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en:games:ashes_of_the_singularity_-_escalation:units [2022-03-31-22-54] – ↷ Links adapted because of a move operation 7saturnen:games:ashes_of_the_singularity_-_escalation:units [2022-04-01-23-41] (current) – ↷ Links adapted because of a move operation 7saturn
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 ==== Buildings ==== ==== Buildings ====
 === Nexus === === Nexus ===
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_phc_nexus.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:phc_nexus.png?200|}}
  
 The main building, the Nexus, is always present, unless a player has been defeated. It is the starting building, which can produce basic units such as the [[#Engineer]] and the [[#Pan]]. A player can only have one Nexus at a time. If it gets destroyed, the player loses the match and a Turinium Generator spawns in its place. Therefore it is the primary target of any opponent. The main building, the Nexus, is always present, unless a player has been defeated. It is the starting building, which can produce basic units such as the [[#Engineer]] and the [[#Pan]]. A player can only have one Nexus at a time. If it gets destroyed, the player loses the match and a Turinium Generator spawns in its place. Therefore it is the primary target of any opponent.
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     * Quanta: 0     * Quanta: 0
 == Artillery Post == == Artillery Post ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_artillery_post.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:artillery_post.png?200|}}
  
 Long range artillery, strong against buildings and stationary units. Long range artillery, strong against buildings and stationary units.
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     * Quanta: 0     * Quanta: 0
 == Constable == == Constable ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_constable.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:constable.png?200|}}
  
 Cheap anti-air defense, effective against light aircraft. Upgrades into [[#Falcon Anti-Air]] or [[#Air Eliminator Turret|Air Eliminator]]. Cheap anti-air defense, effective against light aircraft. Upgrades into [[#Falcon Anti-Air]] or [[#Air Eliminator Turret|Air Eliminator]].
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     * Quanta: 0     * Quanta: 0
 == Drone Bay == == Drone Bay ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_drone_bay.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:drone_bay.png?200|}}
  
 Spawns defensive drones which are deadly against Frigates and case chase enemies. Spawns defensive drones which are deadly against Frigates and case chase enemies.
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   * Energy: 0   * Energy: 0
 == Repair Bay == == Repair Bay ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_repair_bay.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:repair_bay.png?200|}}
  
 Spawns repair drones to repair allied units but can be shut down by anti-drone units. Spawns repair drones to repair allied units but can be shut down by anti-drone units.
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       * Range: ?       * Range: ?
 == Carving Turret == == Carving Turret ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_carving_turret.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:carving_turret.png?200|}}
  
 A Carving Turret is temporarily instantiated at any location you can see. Devastating damage but targeting systems are only capable of engaging dreadnoughts and juggernauts. A Carving Turret is temporarily instantiated at any location you can see. Devastating damage but targeting systems are only capable of engaging dreadnoughts and juggernauts.
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     * [[#PHC Mobile Nullifier|Mobile Nullifier]]     * [[#PHC Mobile Nullifier|Mobile Nullifier]]
 == Dread Launch == == Dread Launch ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_dread_launch.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:dread_launch.png?200|}}
  
 Constructs dreadnoughts and juggernauts. Constructs dreadnoughts and juggernauts.
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   * Weapons: none   * Weapons: none
 == Weapons Lab == == Weapons Lab ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_weapons_lab.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:weapons_lab.png?200|}}
  
 Unlocks the [[#Hera]] and the Plasma Storm and [[#Carving Turret]] orbital abilities. Unlocks the [[#Hera]] and the Plasma Storm and [[#Carving Turret]] orbital abilities.
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 === Construction === === Construction ===
 == Engineer == == Engineer ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_engineer.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:engineer.png?200|}}
  
 Fragile construction unit. Multiple Engineers can speed up build time or boost unit production. Fragile construction unit. Multiple Engineers can speed up build time or boost unit production.
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       * Range: 600       * Range: 600
 == Hyperion == == Hyperion ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_hyperion.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:hyperion.png?200|}}
  
 Overwhelms large armies with rapid firing weaponry and rough survivability. Overwhelms large armies with rapid firing weaponry and rough survivability.
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       * Range: 400       * Range: 400
 == Prometheus == == Prometheus ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_prometheus.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:prometheus.png?200|}}
  
