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en:games:server_types [2019-07-28-09-32]
7saturn [Lobby-/Masterserver]
en:games:server_types [2020-04-19-15-46] (current)
7saturn [Lobby-/Masterserver]
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 A listen server is a server that is set up by a player, open for joining, and is listed accordingly by other clients in a query. The disadvantage compared to a [[#​Dedicated server]] is that the server and client must run on the same machine, which can be too much load for weaker systems. In addition, in many cases the server is down as soon as the player who opened it withdraws from the game. On the other hand, the advantage is that you can (usually) open a server quite easily and quickly, e.g. for a LAN session. A listen server is a server that is set up by a player, open for joining, and is listed accordingly by other clients in a query. The disadvantage compared to a [[#​Dedicated server]] is that the server and client must run on the same machine, which can be too much load for weaker systems. In addition, in many cases the server is down as soon as the player who opened it withdraws from the game. On the other hand, the advantage is that you can (usually) open a server quite easily and quickly, e.g. for a LAN session.
 ===== Dedicated server ===== ===== Dedicated server =====
-In principle very similar to a listen server only with the difference that the server is meant to run completely without any opening player. This means that it can also continue to run with zero players. The advantage is that clients and servers can run on different machines, so that usually less performance is sufficient to serve the clients. The downside is that it usually takes a little more effort to start it.+In principle very similar to a listen server only with the difference that the server is meant to run completely without any opening player. This means that it can also continue to run with zero players. The advantage is that clients and servers can run on different machines, so that usually less performance is sufficient to serve the clients. The downside is that it usually takes a little more effort to start, configure and maintain ​it.
 ===== LAN server ===== ===== LAN server =====
 In principle, a LAN server can be either a listen server or a dedicated server. The difference to the [[#Internet server]] is that a LAN server can only be reached from the LAN. This means that only IPs from the server'​s subnet may join it. This rules out Internet connections,​ but allows, for example, establishing a connection via a [[VPN]] tunnel if the configuration of the clients connected to the LAN via VPN places them in the same subnet. In principle, a LAN server can be either a listen server or a dedicated server. The difference to the [[#Internet server]] is that a LAN server can only be reached from the LAN. This means that only IPs from the server'​s subnet may join it. This rules out Internet connections,​ but allows, for example, establishing a connection via a [[VPN]] tunnel if the configuration of the clients connected to the LAN via VPN places them in the same subnet.
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 This type of server strictly speaking falls into the category of dedicated (internet) servers, as they are generally used to manage listen server games over the internet. However, they are not game servers in the strict sense of the word, as they only have management functions and do not host actual games. Very often you have access only with a pre-defined username as part of an account. Lobby servers are usually game specific. A lobby server therefore only serves a certain game and no others. It might even filter out different versions of the same game (e. g. the master servers of [[Star Trek - Voyager Eliteforce]]). They present the information on open listen or dedicated servers, or that a listen server will be opened shortly. At the beginning of the game, the IPs of the game servers are passed on from the lobby server to the clients. It may still be necessary to have the corresponding ports forwarded in order to make the listen server accessible for players. However, there are also more intelligent games that use NAT hole punching via the lobby server giving the clients the right ports to which they must connect in order to reach the listen server. This type of server strictly speaking falls into the category of dedicated (internet) servers, as they are generally used to manage listen server games over the internet. However, they are not game servers in the strict sense of the word, as they only have management functions and do not host actual games. Very often you have access only with a pre-defined username as part of an account. Lobby servers are usually game specific. A lobby server therefore only serves a certain game and no others. It might even filter out different versions of the same game (e. g. the master servers of [[Star Trek - Voyager Eliteforce]]). They present the information on open listen or dedicated servers, or that a listen server will be opened shortly. At the beginning of the game, the IPs of the game servers are passed on from the lobby server to the clients. It may still be necessary to have the corresponding ports forwarded in order to make the listen server accessible for players. However, there are also more intelligent games that use NAT hole punching via the lobby server giving the clients the right ports to which they must connect in order to reach the listen server.
  
-The advantage here is that it is very easy to set up private servers and announce them. On the other hand, many of the games useing ​lobby servers – for better or worse – depend on the availability of the lobby server (mostly run by the game manufacturers). Negative examples are [[GameSpy]] e. g. with [[Conflict Global Storm]], or the [[World Opponent Network|WON]] servers e.g. for [[Star Trek - Armada 1]]. These games are often no longer playable on the internet because the servers have been taken offline. For some there are still alternative solutions such as direct IP inputs or [[GameRanger]]. However, most of these games are still playable over the LAN. A basic solution to still play over the Internet can be [[VPN]]. Sometimes, however, replacement servers are set up privately and modified with minor modifications to connect to these servers in the future. ​ For [[Counter-Strike]] 1.6 lobby servers are still operated via Steam. For CS 1.5, for example, there is a replacement for the old WON servers, although these now hardly list any CS 1.5 servers.+The advantage here is that it is very easy to set up private servers and announce them. On the other hand, many of the games using lobby servers – for better or worse – depend on the availability of the lobby server (mostly run by the game manufacturers). Negative examples are [[GameSpy]] e. g. with [[Conflict Global Storm]], or the [[World Opponent Network|WON]] servers e.g. for [[Star Trek - Armada 1]]. These games are often no longer playable on the internet because the servers have been taken offline. For some there are still alternative solutions such as direct IP inputs or [[GameRanger]]. However, most of these games are still playable over the LAN. A basic solution to cotinuing playing ​over the Internet can be [[VPN]]. Sometimes, however, replacement servers are set up privately and modified with minor modifications to connect to these servers in the future. ​ For [[Counter-Strike]] 1.6 lobby servers are still operated via Steam. For [[Counter-Strike_1_5|CS 1.5]], for example, there is a replacement for the old WON servers, although these now hardly list any CS 1.5 servers.
  
-[[gamesdatenbank|Back to the games database]]+[[games database|Back to the games database]]
en/games/server_types.1564299132.txt.gz · Last modified: 2019-07-28-09-32 by 7saturn