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en:games:star_trek_-_armada_1 [2020-02-11-20-27] – [Multiplayer games] 7saturnen:games:star_trek_-_armada_1 [2020-03-09-22-38] – [Screenshots] 7saturn
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   - Copy DirectDraw wrapper to the game directory.   - Copy DirectDraw wrapper to the game directory.
 It is possible that the game cannot be started via the starter (''slaunch.exe''), but directly via the binary (''Armada.exe''). In addition it can happen that Armada "takes a few rounds", i. e. the screen turns black, then the splash screen appears again, until the actual game finally comes up. It is possible that the game cannot be started via the starter (''slaunch.exe''), but directly via the binary (''Armada.exe''). In addition it can happen that Armada "takes a few rounds", i. e. the screen turns black, then the splash screen appears again, until the actual game finally comes up.
 +
 +On Windows 10 1909 it seems like it is impossible to join an existing LAN game. You can see it in the ingame match browser but when trying to connect to it, the attempt fails.
 ===== Graphics ===== ===== Graphics =====
 The game is basically a bit sluggish when it comes to control. But you can compensate with lower resolutions, especially on slower systems. It doesn't look so great, but it's certainly more pleasant than dropped inputs and slow reactions. The 1.3 patch gives the game 16:9 and 16:10 resolutions in addition to the original 4:3 resolutions, if supported by the hardware. On current systems, however, one can enjoy the full range. The game is basically a bit sluggish when it comes to control. But you can compensate with lower resolutions, especially on slower systems. It doesn't look so great, but it's certainly more pleasant than dropped inputs and slow reactions. The 1.3 patch gives the game 16:9 and 16:10 resolutions in addition to the original 4:3 resolutions, if supported by the hardware. On current systems, however, one can enjoy the full range.
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 On the right side only game-related settings can be found: On the right side only game-related settings can be found:
-  * ''Spieltyp'': can be either normal or head to head. When head to head, only one player plays against the other. +  * ''Gametype'': can be either normal or head to head. When head to head, only one player plays against the other. 
-  * ''Maximale Spieler'': This is important if you want to limit the number, to not make the game too laggy. A game of 8 players is usually really slow and tends to be asynchronous. +  * ''Max Players'': This is important if you want to limit the number, to not make the game too laggy. A game of 8 players is usually really slow and tends to be asynchronous. 
-  * ''Ping-Filter'': You can use it to filter out people with high pings. So it has no influence on the LAN. This can only improve the game quality on the Internet. +  * ''Ping Filter'': You can use it to filter out people with high pings. So it has no influence on the LAN. This can only improve the game quality on the Internet. 
-  * ''Spiel offen'' or ''geschlossen'': When closed, the game is no longer accessible to others. Good whenever you're already complete and don't want any more new players.+  * ''Game open'' or ''closed'': When closed, the game is no longer accessible to others. Good whenever you're already complete and don't want any more new players.
   * ''Dilithium'': Determines how much dilithium each player has at the beginning. I recommend to be generous, because then the game starts rolling faster. But if there is a lot of time on a LAN, it's not wrong to take less.   * ''Dilithium'': Determines how much dilithium each player has at the beginning. I recommend to be generous, because then the game starts rolling faster. But if there is a lot of time on a LAN, it's not wrong to take less.
   * ''Crew'': An essential factor in shipbuilding can be that you run out of crew. Borg in particular quickly have the problem that they have cubes ready for use, but if they use the holding beam too excessively, the crew quickly goes to zero and building new ships/equipping the old ones no longer works. If the value is very low, this can happen very quickly to the rest of the crew. It depends on whether you want more resource management, or more resource battle.   * ''Crew'': An essential factor in shipbuilding can be that you run out of crew. Borg in particular quickly have the problem that they have cubes ready for use, but if they use the holding beam too excessively, the crew quickly goes to zero and building new ships/equipping the old ones no longer works. If the value is very low, this can happen very quickly to the rest of the crew. It depends on whether you want more resource management, or more resource battle.
