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en:games:call_of_duty_2

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en:games:call_of_duty_2 [2020-05-01-15-08] – [Info] 7saturnen:games:call_of_duty_2 [2022-04-02-09-17] – [Network] 7saturn
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   * Lobby search: yes   * Lobby search: yes
   * Direct IP: yes   * Direct IP: yes
-  * Play via [[GameRanger]]: reportedyl +  * Play via [[..:game_tech:gameranger]]: reportedyl 
-  * [[Coop]]: yes+  * [[..:gaming_theory:coop]]: yes
   * Singleplayer campaign: yes   * Singleplayer campaign: yes
   * Hotseat: no   * Hotseat: no
Line 22: Line 22:
 Bots are not intended by default, but can be retrofitted with Meat-Bots (see downloads above). The only catch: Contrary to what is stated in the instructions provided, the files do not have to be copied into the root directory of Cod 2, but into the directory ''main''. Otherwise they will not work. In contrast to the bots of [[Call of duty|CoD 1]] these are already quite usable and give you a lot of action. When you start the map, the whole server is filled with bots, so no one else can join. If you want to get rid of some bots, you have to do it with ''kick <botname>'', which of course only works for list servers or via rcon on a dedicated server. Bots are not intended by default, but can be retrofitted with Meat-Bots (see downloads above). The only catch: Contrary to what is stated in the instructions provided, the files do not have to be copied into the root directory of Cod 2, but into the directory ''main''. Otherwise they will not work. In contrast to the bots of [[Call of duty|CoD 1]] these are already quite usable and give you a lot of action. When you start the map, the whole server is filled with bots, so no one else can join. If you want to get rid of some bots, you have to do it with ''kick <botname>'', which of course only works for list servers or via rcon on a dedicated server.
 ===== Network ===== ===== Network =====
-The game only offers to join lobby servers from the interface. At the present time (2016-01-09) there are also master servers, so internet games should be possible without any problems. But if you now want to join a game server directly via IP without first going through the server finder of the lobby, you have to do so via the console (''^'') by entering ''connect <address>''. If that doesn't work, a prefix ''/'' could help. Creating a server in turn works as a LAN server, an Internet server, and as a dedicated server. The ports to forward in NAT are 28960 (TCP), 20500, 20510, 28960 (UDP).+The game only offers to join lobby servers from the interface. At the present time (2016-01-09) there are also master servers, so internet games should be possible without any problems. But if you now want to join a game server directly via IP without first going through the server finder of the lobby, you have to do so via the console (''^'') by entering ''connect <address>''. If that doesn't work, a prefix ''/'' could help. Creating a server in turn works as a LAN server, an Internet server, and as a dedicated server. The [[..:network_terms:port|ports]] to forward in [[..:network_terms:Network Address Translation|NAT]] are 28960 ([[..:network_terms:TCP]]), 20500, 20510, 28960 ([[..:network_terms:UDP]]).
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/call_of_duty_2.txt · Last modified: 2022-04-02-09-17 by 7saturn

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