]] | 
-|  {{:games:ef_hm_for2.jpg?nolink&200|}}  | {{anchor:hm_for2:hm_for2}} |  TDM, FFA  |  10  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_for2.jpg?nolink&200|}}  | {{anchor:hm_for2:hm_for2}} Forge2 |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   10  |  15  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_raven.jpg?nolink&200|}}  | {{anchor:hm_raven:hm_raven}} |  TDM, FFA  |  4  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_raven.jpg?nolink&200|}}  | {{anchor:hm_raven:hm_raven}} USS Raven |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   4  |  10  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_temple.jpg?nolink&200|}}  | {{anchor:hm_temple:hm_temple}} |  TDM, FFA  |  8  |  25  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | +|  {{:games:ef_hm_temple.jpg?nolink&200|}}  | {{anchor:hm_temple:hm_temple}} Temple |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  25  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | 
-|  {{:games:ef_hm_voy3.jpg?nolink&200|}}  | {{anchor:hm_voy3:hm_voy3}} |  TDM, FFA  |  6  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] |+|  {{:games:ef_hm_voy3.jpg?nolink&200|}}  | {{anchor:hm_voy3:hm_voy3}} Voy3 |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  20  | [[weapons_and_items#Arc Welder]], [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Phaser Compression Rifle]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] |
  
 ===== Elite Force Player Maps ===== ===== Elite Force Player Maps =====
-There are some additional maps on the Expansion Pack CD. They are called "Elite Force Player Maps", and are located as installer ''EliteForcePlayerMapsGM.exe'' in the directory ''Setup/PlayerMaps''. This installer places only the file ''playermaps.pk3'' in the ''baseEF'' folder. This ''*.pk3'' contains the following maps:+There are some additional maps on the Expansion Pack CD. They are called "Elite Force Player Maps", and are located as installer //EliteForcePlayerMapsGM.exe// in the directory //Setup/PlayerMaps//. This installer places only the file //playermaps.pk3// in the //baseEF// folder. This //*.pk3// contains the following maps:
 ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^ ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^
-|  {{:games:ef_borg210.jpg?nolink&200|}}  | {{anchor:borg210:borg210}} |  TDM, FFA   |  8  |  20  | +|  {{:games:ef_borg210.jpg?nolink&200|}}  | {{anchor:borg210:borg210}} FAN_Unimatrix\_210 |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]  |  8  |  20  | 
-|  {{:games:ef_ctf_ambushv2.jpg?nolink&200|}}  | {{anchor:ctf_ambushv2:ctf_ambushv2}} |  CTF, TDM, FFA  |  8  |  25  | +|  {{:games:ef_ctf_ambushv2.jpg?nolink&200|}}  | {{anchor:ctf_ambushv2:ctf_ambushv2}} Fan_Ambush |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  25  | 
-|  {{:games:ctf_thebunkerv2.jpg?nolink&200|}}  | {{anchor:ctf_thebunkerv2:ctf_thebunkerv2}} |  CTF, TDM, FFA  |  6  |  20  | +|  {{:games:ctf_thebunkerv2.jpg?nolink&200|}}  | {{anchor:ctf_thebunkerv2:ctf_thebunkerv2}} FAN_The\_Bunker |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  20  | 
-|  {{:games:ef_hm_209.jpg?nolink&200|}}  | {{anchor:hm_209:hm_209}} |  TDM, FFA  |  -  |  30  | +|  {{:games:ef_hm_209.jpg?nolink&200|}}  | {{anchor:hm_209:hm_209}} FAN_Starbase\_209 |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   -  |  30  | 
-|  {{:games:ef_shipwrecked.jpg?nolink&200|}}  | {{anchor:shipwrecked:shipwrecked}} |  TDM, FFA  |  8  |  10  |+|  {{:games:ef_shipwrecked.jpg?nolink&200|}}  | {{anchor:shipwrecked:shipwrecked}} FAN_Shipwrecked |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   8  |  10  |