 Anti-Dreadnought unit with full armor-piercing, but weak against large armies of cruisers. Anti-Dreadnought unit with full armor-piercing, but weak against large armies of cruisers.
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 === Juggernauts === === Juggernauts ===
 == Agamemnon == == Agamemnon ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_agamemnon.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:agamemnon.png?200|}}
  
 The Agamemnon packs two deadly laser batteries and area of effect missile launchers to obliterate swarms of units in its path. Lacks the armor-piercing to be effective against other Juggernauts or multiple Dreadnoughts. The Agamemnon packs two deadly laser batteries and area of effect missile launchers to obliterate swarms of units in its path. Lacks the armor-piercing to be effective against other Juggernauts or multiple Dreadnoughts.
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 === Heavy === === Heavy ===
 == Air Marauder == == Air Marauder ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_air_marauder.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:air_marauder.png?200|}}
  
 Ground attack gunship, useful for harassment and effective against lightly armored units. Ground attack gunship, useful for harassment and effective against lightly armored units.
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       * Range: 800       * Range: 800
 == Instigator == == Instigator ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_instigator.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:instigator.png?200|}}
  
 Heavy air scout which can capture enemy territory. Heavy air scout which can capture enemy territory.
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     * Quanta: 0     * Quanta: 0
 == Drone MRV == == Drone MRV ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_drone_mrv.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:drone_mrv.png?200|}}
  
 Long-range base defense with area-of-effect damage. Strong versus frigates. Upgrades into [[#Shredder Turret]]. Long-range base defense with area-of-effect damage. Strong versus frigates. Upgrades into [[#Shredder Turret]].
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     * Quanta: 0     * Quanta: 0
 == Pulverizer Turret == == Pulverizer Turret ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_pulverizer.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:pulverizer.png?200|}}
  
 Medium-range turret strong versus cruisers and dreadnoughts. Upgrades into [[#Exterminator Turret]]. Medium-range turret strong versus cruisers and dreadnoughts. Upgrades into [[#Exterminator Turret]].
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     * Quanta: 0     * Quanta: 0
 == Sky Ender == == Sky Ender ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_sky_ender.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:sky_ender.png?200|}}
  
 Heavy air defense. Powerful single target damage with long range, tough and strong versus heavy air units. Heavy air defense. Powerful single target damage with long range, tough and strong versus heavy air units.
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     * Quanta: 0     * Quanta: 0
 == Star Burst == == Star Burst ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_star_burst.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:star_burst.png?200|}}
  
 Rapid-firing air defense with splash damage. Strong versus groups of light air units. Rapid-firing air defense with splash damage. Strong versus groups of light air units.
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     * [[#Nest of the Queen]]     * [[#Nest of the Queen]]
 == Assembly == == Assembly ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_assembly.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:assembly.png?200|}}
  
 Constructs fritages and cruisers. Constructs fritages and cruisers.
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   * Weapons: none   * Weapons: none
 == Listening Post == == Listening Post ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_listening_post.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:listening_post.png?200|}}
  
 Detects enemy forces at extreme range. Detects enemy forces at extreme range.
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   * Weapons: none   * Weapons: none
 == Regenerator == == Regenerator ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_regenerator.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:regenerator.png?200|}}
  
 Restores shield integrity of nearby units and structures. Restores shield integrity of nearby units and structures.
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     * [[#Star Burst]]     * [[#Star Burst]]
 == Constructor == == Constructor ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_constructor.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:constructor.png?200|}}
  
 Fragile construction unit. Multiple Constructors can speed up build time or boost unit production. Fragile construction unit. Multiple Constructors can speed up build time or boost unit production.
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 === Frigates === === Frigates ===
 == Capacitor == == Capacitor ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_capacitor.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:capacitor.png?200|}}
  
 Support unit with radar. Recharges the weapon energy of nearby units allowing them to fire for longer. Support unit with radar. Recharges the weapon energy of nearby units allowing them to fire for longer.
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       * Range: 525       * Range: 525
 == Saboteur == == Saboteur ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_saboteur.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:saboteur.png?200|}}
  
 Weak but numerous, built to harass vulnerabilities in enemy lines. Weak but numerous, built to harass vulnerabilities in enemy lines.
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       * Range: 600       * Range: 600
 == Sky Cleanser == == Sky Cleanser ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_sky_cleanser.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:sky_cleanser.png?200|}}
  