-  * ''Max. Offiziere'': This determines the maximum number of officers/centurions/energy nodes you have at the beginning. This limits the maximum number of ships and stations you can build. If you run out of officers, you either have to build new quarters in the starbases, or if you can't, you have to build a new starbase. There is no more than the set upper limit without new stations or quarters. Resource management again... 999, for example, makes less sense, because a game shouldn't even go that long, or it only becomes stupid when you have infinite moons and players dig themselves in. +  * ''Max. Officers'': This determines the maximum number of officers/centurions/energy nodes you have at the beginning. This limits the maximum number of ships and stations you can build. If you run out of officers, you either have to build new quarters in the star bases, or if you can't, you have to build a new starbase. There is no more than the set upper limit without new stations or quarters. Resource management again... 999, for example, makes less sense, because a game shouldn't even go that long, or it only becomes stupid when you have infinite moons and players dig themselves in. 
-  * ''Einheiten'': Determines which units you have at the beginning. +  * ''Units'': Determines which units you have at the beginning. 
-    * ''Standard'' means two construction ships and one base +    * ''Standard Units'' means two construction ships and one base 
-    * ''Karten-Einheiten'' means the units that have been defined for the map (so it depends) +    * ''Map Units'' means the units that have been defined for the map (so it depends) 
-    * ''Minimal Einheiten'' means exactly one construction ship +    * ''Minimal Units'' means exactly one construction ship. Do not use in conjunction with bots. They all will gather in the lower left corner of the map instead of simply starting the match normally. 
-    * ''Super-Stelle'' menas a construction ship of every race. But then the AI has the strange habit that all AIs always start building at the same place, and so it is clear from the beginning which AIs will be finished (whoever finishes his base first usually destroys the other construction ships with it, because they build right next to it).+    * ''Super Side'' means a construction ship of every race. Do not use in conjunction with bots. They all will gather in the lower left corner of the map instead of simply starting the match normally.
   * ''Techtree'': Determines the order of building to build certain ships/stations/weapons.   * ''Techtree'': Determines the order of building to build certain ships/stations/weapons.
-    * ''Standard-Tech'': All special weapons have to be researched before you use them, the high-value stations can only be built if you already own the lower ones. +    * ''Standard Tech'': All special weapons have to be researched before you use them, the high-value stations can only be built if you already own the lower ones. 
-    * ''Keine Superwaffen'': The weapons of mass destruction of the Romulans and Klingons cannot be built, nor can the Transwarp Gate of the Borg or the Temporal Research Station of the Federation. +    * ''No Super Weapons'': The weapons of mass destruction of the Romulans and Klingons cannot be built, nor can the Transwarp Gate of the Borg or the Temporal Research Station of the Federation. 
-    * ''K. Science-Schiffe'': The science ships Nebula (Federation), Shadow (Romulan), Fek'hir (Klingons), as well as Diamond (Borg) cannot be built ( these are the ones with 4 special weapons each). +    * ''No Science Ships'': The science ships Nebula (Federation), Shadow (Romulan), Fek'hir (Klingons), as well as Diamond (Borg) cannot be built ( these are the ones with 4 special weapons each). 
-    * ''K. Spezialwaffen'': There's no such thing as special weapons. Personally, I just find that boring. +    * ''No Special Weapons'': There's no such thing as special weapons. Personally, I just find that boring. 
-    * ''Spezial von John'': You can build all ships, but apart from the science ships, all other ships have no special weapons (not to be researched either). The special weapons of the science ships have to be researched, and there is no research station for the normal ships. +    * ''John's Special'': You can build all ships, but apart from the science ships, all other ships have no special weapons (not to be researched either). The special weapons of the science ships have to be researched, and there is no research station for the normal ships. 
-    * ''Freie Technologie'': You can build anything by techtree, but you don't need to research anything. +    * ''Free Tech'': You can build anything by techtree, but you don't need to research anything. No research stations are available
-    * ''Supertechnikstelle'': You need a base for the shipyard and the science station. Everything else as usual. +    * ''Super Side Tech'': You need a base for the shipyard and the science station. Everything else as usual. 
-  * ''Einheiten geben'': when engaged, allies may donate all ships to each other except the construction ships. +  * ''Give Units'': when engaged, allies may donate all ships to each other except the construction ships. 
-  * ''Unendl. Monde'': If "on," all dilithium moons are inexhaustible. But then most players tend to build indiscriminately, which is not tactical.+  * ''Infinite Moons'': If "on," all dilithium moons are inexhaustible. But then most players tend to build indiscriminately, which is not tactical.
   * ''Ferengi'': If ''on'', Ferengi ships will come and steal the ships without propulsion or crew. Can really get on your nerves when an almost fully functional ship disappears just because the propulsion has failed.   * ''Ferengi'': If ''on'', Ferengi ships will come and steal the ships without propulsion or crew. Can really get on your nerves when an almost fully functional ship disappears just because the propulsion has failed.