 ===== Bonus Holomatch Map Pack ===== ===== Bonus Holomatch Map Pack =====
-There is a handful more maps created by Raven Software that were not shipped on the CDs. They were only available via the Internet, as map pak or single maps. They are available as files ''ctf_geothermal.pk3''''ctf_spyglass.pk3'' and ''stvef_mappack.zip''. (For example [[http://eliteforce.gamebub.com/ef_maps_extra_1.php| here]] and [[https://www.fileplanet.com/50718/50000/fileinfo/Elite-Force-Bonus-Holomatch-Map-Pack|here]].) In ''stvef_mappack.zip'' you can find the actual map file ''raven_trekmaps1.pk3''. It contains the three maps ''ctf_canyon''''ctf_space'' and ''hm_dn3''.+There is a handful more maps created by Raven Software that were not shipped on the CDs. They were only available via the Internet, as map pak or single maps. They are available as files //ctf_geothermal.pk3////ctf_spyglass.pk3// and //stvef_mappack.zip//. (For example [[http://eliteforce.gamebub.com/ef_maps_extra_1.php| here]] and [[https://www.fileplanet.com/50718/50000/fileinfo/Elite-Force-Bonus-Holomatch-Map-Pack|here]].) In //stvef_mappack.zip// you can find the actual map file //raven_trekmaps1.pk3//. It contains the three maps //ctf_canyon////ctf_space// and //hm_dn3//.
 ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^ ^ Level Screenshot ^  Map Name  ^  Game Types  ^   Recommended \\ Number of Players  ^  Rec. Frag Limit  ^
-|  {{:games:ef_ctf_canyon.jpg?nolink&200|}}  | {{anchor:ctf_canyon:ctf_canyon}} |  CTF, TDM, FFA  |  10  |  20  | +|  {{:games:ef_ctf_canyon.jpg?nolink&200|}}  | {{anchor:ctf_canyon:ctf_canyon}} Canyon\_Temples |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   10  |  20  | 
-|  {{:games:ef1_ctf_geothermal.jpg?nolink&200|}}  | {{anchor:ctf_geothermal:ctf_geothermal}} |  CTF, TDM, FFA  |  10  |  20  | +|  {{:games:ef1_ctf_geothermal.jpg?nolink&200|}}  | {{anchor:ctf_geothermal:ctf_geothermal}} Geothermal\_Station |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   10  |  20  | 
-|  {{:games:ef_ctf_space.jpg?nolink&200|}}  | {{anchor:ctf_space:ctf_space}} |  CTF, TDM, FFA  |  6  |  20  | +|  {{:games:ef_ctf_space.jpg?nolink&200|}}  | {{anchor:ctf_space:ctf_space}} Forge\_Debris |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  20  | 
-|  {{:games:ef1_ctf_spyglass.jpg?nolink&200|}}  | {{anchor:ctf_spyglass:ctf_spyglass}} |  CTF, TDM, FFA  |  6  |  20  | +|  {{:games:ef1_ctf_spyglass.jpg?nolink&200|}}  | {{anchor:ctf_spyglass:ctf_spyglass}} Spyglass |  [[en:gaming_theory:capture_the_flag|CTF]][[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  20  | 
-|  {{:games:ef_hm_dn3.jpg?nolink&200|}}  | {{anchor:hm_dn3:hm_dn3}} |  TDM, FFA  |  6  |  20  |+|  {{:games:ef_hm_dn3.jpg?nolink&200|}}  | {{anchor:hm_dn3:hm_dn3}} Point\_Blank |  [[en:gaming_theory:team_deathmatch|TDM]][[en:gaming_theory:deathmatch|FFA]]   6  |  20  |
 ===== Map creation ===== ===== Map creation =====
 ==== General Format ==== ==== General Format ====
-The format of the map files: The used ''pk3'' files are basically ''*.zip'' files that contain textures and map geometry as well as bot data and possibly additional sounds. This can be used to add new maps or alter existing ones.+The format of the map files: The used //*.pk3// files are basically //*.zip// files that contain textures and map geometry as well as bot data and possibly additional sounds. This can be used to add new maps or alter existing ones.
