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en:games:star_trek_-_armada_1 [2019-02-02-00-04] – [Use correct version] 7saturnen:games:star_trek_-_armada_1 [2019-02-02-00-04] 7saturn
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 A basic requirement for armada and multiplayer games: You need an //uncracked// Armada version to play Armada in multiplayer! Neither in the net, nor on LAN (even if all play the same cracked version) a game will be possible. You won't see a single open game otherwise. The 1.3 patch is better here. Then the game //in singleplayer// doesn't require the CD anymore, but still works on the network. So much for the warning. Since the [[World Opponent Network|WON network]] has been closed down, classic online gaming is no longer possible without tools. [[VPN]] is an adequate solution for this problem. A basic requirement for armada and multiplayer games: You need an //uncracked// Armada version to play Armada in multiplayer! Neither in the net, nor on LAN (even if all play the same cracked version) a game will be possible. You won't see a single open game otherwise. The 1.3 patch is better here. Then the game //in singleplayer// doesn't require the CD anymore, but still works on the network. So much for the warning. Since the [[World Opponent Network|WON network]] has been closed down, classic online gaming is no longer possible without tools. [[VPN]] is an adequate solution for this problem.
 === The CD is required === === The CD is required ===
-On the other hand you need the CD (also with 1.3 patch cracked to 1.2). You need at least one original CD, for five or more players even a second CD. But this can also be a CD image, because the copy protection doesn't deserve the name. It doesn't matter who inserted the CD. It doesn't have to be the creator of the game. But the CD **must be inserted before loading the game**. Otherwise Armada asks for it after clicking on ''Joinwhich sometimes ends in a nice graphic bug. Occasionally it turns out that a later insertion does not result in the desired result. But sometimes it's enough to just insert the CD after the first request, and it still works. Since this is ultimately all a dice roll, it is best to have a CD inserted right from the start. Ideally you arrange, who's inserting the CD. Instead, you should have inserted an image or a CD prophylactically.+On the other hand you need the CD (also with 1.3 patch cracked to 1.2). You need at least one original CD, for five or more players even a second CD. But this can also be a CD image, because the copy protection doesn't deserve the name. It doesn't matter who inserted the CD. It doesn't have to be the creator of the game. But the CD **must be inserted before loading the game**. Otherwise Armada asks for it after clicking on ''Join'' which sometimes ends in a nice graphic bug. Occasionally it turns out that a later insertion does not result in the desired result. But sometimes it's enough to just insert the CD after the first request, and it still works. Since this is ultimately all a dice roll, it is best to have a CD inserted right from the start. Ideally you arrange, who's inserting the CD. Instead, you should have inserted an image or a CD prophylactically.
 === (Windows-)Firewall(s) === === (Windows-)Firewall(s) ===
 As usual, firewalls don't necessarily make life easier here. Especially the Windows firewall doesn't show up at first because of the query. But in the background it certainly is there. So until you have confirmed at least once that the game is allowed to access the network, nothing works. For example, you see an open game, but you can't reach it. That applies equally to server and client. As usual, firewalls don't necessarily make life easier here. Especially the Windows firewall doesn't show up at first because of the query. But in the background it certainly is there. So until you have confirmed at least once that the game is allowed to access the network, nothing works. For example, you see an open game, but you can't reach it. That applies equally to server and client.
en/games/star_trek_-_armada_1.txt · Last modified: 2024-01-30-17-49 by 7saturn

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