-  * ''Minimap anzeigen'': Sets whether you can see the map in advance or not. +  * ''Directors cut'': Units don't stay still during battle but do some sort of dogfight. 
-  * ''Feste Platzierung'': If you click on it, you can determine the starting positions of the players yourself, or they can do it too. The counterpart is then "random placement", so the PC selects the starting position+  * ''Select Map'': Choose another map. 
-  * ''Alle anzeigen'': This allows you to set who is displayed on the minimap. Normally they are all, but you can also switch to "allies" or "available". Available ones are those with which you could form an alliance (unfortunately the AI never does). +  * ''Minimap shown'': Sets whether you can see the map in advance or not. 
-  * ''Tarnung an''''Nebel an'': Here you can set whether the "Fog of war" is there (= fog)and whether the map has to be explored before you can see the unexplored places (= camouflage).+  * ''Placement'': You can determine the starting positions of the players yourself, or they can do it too if you set it to ''Fixed''''Random'' let'the PC select the starting positions randomly
 +  * ''Show All''/''Show Available''/''Show Allies'': This allows you to set who is displayed on the minimap. All is default. Available ones are those with which you could form an alliance (unfortunately the AI never does). ''Allies'' shows only friends. 
 +  * ''Shroud on, Fog on'': Here you can set whether the "Fog of war" is used (=fog) and whether the map has to be explored before you can see the unexplored places (= shroud).
 ==== Exiting Multiplayer - but correctly ==== ==== Exiting Multiplayer - but correctly ====
-It may seem trivial at first. You just go out of the game when you're not up for it anymore. But there are two different methods, which have completely different effects on the remaining players. When you give up, all your units are actually removed from the game and you're out. However, if you abort a mission, you will be out, but a medium AI will take your place.+It may seem trivial at first. You just leave the match when you're not up for it anymore. But there are two different methods, which have completely different effects for the remaining players. When you give up, all your units are actually removed from the game and you're completely out. However, if you abort a mission, you will be out, but a medium AI will take your place.
  
-It doesn'make a difference on LAN whether someone has hosted the game when they quit or not. If the server ends the game, someone else will step in. So the game creator has no reason to stay in if he doesn't feel like it anymore. Depending on the way he goes out, the game continues with or without AI replacement. Somebody else takes over the server function. Via [[GameRanger]] it turned out, however, that you have to give the game a moment until it has passed the torch on to someone else, before you click on "Quit to Windows" at the end of the score screen. If you're too fast here, the game also breaks away for the other players. So as a host you have to wait a few seconds before quitting the game. This may also depend on the data rate at which you are connected. Such a behavior hasn't shown up over LAN, yet.+It does not make a difference on LAN whether someone has hosted the game when they quit or not. If the server ends the game, someone else will take its place. So the game creator has no reason to stay in if he doesn't feel like it anymore. Depending on the way he leaves, the game continues with or without AI replacement. Somebody else takes over the server function. Via [[GameRanger]] it turned out, however, that you have to give the game a moment until it has passed the server role to someone else, before you click on "Quit to Windows" at the end of the score screen. If you're too fast here, the game also closes down for the other players. So as a host you have to wait a few seconds before quitting the game. This may also depend on the data rate at which you are connected. Such a behavior has not appeared vie LAN, yet.
 ==== Maps ==== ==== Maps ====
 There's not much to say about maps. There are a lot of them, and that's the first problem: Maps all have to be placed in the ''addon'' directory of the Armada installation. However, if you have too many of them, Armada crashes every time you try to create a server. It doesn't matter whether it's Internet, instant use, or LAN. At least that's what happened to me. If a player doesn't have a map, Armada downloads it automatically from the host. And that goes even quite fast, especially since Armada maps are not excessively large. So don't panic if you have an exotic map where you're not sure if the other players have it. Just select, and you're good. The rest is done by Armada itself. In the meantime you're not hindered by the download. You can see the download status as well. There's not much to say about maps. There are a lot of them, and that's the first problem: Maps all have to be placed in the ''addon'' directory of the Armada installation. However, if you have too many of them, Armada crashes every time you try to create a server. It doesn't matter whether it's Internet, instant use, or LAN. At least that's what happened to me. If a player doesn't have a map, Armada downloads it automatically from the host. And that goes even quite fast, especially since Armada maps are not excessively large. So don't panic if you have an exotic map where you're not sure if the other players have it. Just select, and you're good. The rest is done by Armada itself. In the meantime you're not hindered by the download. You can see the download status as well.
