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en:games:six_pool [2021-05-15-11-39] – [Six Pool] 7saturnen:games:six_pool [2022-04-02-12-29] (current) – [Countering a Six Pool] 7saturn
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 ====== Six Pool ====== ====== Six Pool ======
-This term means a special kind of [[rush]] in [[Starcraft 2]]. It can only be implemented by [[Zerg]] players. The concept is to only mine minerals, not building any infrastructure except for the [[Spawning Pool]]. All minerals are spent on the spawning pool, once the required amount of minerals has been mined. By the time the Spawning Pool is finished, the minerals are already sufficient to spawn 3 times [[Zerglings]]. The player then has 6 Zerglings at his disposal, which he directly sends to the opponents base. This is basically the earliest attack a Zerg player can muster. It is considered a "lame" strategy, called [[cheese]] in the Starcraft context.+This term means a special kind of [[..:gaming_theory:rush]] in [[Starcraft 2]]. It can only be implemented by [[Zerg]] players. The concept is to only mine minerals, not building any infrastructure except for the [[Spawning Pool]]. All minerals are spent on the spawning pool, once the required amount of minerals has been mined. By the time the Spawning Pool is finished, the minerals are already sufficient to spawn 3 times [[Zerglings]]. The player then has 6 Zerglings at his disposal, which he directly sends to the opponents base. This is basically the earliest attack a Zerg player can muster. It is considered a "lame" strategy, called [[cheese]] in the Starcraft context.
 ===== Advantages ===== ===== Advantages =====
 This tactic can catch the opponent off-guard. If the reacts wrongly to this attempt, the attack will at least cripple his economy and leaving him at a severe disadvantage. This can even go so far, that the player has no defenses against it, which makes him loose the match.  Also it might keep a player from expanding early or on time, which can limit his economy, making him fall behind his opponent. This tactic can catch the opponent off-guard. If the reacts wrongly to this attempt, the attack will at least cripple his economy and leaving him at a severe disadvantage. This can even go so far, that the player has no defenses against it, which makes him loose the match.  Also it might keep a player from expanding early or on time, which can limit his economy, making him fall behind his opponent.
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 A Zerg cannot wall himself in, so the only real defense against this is having some units present by the time a six pool attack might occur. Usually it is already sufficient to have 2-4 Zerglings at his disposal, to make the opponent withdraw his Zerlings (or loose them). As both factions' Zerlings are equally fast and the attacked player can morph reinforcements in fast, the attack can be averted. A Zerg cannot wall himself in, so the only real defense against this is having some units present by the time a six pool attack might occur. Usually it is already sufficient to have 2-4 Zerglings at his disposal, to make the opponent withdraw his Zerlings (or loose them). As both factions' Zerlings are equally fast and the attacked player can morph reinforcements in fast, the attack can be averted.
  
-[ [[Games Database]] ] [ [[Game Related Terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/games/six_pool.1621071597.txt.gz · Last modified: 2021-05-15-11-39 by 7saturn

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