en:games:nexuiz
Differences
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Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
en:games:nexuiz [2021-06-12-23-18] – [Network/Internet Server] 7saturn | en:games:nexuiz [2021-06-12-23-29] – [Scores] 7saturn | ||
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| Flag is retrieved automatically (laying around for too long) | 10 | | | Flag is retrieved automatically (laying around for too long) | 10 | | ||
| Flag is retrieved by attacker | 6 | | | Flag is retrieved by attacker | 6 | | ||
+ | | All keys successfully brought together | 100 x keys | | ||
+ | | Fragging the key carrier | 2 | | ||
+ | | Picking up a dropped key | 3 | | ||
+ | | Suicide while carrying a key | -50 | | ||
+ | | Pushing someone into void, who carries a key | 60 | | ||
+ | |||
The points can be overwritten by corresponding [[Nexuiz cvars g Part 1|cvars]] on the server so that other rules can apply. The same points will also be credited to the team score. Depending on the mode, CTF can also be run in such a way that the team with the most points wins instead of the team with the most captures. CTF is therefore actually much more demanding than it is often played. For example, an unsuccessful attempt to steal the flag (pickup (-3) kill (-2) drop (-2) return (-1)) brings -8 points. Successful (pickup (-3) capture (28) gives +25, so the exact procedure makes a big difference. However, the captures tend to weigh a lot in the end. But if a lot of attempts were necessary, the opposing team may still win because it has more points in the end. | The points can be overwritten by corresponding [[Nexuiz cvars g Part 1|cvars]] on the server so that other rules can apply. The same points will also be credited to the team score. Depending on the mode, CTF can also be run in such a way that the team with the most points wins instead of the team with the most captures. CTF is therefore actually much more demanding than it is often played. For example, an unsuccessful attempt to steal the flag (pickup (-3) kill (-2) drop (-2) return (-1)) brings -8 points. Successful (pickup (-3) capture (28) gives +25, so the exact procedure makes a big difference. However, the captures tend to weigh a lot in the end. But if a lot of attempts were necessary, the opposing team may still win because it has more points in the end. | ||
===== Network/ | ===== Network/ |
en/games/nexuiz.txt · Last modified: 2023-04-04-11-39 by 7saturn