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   * [[https://www.nexusmods.com/startrekarmada/mods/44/?|The Millenium Project]]: New models, textures, maps, etc., but remains compatible with the single player.   * [[https://www.nexusmods.com/startrekarmada/mods/44/?|The Millenium Project]]: New models, textures, maps, etc., but remains compatible with the single player.
   * [[https://www.armadafleetcommand.com/get-files?cw_action=fileview&file_id=1749|Star Trek vs. Star Wars Conversion Mod]], adds the New Republic, the Imperial Remnant and the newly established Federation. There are also some scenarios that can be played.   * [[https://www.armadafleetcommand.com/get-files?cw_action=fileview&file_id=1749|Star Trek vs. Star Wars Conversion Mod]], adds the New Republic, the Imperial Remnant and the newly established Federation. There are also some scenarios that can be played.
 +===== Game Play ======
 +==== Nebulae ====
 +There are five different nebulae with different effects on your ships.
 +^  Depiction  ^  Name  ^  Effect  ^
 +|  {{ :en:games:armada_1_cerulean_nebula.png?nolink&200 |}}  | Cerulean Nebula | Shields and weapon systems are inactive, units inside are hidden from outside scans. |
 +|  {{ :en:games:armada_1_metaphasic_nebula.png?nolink&200 |}}  | Metaphasic Nebula | Increases shield energy, repairs ships systems.|
 +|  {{ :en:games:armada_1_metrion_nebula.png?nolink&200 |}}  | Metreon Gas Nebula | Decreases shields, damages ships systems after there failure until total destruction of the unit. |
 +|  {{ :en:games:armada_1_mutara_nebula.png?nolink&200 |}}  | Mutara Nebula | Renders sensors and shields inoperative, hides units inside from outside scans. |
 +|  {{ :en:games:armada_1_radio_active_nebula.png?nolink&200 |}}  | Radioactive Nabula | Deactivates life support systems, so the crew slowly dies, until the ship is empty. |
 +==== Other Map objects ====
 +^  Depiction  ^  Name  ^  Effect  ^
 +|  {{ :en:games:armada_1_asteroids.png?nolink&200 |}}  | Asteroid field | Blocks the way, can only be overcome with worm holes, phase cloaks or transwarp gates. There are two variations of it, the stationary and the mobile version. The mobile version has asteroid belts moving on fix paths, often with small gaps to have a chance of getting through. |
 +|  {{ :en:games:armada_1_black_hole.png?nolink&200 |}}  | Black hole | Ships without active propulsion systems (damaged, deactivated by special weapon, empty ship) which are too close to their gravity wells are sucked in and destroyed. |
 +|  {{ :en:games:armada_1_dilithium_moon.png?nolink&200 |}}  | Dilithium moon | Primary source of dilithium, besides captured and own ships. Starting amount of dilithium is 20.000 units. |
 +|  {{ :en:games:armada_1_infinite_dilithium_moon.png?nolink&200 |}}  | Infinite dilithium moon | Same as dilithium moon but holding infinite resources. |
 +|  {{ :en:games:armada_1_ferengi_approaching.png?nolink&200 |}}  | Ferengi | Not actually map objects, but not part of a real faction. When a ship is adrift (no crew, damaged/deactivated propulsion) the Ferengi will attempt to steal the ship (salvage). If they succeed in getting to the border of the map, the ship is lost. |
 +|  {{ :en:games:armada_1_planets.png?nolink&200 |}}  | Planets | Planets are depicted by big planet like graphics in the background of the game grid. Star bases placed in their vicinity increase crew faster than usual. If this is the case can be seen by a blue instead of green representation when placing a new star base on the map. |
 +|  {{ :en:games:armada_1_wormhole.png?nolink&200 |}}  | Wormhole closed | This is the closed depiction of a worm hole. There is always a pair of worm holes, never one alone. One side is connected to the other side of each pair. Allows ships to travel to the second one, when sent into the first. During a short period of time while traveling through a worm hole, ships cannot be commanded. |
 +|  {{ :en:games:armada_1_wormhole_open.png?nolink&200 |}}  | Wormhole opened | This representation is used, while a ship is traveling through the worm hole pair. The depiction is the same on both ends. |
 +
 ===== Screenshots ===== ===== Screenshots =====
-You create them with "CTRL"ALT"Z". But it only works in the game, not in the menu. This means that you can't take screenshots from the final list (stats). However, for some it works that you switch the game with ''ALT''+''Enter'' into the window-mode when you are still in the game, and then just make the screenshot with Windows. It's cumbersome, but you get a result. You just have to switch early enough, because ''Alt''+''Enter'' doesn't work in menus.+You create them with ''CTRL'' ''ALT'' ''Z''. But it only works in the game, not in the menu. This means that you can't take screenshots from the final list (stats). However, for some it works that you switch the game with ''ALT''+''Enter'' into the window-mode when you are still in the game, and then just make the screenshot with Windows. It's cumbersome, but you get a result. You just have to switch early enough, because ''Alt''+''Enter'' doesn't work in menus.