 Anti-air and anti-drone fritgate. Anti-air and anti-drone fritgate.
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       * Range: 350       * Range: 350
 == Caregiver == == Caregiver ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_caregiver.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:caregiver.png?200|}}
  
 Support unit. Replenishes shields of nearby allied units. Support unit. Replenishes shields of nearby allied units.
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       * Range: 300       * Range: 300
 == Destructor == == Destructor ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_destructor.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:destructor.png?200|}}
  
 Long-range cruiser effective against buildings and stationary targets. Long-range cruiser effective against buildings and stationary targets.
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       * Range: 600       * Range: 600
 == Eradicator == == Eradicator ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_eradicator.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:eradicator.png?200|}}
  
 Heavy Cruiser. Slow but tough with long-range and armor-piercing weaponry powerful against dreadnoughts. Heavy Cruiser. Slow but tough with long-range and armor-piercing weaponry powerful against dreadnoughts.
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       * Range: 400       * Range: 400
 == Masochist == == Masochist ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_masochist.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:masochist.png?200|}}
  
 Heavy anti-frigate unit. Attacks become more powerful as it takes damage. Heavy anti-frigate unit. Attacks become more powerful as it takes damage.
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 === Dreadnoughts === === Dreadnoughts ===
 == Overmind == == Overmind ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_overmind.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:overmind.png?200|}}
  
 Overwhelms enemies with swarms of drones effective against all targets, including air. Drones can be shot down with anti-air weaponry. Overwhelms enemies with swarms of drones effective against all targets, including air. Drones can be shot down with anti-air weaponry.
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       * Range: 600       * Range: 600
 == Retributor == == Retributor ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_retributor.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:retributor.png?200|}}
  
 Tough Dreadnought that can annihilate large armies of cruisers and frigates. Tough Dreadnought that can annihilate large armies of cruisers and frigates.
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 === Light === === Light ===
 == Air Rampager == == Air Rampager ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_air_rampager.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:air_rampager.png?200|}}
  
 Light gunship, effective at harassment and against small groups of units. Light gunship, effective at harassment and against small groups of units.
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       * Range: 900       * Range: 900
 == Punisher == == Punisher ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_punisher.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:punisher.png?200|}}
  
 Precision bomber. Strong versus cruisers and buildings. Can target radar contacts. Precision bomber. Strong versus cruisers and buildings. Can target radar contacts.
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       * Range: 1200       * Range: 1200
 == Searcher == == Searcher ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_searcher.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:searcher.png?200|}}
  
 Airborne scout. Cheap reconnaissance unit with long sight range and radar. Airborne scout. Cheap reconnaissance unit with long sight range and radar.
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 === Heavy === === Heavy ===
 == Air Harbinger == == Air Harbinger ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_air_harbinger.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:air_harbinger.png?200|}}
  
 Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts. Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts.
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       * Range: 1000       * Range: 1000
 == Dominator == == Dominator ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_dominator.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:dominator.png?200|}}
  
 Air superiority fighter. Fast and deadly versus enemy bombers. Air superiority fighter. Fast and deadly versus enemy bombers.
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       * Range: 1200       * Range: 1200
 == Harvester == == Harvester ==
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_harvester.png?200|}}+{{en:games:ashes_of_the_singularity_-_escalation:harvester.png?200|}}
  
 Economy unit. Move to a Generator to increase its base income by 15 %. Multiple Harvesters can enhance a reagion. Economy unit. Move to a Generator to increase its base income by 15 %. Multiple Harvesters can enhance a reagion.
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   * Energy: 0   * Energy: 0
   * Weapons: none   * Weapons: none
-[ [[..:ashes_of_the_singularity_-_escalation|Back to Ashes of the Singularity: Escalation]] ] [ [[..:games_database|Back to the games database]] ]+[ [[..:ashes_of_the_singularity_-_escalation|Back to Ashes of the Singularity: Escalation]] ] [ [[en:games_database|Back to the games database]] ]
en/games/ashes_of_the_singularity_-_escalation/units.1648760088.txt.gz · Last modified: 2022-03-31-22-54 by 7saturn

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