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en:games:nexuiz_ctf_strategy [2019-02-02-15-39] – created 7saturnen:games:nexuiz_ctf_strategy [2020-11-01-09-28] – [Nexuiz CTF strategy] 7saturn
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-====== Nexuiz CTF strategy ======+====== Nexuiz CTF Strategy ======
 This article will shed some light on the teamplay behavior for Capture the Flag games. Even though CTF seems to be self-explanatory at first, many people don't know how to achieve an optimal teamplay. The following text is originally from a posting in the former Alientrap forum. Since this forum no longer exists, the posting can only be found [[https://web.archive.org/web/20101213001636/http://alientrap.org/forum/viewtopic.php?t=849|via archive.org]]. This article will shed some light on the teamplay behavior for Capture the Flag games. Even though CTF seems to be self-explanatory at first, many people don't know how to achieve an optimal teamplay. The following text is originally from a posting in the former Alientrap forum. Since this forum no longer exists, the posting can only be found [[https://web.archive.org/web/20101213001636/http://alientrap.org/forum/viewtopic.php?t=849|via archive.org]].
 ===== Before the action ===== ===== Before the action =====
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   * Shield/quad damage spawn areas. Most classical CTF maps have such a spawn in the middle of the map. Your team has to fight to control that arena around 5-10 seconds before it will respawn again to be able to take and //use// it. If just one of your team is there to take it, he might get fragged too fast.   * Shield/quad damage spawn areas. Most classical CTF maps have such a spawn in the middle of the map. Your team has to fight to control that arena around 5-10 seconds before it will respawn again to be able to take and //use// it. If just one of your team is there to take it, he might get fragged too fast.
  
-[[gamesdatenbank|Back to the games database]]+[[games database|Back to the games database]]
en/games/nexuiz_ctf_strategy.txt · Last modified: 2022-04-01-23-42 by 7saturn

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