 ==== Maximum Map Size ==== ==== Maximum Map Size ====
-//Star Trek: Voyager Elite Force// was developed at a time, when dial-up connections were still very common. As these connections were relatively slow, game contents to be transferred via the internet were kept at a size that made it practical, to send them from game servers to clients (the players) via the built-in UDP map download.+//Star Trek: Voyager Elite Force// was developed at a time, when dial-up connections were still very common. As these connections were relatively slow, game contents to be transferred via the internet were kept at a size that made it practical, to send them from game servers to clients (the players) via the built-in [[en:network_terms:UDP]] map download.
  
 In order for that to work **on vanilla** servers, the size of a map **must** not exceed a certain value. This value can be derived as follows: In order for that to work **on vanilla** servers, the size of a map **must** not exceed a certain value. This value can be derived as follows:
Line 81: Line 81:
 **This limit only applies to the UDP build-in map download.** If a server is of a newer version than the vanilla game servers, then it will allow for HTTP-downloads. This basically means, the map is not downloaded from the game server but from some HTTP server, that is references by it, instead. The actual download is then a simply file download via HTTP from a web server to the client. This also allows for considerably faster map downloads, which is advised when delivering files of the size of this magnitude. **This limit only applies to the UDP build-in map download.** If a server is of a newer version than the vanilla game servers, then it will allow for HTTP-downloads. This basically means, the map is not downloaded from the game server but from some HTTP server, that is references by it, instead. The actual download is then a simply file download via HTTP from a web server to the client. This also allows for considerably faster map downloads, which is advised when delivering files of the size of this magnitude.
 ===== Bots ===== ===== Bots =====
-Maps don't have native bot support. You can easily find out if they support them by looking into the ''*.pk3'' folder ''maps''. (If this is not available, the ''*.pk3'' is not a map file, but either a support file (e.g. with additional textures or sounds) or a model or bot.) If it contains an ''*.aas'' file with the same name as the actual map (''*.bsp''), somebody went to the trouble of giving the map bot support. In principle, this can also be retrofitted. Therefore you have to convert the ''*.bsp'' file from the ''*.pk3'' with [[https://github.com/bnoordhuis/bspc|BSPC]] into a ''*.aas''. A command line looks like this:+Maps don't have native bot support. You can easily find out if they support them by looking into the //*.pk3// folder //maps//. (If this is not available, the //*.pk3// is not a map file, but either a support file (e.g. with additional textures or sounds) or a model or bot.) If it contains an //*.aas// file with the same name as the actual map (//*.bsp//), somebody went to the trouble of giving the map bot support. In principle, this can also be retrofitted. Therefore you have to convert the //*.bsp// file from the //*.pk3// with [[https://github.com/bnoordhuis/bspc|BSPC]] into a //*.aas//. A command line looks like this:
 <code> <code>
 bspc -bsp2aas <pk3-file>/maps/bspfile.bsp bspc -bsp2aas <pk3-file>/maps/bspfile.bsp
 </code> </code>
-The file obtained can then be copied back into the ''*.pk3'' folder ''maps''. There are a number of other BSPC functions that are not explained here. For Windows, there is a [[https://www.fileplanet.com/archive/p-55172/BSPC-GUI-v0-05|BSPC GUI]] to make your work easier. Most of the time, however, on maps that don't have bot support, not only was the mapper too lazy to do it, but there are technical problems preventing them from retrofitting the waypoints. But you can still try it if you're not sure.+The file obtained can then be copied back into the //*.pk3// folder //maps//. There are a number of other BSPC functions that are not explained here. For Windows, there is a [[https://www.fileplanet.com/archive/p-55172/BSPC-GUI-v0-05|BSPC GUI]] to make your work easier. Most of the time, however, on maps that don't have bot support, not only was the mapper too lazy to do it, but there are technical problems preventing them from retrofitting the waypoints. But you can still try it if you're not sure.
  
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en/games/star_trek_-_voyager_elite_force/maps.1705833938.txt.gz · Last modified: 2024-01-21-11-45 by 7saturn

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