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en:games:star_trek_-_voyager_elite_force:cvars [2022-11-17-23-34] 7saturnen:games:star_trek_-_voyager_elite_force:cvars [2023-12-02-01-45] (current) 7saturn
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 ====== Star Trek: Voyager Elite Force Cvars ====== ====== Star Trek: Voyager Elite Force Cvars ======
-There is quite a number of [[en:game_tech:cvar|cvars]] for [[..:Star Trek - Voyager Elite Force|Star Trek: Voyager Elite Force]]. Here you can see all of them, take from vanilla version 1.2 and taken from Lilium Voyager.+Console Variables or [[..:..:game_tech:cvar|cvars]] are usually defined with ''set'' or a derivative thereof by the principle ''set variable <nowiki>"value"</nowiki>''. The following variations of ''set'' are available: 
 +^  ''set'' variation ^  Meaning 
 +| ''set'' | sets a cvar | 
 +| ''seta'' | sets a cvar and marks it as archive (meaning it will be included in the config, in ''hmconfig.cfg'' in the respective mod folders or ''baseEF'') | 
 +| ''sets'' | sets a cvar marks it as server information | 
 +| ''sett'' | sets a cvar marks it as a tool | 
 +| ''setu'' | sets a cvar marks it as user information | 
 + 
 +''sv_'' at the beginning of a variable name usually stands for server variables, ''cl_'' at the beginning usually stands for client variables. 
 + 
 +There is quite a number of [[en:game_tech:cvar|cvars]] for [[..:Star Trek - Voyager Elite Force|Star Trek: Voyager Elite Force]]. Below is a list of all of them, taken from vanilla version 1.2 and taken from Lilium Voyager.
 ===== Only Vanilla 1.2 ===== ===== Only Vanilla 1.2 =====
 ^  Cvar  ^  Default Value  ^  Description  ^ ^  Cvar  ^  Default Value  ^  Description  ^
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 | cg_crosshairY | "0" |  | | cg_crosshairY | "0" |  |
 | cg_deferPlayers | "1" | Delay of model shop? 1=yes, 0=no, delays the reloading of models when other players join, so it's not exactly the moment of entering the server. The reload will take place at the next spawning. | | cg_deferPlayers | "1" | Delay of model shop? 1=yes, 0=no, delays the reloading of models when other players join, so it's not exactly the moment of entering the server. The reload will take place at the next spawning. |
-| cg_draw2D | "1" | Should 2D images be used instead of 3D rendered images for items? (1=yes, 0=no), also affects the HUD | +| cg_draw2D | "1" | Should 2D images be used? (''1'' //yes//''0'' //no//). This mostly affects the HUD. If set to no, then the entire HUD is hidden. 
-| cg_draw3dIcons | "1" | 3d-display of items on? 1=yes, 0=no |+| cg_draw3dIcons | "1" | 3d-display of items on? ''1'' //yes//''0'' //no// |
 | cg_drawAmmoWarning | "1" | Should there be a warning when the ammunition count is low? (1=yes, 0=no) | | cg_drawAmmoWarning | "1" | Should there be a warning when the ammunition count is low? (1=yes, 0=no) |
 | cg_drawAttacker | "1" | Displays the opponent's name when you face them. | | cg_drawAttacker | "1" | Displays the opponent's name when you face them. |
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 | r_intensity | "1" |  | | r_intensity | "1" |  |
 | r_lastValidRenderer | "" |  | | r_lastValidRenderer | "" |  |
-| r_lightmap | "0 |+| r_lightmap | //0// Turns on the light map view, where only the light mapping is displayed, not the actual textures. ''0'' is the default (off), ''1'' turns it on. |
 | r_lockpvs | "0" |  | | r_lockpvs | "0" |  |
 | r_lodbias | "0" | Model detail level, values between 0 and 2 are allowed, with 2 least detailed, but highest FPS rate. | | r_lodbias | "0" | Model detail level, values between 0 and 2 are allowed, with 2 least detailed, but highest FPS rate. |
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 | vm_ui | "0" |  | | vm_ui | "0" |  |
 ===== Unknown Cvars ===== ===== Unknown Cvars =====
-Some of the following Cvars have been reported, but could not be found by executing the command ''cvarlist'' on either vanilla EF 1.2 nor on Lilium Voyager.+Some of the following Cvars have been reported, but could not be found by executing the command ''cvarlist'' on either vanilla EF 1.2 nor on Lilium Voyager. They may, however be part of the single-player of EF.
 ^  Cvar  ^  Description  ^ ^  Cvar  ^  Description  ^
-| com_FirstTime Has the intro not been played yet? (''1''=yes, ''0''=no, if no, it will be played once after the start of the game) +//com_FirstTime// | Has the intro not been played yet? (''1'' = yes, ''0'' = no, if no, it will be played once after the start of the game) |
 | ''com_soundMegs'' | Memory in MB that EF is allowed to use for sounds. | | ''com_soundMegs'' | Memory in MB that EF is allowed to use for sounds. |
 | ''g_subtitles'' | Should subtitles be displayed? (''2''=in cinematics, ''1''=yes, ''0''=no) | | ''g_subtitles'' | Should subtitles be displayed? (''2''=in cinematics, ''1''=yes, ''0''=no) |
en/games/star_trek_-_voyager_elite_force/cvars.1668724457.txt.gz · Last modified: 2022-11-17-23-34 by 7saturn

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