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en:games:star_trek_-_voyager_elite_force:custom_content_and_settings [2024-04-02-12-55] – [Standard Location] 7saturn | en:games:star_trek_-_voyager_elite_force:custom_content_and_settings [2024-04-02-13-49] (current) – [Standard Location] 7saturn |
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| Windows from Win 7 on | ''%UserProfile%\AppData\Local\VirtualStore\<nowiki><name of your EF game folder></nowiki>\'' (only when stored in folders ''Program Files'' or ''Program files (x86)'' of your Windows drive) | ''%appdata%\Lilium Voyager\baseEF'' | Game folder or ''%appdata%\STVEF\baseEF'' (if no writing access is given to the game folder) | ''%appdata%\STVEF\baseEF'' | | | Windows from Win 7 on | ''%UserProfile%\AppData\Local\VirtualStore\<nowiki><name of your EF game folder></nowiki>\'' (only when stored in folders ''Program Files'' or ''Program files (x86)'' of your Windows drive) | ''%appdata%\Lilium Voyager\baseEF'' | Game folder or ''%appdata%\STVEF\baseEF'' (if no writing access is given to the game folder) | ''%appdata%\STVEF\baseEF'' | |
| Linux | untested (requires Wine) | ''~/.local/share/lilium-voyager/baseEF'' | Game folder or ''~/.stvef/'' (if no write access to game folder) | ''~/.stvef/baseEF'' | | | Linux | untested (requires Wine) | ''~/.local/share/lilium-voyager/baseEF'' | Game folder or ''~/.stvef/'' (if no write access to game folder) | ''~/.stvef/baseEF'' | |
| MacOS | untested | ''~/Library/Application Support/Lilium Voyager/baseEF'' | Game folder | ''~/Library/Application Support/STVEF/baseEF'' | | | MacOS | untested | ''~/Library/Application Support/Lilium Voyager/baseEF'' | Game folder or ''~/Library/Application Support/STVEF'' (if no write access to game folder) | ''~/Library/Application Support/STVEF/baseEF'' | |
==== Custom location ==== | ==== Custom location ==== |
On ioQuake derived versions (Lilium Voyager, Tulip Voyager, cMod, ioEF) there is also the possibility to explicitly tell the game, where to look for and place player's data. This is done by setting the variable ''fs_homepath'' during server or client start. For example | On ioQuake derived versions (Lilium Voyager, Tulip Voyager, cMod, ioEF) there is also the possibility to explicitly tell the game, where to look for and place player's data. This is done by setting the variable ''fs_homepath'' during server or client start. For example |