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en:games:nexuiz_ctf_strategy [2020-04-17-22-27] – [And now some real theory] 7saturnen:games:nexuiz_ctf_strategy [2020-11-01-09-35] – [And now some real theory] 7saturn
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-====== Nexuiz CTF strategy ======+====== Nexuiz CTF Strategy ======
 This article will shed some light on the teamplay behavior for Capture the Flag games. Even though CTF seems to be self-explanatory at first, many people don't know how to achieve an optimal teamplay. The following text is originally from a posting in the former Alientrap forum. Since this forum no longer exists, the posting can only be found [[https://web.archive.org/web/20101213001636/http://alientrap.org/forum/viewtopic.php?t=849|via archive.org]]. This article will shed some light on the teamplay behavior for Capture the Flag games. Even though CTF seems to be self-explanatory at first, many people don't know how to achieve an optimal teamplay. The following text is originally from a posting in the former Alientrap forum. Since this forum no longer exists, the posting can only be found [[https://web.archive.org/web/20101213001636/http://alientrap.org/forum/viewtopic.php?t=849|via archive.org]].
 ===== Before the action ===== ===== Before the action =====
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   * Armor shards, single health bubbles, near the base often do not vastly improve your armor stats but they can help to //hear// attackers that pick them up. Leave them as bait ("mikectf2", "runningmanctf").   * Armor shards, single health bubbles, near the base often do not vastly improve your armor stats but they can help to //hear// attackers that pick them up. Leave them as bait ("mikectf2", "runningmanctf").
   * Items that will mostly help enemy attackers, because their effect wears off too fast for your own, have to be taken by your own team. Those items also respawn (reappear) after a certain time after they were taken. Look at the HUD or scoreboard to know when they are back and grab them again at all costs ("mikectf2" - the 100 health, "facingworlds" - then quad, "cbctf4" - the quad/shield, the quads on "reservoir").   * Items that will mostly help enemy attackers, because their effect wears off too fast for your own, have to be taken by your own team. Those items also respawn (reappear) after a certain time after they were taken. Look at the HUD or scoreboard to know when they are back and grab them again at all costs ("mikectf2" - the 100 health, "facingworlds" - then quad, "cbctf4" - the quad/shield, the quads on "reservoir").
-  * Tighly packed or powerful items that will turn someone into a unstoppable fragging machine (quad/shield in general, "ctctf6" - the room behind the flags with the 50 health, 100 armor, nexgun, rocketlauncher and mortar, on "moonstone", the nex room with the small armor, the 50 health, small health and big armor nearby) those places are also perfect to "hide" in case of a crosscapture.+  * Tightly packed or powerful items that will turn someone into a unstoppable fragging machine (quad/shield in general, "ctctf6" - the room behind the flags with the 50 health, 100 armor, nexgun, rocketlauncher and mortar, on "moonstone", the nex room with the small armor, the 50 health, small health and big armor nearby) those places are also perfect to "hide" in case of a crosscapture.
   * Shield/quad damage spawn areas. Most classical CTF maps have such a spawn in the middle of the map. Your team has to fight to control that arena around 5-10 seconds before it will respawn again to be able to take and //use// it. If just one of your team is there to take it, he might get fragged too fast.   * Shield/quad damage spawn areas. Most classical CTF maps have such a spawn in the middle of the map. Your team has to fight to control that arena around 5-10 seconds before it will respawn again to be able to take and //use// it. If just one of your team is there to take it, he might get fragged too fast.
  
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en/games/nexuiz_ctf_strategy.txt · Last modified: 2022-04-01-23-42 by 7saturn

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