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en:games:quake_3_arena_cvars [2023-04-06-21-54] 7saturnen:games:quake_3_arena_cvars [2023-04-06-21-57] (current) 7saturn
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 | cl_motd | enables message of the day | | cl_motd | enables message of the day |
 | cl_motdstring | content of the message of the day | | cl_motdstring | content of the message of the day |
-| dedicated | Is the server a dedicated server? //listen server// (accessible via internet, not announced) = ''0'', //internet server// (announced) = ''1'', //LAN server// (not reachable via internet) = ''2'' |  |+| dedicated | Is the server a dedicated server? //listen server// (accessible via internet, not announced) = ''0'', //internet server// (announced) = ''1'', //LAN server// (not reachable via internet) = ''2'' |
 | dmflags | no falling damage = ''8'', fixed field of vision = ''16'' and footsteps = ''32'', sums are allowed. | | dmflags | no falling damage = ''8'', fixed field of vision = ''16'' and footsteps = ''32'', sums are allowed. |
 | fraglimit | set fraglimit on a server (0 is no limit) | | fraglimit | set fraglimit on a server (0 is no limit) |
Line 63: Line 63:
 | sv_hostname | set the name of the server | | sv_hostname | set the name of the server |
 | sv_keywords | set list of keywords for server browsers that support searching server lists | | sv_keywords | set list of keywords for server browsers that support searching server lists |
 +| sv_killserver | Are clients able to issue a //killserver// command? ''1'' = //yes//, ''0'' = //no// |
 | sv_lanforcerate | if this is enabled and dedicated mode is not 2, clients on your same subnet will ignore the "rate" value and will get all the "snapshots" the server will elaborate | | sv_lanforcerate | if this is enabled and dedicated mode is not 2, clients on your same subnet will ignore the "rate" value and will get all the "snapshots" the server will elaborate |
 | sv_mapchecksum | current map’s bsp checksum, server-internal only | | sv_mapchecksum | current map’s bsp checksum, server-internal only |
Line 75: Line 76:
 | sv_minping | set the minimum ping allowed on the server to keep low ping players out | | sv_minping | set the minimum ping allowed on the server to keep low ping players out |
 | sv_minrate | set the minimum rate allowed on the server | | sv_minrate | set the minimum rate allowed on the server |
 +| //sv_nopredict// | May the client use predictions? ''1'' = //no//, ''0'' = //yes// |
 | sv_packetdelay | simulate packet latency (0: off) | | sv_packetdelay | simulate packet latency (0: off) |
 | sv_padpackets | force server to pad snapshot packets | | sv_padpackets | force server to pad snapshot packets |
Line 93: Line 95:
 | sv_voip | ioq3: enables voip | | sv_voip | ioq3: enables voip |
 | sv_zombietime | set inactivity time before clients (zombies) are disconnected | | sv_zombietime | set inactivity time before clients (zombies) are disconnected |
 +| //teamflags// | sets team game flag |
 | timelimit | amount of time before new map loads or next match begins | | timelimit | amount of time before new map loads or next match begins |
 +| timescale | Sets server timescale modifier |
 | username | set username | | username | set username |
  
 [ [[Quake 3 Arena]] ] [ [[..:Games Database]] ] [ [[Quake 3 Arena]] ] [ [[..:Games Database]] ]
en/games/quake_3_arena_cvars.1680810859.txt.gz · Last modified: 2023-04-06-21-54 by 7saturn

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