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en:games:ground_control [2020-04-17-22-31] – [Weblinks] 7saturnen:games:ground_control [2020-05-01-15-24] – [Info] 7saturn
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 {{page>:games:images:Ground Control&noeditbutton&nofooter}} {{page>:games:images:Ground Control&noeditbutton&nofooter}}
 ===== Info ===== ===== Info =====
 +<block classes right info>
 +**Multiplayer Information**
 +  * Internet play: yes
 +  * LAN play: yers
 +  * Lobby search: yes
 +  * Direct IP: no
 +  * Play via [[GameRanger]]: yes
 +  * [[Coop]]: no
 +  * Singleplayer campaign: yes
 +  * Hotseat: no
 +</block>
 Ground Control is a real-time strategy game that practically completely lacks economic development of any kind. Configure landing ships, configure squads, and off you go. The freely turnable camera is a good interface, and the graphics are quite good for its age. However, I recommend that you familiarize yourself with the subtleties of the units in the singleplayer at least in a few missions, as you can't compensate for anything if you messed up your squads configuration. Just this much: Heavy Hover-/Terradyns can withstand a lot, but they are damn slow. And not every type of unit can attack air units. Ground Control is a real-time strategy game that practically completely lacks economic development of any kind. Configure landing ships, configure squads, and off you go. The freely turnable camera is a good interface, and the graphics are quite good for its age. However, I recommend that you familiarize yourself with the subtleties of the units in the singleplayer at least in a few missions, as you can't compensate for anything if you messed up your squads configuration. Just this much: Heavy Hover-/Terradyns can withstand a lot, but they are damn slow. And not every type of unit can attack air units.
 ===== Purchasing ===== ===== Purchasing =====
en/games/ground_control.txt · Last modified: 2023-04-04-11-21 by 7saturn

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