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en:games:nexuiz [2019-06-27-21-31] – created 7saturnen:games:nexuiz [2019-06-29-09-41] 7saturn
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 sv_curl_defaulturl <url>  //fallback download URL sv_curl_defaulturl <url>  //fallback download URL
 </code> </code>
-This has the disadvantage that you have to rely on an external data source, but the advantage that map downloads are fast or even at all possible. Mappacks are therefore not absolutely necessary, unless we are talking about very low upload bandwidths below 100 kB/s... The maps can also simply be located on a webspace, this does not have to be on the same computer on which the Nexuiz server is running. Only SSL/HTTPS should not be used. Similar to [[Star Trek - Voyager Eliteforce|Eliteforce 1]]] the game has problems with map downloads, if the map depot should be accessed via HTTPS. For some players it is simply not possible to download the maps.+This has the disadvantage that you have to rely on an external data source, but the advantage that map downloads are fast or even at all possible. Mappacks are therefore not absolutely necessary, unless we are talking about very low upload bandwidths below 100 kB/s... The maps can also simply be located on a webspace, this does not have to be on the same computer on which the Nexuiz server is running. Only SSL/HTTPS should not be used. Similar to [[Star Trek - Voyager Eliteforce|Eliteforce 1]] the game has problems with map downloads, if the map depot should be accessed via HTTPS. For some players it is simply not possible to download the maps.
 === Setting up RCON === === Setting up RCON ===
 As you can get desperate if you don't know exactly what you are doing, here's a short description of what you need to do on the server and client side to be able to send commands to the server via RCON. First you have to set both sides to ''rcon_secure 0'' in the config. Other modes would be possible in principle, but require completely synchronous clocks. Since this is anything but guaranteed, better don't set it to anything else. If you set this to another value, the server won't throw out any error messages when you try to authenticate. But it won't react to commands, either, because they don't reach it at all. The command //must// precede the password because it will set the password to the value to the right, when it is executed. If there isn't any thing, the password will be reset. As you can get desperate if you don't know exactly what you are doing, here's a short description of what you need to do on the server and client side to be able to send commands to the server via RCON. First you have to set both sides to ''rcon_secure 0'' in the config. Other modes would be possible in principle, but require completely synchronous clocks. Since this is anything but guaranteed, better don't set it to anything else. If you set this to another value, the server won't throw out any error messages when you try to authenticate. But it won't react to commands, either, because they don't reach it at all. The command //must// precede the password because it will set the password to the value to the right, when it is executed. If there isn't any thing, the password will be reset.
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 </code> </code>
 </spoiler> </spoiler>
-The corresponding variables can be found in the [[Nexuiz cvars]]] and can be overwritten with their own values in a corresponding server configuration.+The corresponding variables can be found in the [[Nexuiz cvars]] and can be overwritten with their own values in a corresponding server configuration.
 ===== Web links ===== ===== Web links =====
   * [[https://icculus.org/twilight/darkplaces/readme.html#NetworkingTips]], slightly older list with infos about the engine   * [[https://icculus.org/twilight/darkplaces/readme.html#NetworkingTips]], slightly older list with infos about the engine
en/games/nexuiz.txt · Last modified: 2023-04-04-11-39 by 7saturn

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