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en:games:star_trek_-_armada_1 [2019-02-02-00-04] – [Use correct version] 7saturnen:games:star_trek_-_armada_1 [2020-02-11-20-27] – [Multiplayer games] 7saturn
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     * ''-'' to zoom out     * ''-'' to zoom out
   * ''Director's Cut'': When it's turned off, the ships stay in place, making selection easier. When the Director's Cut is on, the ships perform a dogfight during the battle.   * ''Director's Cut'': When it's turned off, the ships stay in place, making selection easier. When the Director's Cut is on, the ships perform a dogfight during the battle.
 +===== Singleplayer Campaign =====
 +==== Fun Facts ====
 +  * Very often, there is the possibility to steal enemy construction units. This can be very beneficial. The apax is the combination of the three/four final buildings, the Transwarp Gate, the weapons of mass destruction of Klingons and Romulans and the Temporal research station. Freezing the area, opening a Transwarp Conduit and sending in a Phoenix or an Jah'eng Ship leaves the enemy defenseless while striking a massiv blow.
 +  * In some missions there is a rather easy way to reach the map goal or achieving certain tasks like not going around the long way with the dilitium freighters intended for the Ferengi but sending them right trough the read nebula.
 +  * On the very last mission the player is supposed to destroy the Omega containment facility. It is however sufficient to get its shields down, e. g. with the Federation's Nebula class' shield distruptor. On the other hand it is not possible to overtake the station. You can bring down the stations number of crew to 1 (e. g. using Psychonic blast of the Romulan Shadow Class multiple times) but once you kill the last crewman, the game simply resets the crew number to ten.
 ===== Multiplayer games ===== ===== Multiplayer games =====
 ==== General information ==== ==== General information ====
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 A basic requirement for armada and multiplayer games: You need an //uncracked// Armada version to play Armada in multiplayer! Neither in the net, nor on LAN (even if all play the same cracked version) a game will be possible. You won't see a single open game otherwise. The 1.3 patch is better here. Then the game //in singleplayer// doesn't require the CD anymore, but still works on the network. So much for the warning. Since the [[World Opponent Network|WON network]] has been closed down, classic online gaming is no longer possible without tools. [[VPN]] is an adequate solution for this problem. A basic requirement for armada and multiplayer games: You need an //uncracked// Armada version to play Armada in multiplayer! Neither in the net, nor on LAN (even if all play the same cracked version) a game will be possible. You won't see a single open game otherwise. The 1.3 patch is better here. Then the game //in singleplayer// doesn't require the CD anymore, but still works on the network. So much for the warning. Since the [[World Opponent Network|WON network]] has been closed down, classic online gaming is no longer possible without tools. [[VPN]] is an adequate solution for this problem.
 === The CD is required === === The CD is required ===
-On the other hand you need the CD (also with 1.3 patch cracked to 1.2). You need at least one original CD, for five or more players even a second CD. But this can also be a CD image, because the copy protection doesn't deserve the name. It doesn't matter who inserted the CD. It doesn't have to be the creator of the game. But the CD **must be inserted before loading the game**. Otherwise Armada asks for it after clicking on ''Joinwhich sometimes ends in a nice graphic bug. Occasionally it turns out that a later insertion does not result in the desired result. But sometimes it's enough to just insert the CD after the first request, and it still works. Since this is ultimately all a dice roll, it is best to have a CD inserted right from the start. Ideally you arrange, who's inserting the CD. Instead, you should have inserted an image or a CD prophylactically.+On the other hand you need the CD (also with 1.3 patch cracked to 1.2). You need at least one original CD, for five or more players even a second CD. But this can also be a CD image, because the copy protection doesn't deserve the name. It doesn't matter who inserted the CD. It doesn't have to be the creator of the game. But the CD **must be inserted before loading the game**. Otherwise Armada asks for it after clicking on ''Join'' which sometimes ends in a nice graphic bug. Occasionally it turns out that a later insertion does not result in the desired result. But sometimes it's enough to just insert the CD after the first request, and it still works. Since this is ultimately all a dice roll, it is best to have a CD inserted right from the start. Ideally you arrange, who's inserting the CD. Instead, you should have inserted an image or a CD prophylactically.
 === (Windows-)Firewall(s) === === (Windows-)Firewall(s) ===
 As usual, firewalls don't necessarily make life easier here. Especially the Windows firewall doesn't show up at first because of the query. But in the background it certainly is there. So until you have confirmed at least once that the game is allowed to access the network, nothing works. For example, you see an open game, but you can't reach it. That applies equally to server and client. As usual, firewalls don't necessarily make life easier here. Especially the Windows firewall doesn't show up at first because of the query. But in the background it certainly is there. So until you have confirmed at least once that the game is allowed to access the network, nothing works. For example, you see an open game, but you can't reach it. That applies equally to server and client.
en/games/star_trek_-_armada_1.txt · Last modified: 2024-01-30-17-49 by 7saturn

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