 ===== Controls ===== ===== Controls =====
-Armada itself has quite an efficient control if you know how to use it. Almost everything in the game is accessible via shortcuts. All special weapons can be triggered via the F keys. Units can be combined with ''CTRL''+''<number key>'' to squads of maximum 8 units and then directly selected as a squad by pressing the corresponding number keys. Saves a lot of time, especially since you often lose the overview in the heat of the battle, because all ships of the same class are indistinguishable.+Armada itself has quite an efficient control if you know how to use it. Almost everything in the game is accessible via shortcuts. All special weapons can be triggered via the F keys. Units can be combined with ''CTRL''+''<number key>'' to squads of maximum 8 units and then directly selected as a squad by pressing the corresponding number keys. Saves a lot of time, especially since you often lose track of single units in the heat of the battle, because all ships of the same class are (optically) indistinguishable
 +===== Screen Shots/Windowed Mode ===== 
 +The game makes it a bit difficult to create screen shots. The ''Print'' key works only, once you are in windows mode. By default, the game is in full screen mode. To switch to windowed mode (or back to full screen mode), press ALT + Enter. This however, only works when in a match or single player mission. Once you are in windowed mode, you can safely end the match and get to the menu. As long as you are in windowed mode, you can use the ''Print'' key and insert the taken screen shot into your favorite graphics editor.
 ===== Web links ===== ===== Web links =====
   * [[http://www.treknews.de/treknews/newspro-treknews/static/99211817649831.php|Review and also some links to Armada]]   * [[http://www.treknews.de/treknews/newspro-treknews/static/99211817649831.php|Review and also some links to Armada]]
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   * [[https://www.armadafleetcommand.com/get-files?ssid=2|Armadafleetcommand]], a page with many mods and other files for Armada   * [[https://www.armadafleetcommand.com/get-files?ssid=2|Armadafleetcommand]], a page with many mods and other files for Armada
   * [[https://github.com/elishacloud/dxwrapper/wiki/Start-Trek-Armada-1|DirectDraw wrapper project page]]   * [[https://github.com/elishacloud/dxwrapper/wiki/Start-Trek-Armada-1|DirectDraw wrapper project page]]
 +  * [[https://web.archive.org/web/20020610192407/http://www.strategyplanet.com/starmada/technicalhelp.shtml|Former Strategyplanet page]]
 ===== Network ===== ===== Network =====
 The game offers only the [[World Opponent Network|WON]] servers for the Internet game and in the LAN it searches automatically for open servers. Unfortunately it is not possible to enter an IP address. This requires LAN games, or games via VPN, or via [[GameRanger]]. The port forwarding for routers below make little sense, apart from GameRanger. Known ports that the game used at some point: The game offers only the [[World Opponent Network|WON]] servers for the Internet game and in the LAN it searches automatically for open servers. Unfortunately it is not possible to enter an IP address. This requires LAN games, or games via VPN, or via [[GameRanger]]. The port forwarding for routers below make little sense, apart from GameRanger. Known ports that the game used at some point:
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 For GameRanger it is sufficient to forward port 16000 (UDP). For GameRanger it is sufficient to forward port 16000 (UDP).
 ===== See also ===== ===== See also =====
-[[Star Trek games]], [[Star Trek - Armada 2]][[Star Trek - Armada 3]]+  * [[Star Trek games]], 
 +  * [[Star Trek - Armada 2]] and 
 +  * [[Star Trek - Armada 3]].
  
 [[gamesdatenbank|Back to the games database]] [[gamesdatenbank|Back to the games database]]
en/games/star_trek_-_armada_1.txt · Last modified: 2024-01-30-17-49 by 7saturn

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