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en:games:ashes_of_the_singularity_-_escalation [2022-03-31-22-54] – ↷ Links adapted because of a move operation 7saturnen:games:ashes_of_the_singularity_-_escalation [2022-04-02-09-15] (current) – [Random Crashes] 7saturn
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 The entire map in Ashes of the Singularity is divided into so-called regions. The boundaries of the regions can be seen when keeping ''space'' pressed. Each region possesses one Power Generator. The power itself is only a measure for the power of a player. The more regions, units and buildings a player has, the higher his power value. Aside for a base of comparison of players the power has no relevance by itself. The regions themselves however have an intrinsic value. Many of them can give resources, but not all. A region can be either neutral or occupied by a player. When a region also features resources already the possession of that region gives an income of +0.5 of the available resources (mixed regions of metal and radioactives are possible). A region only gives resources as long as there is an uninterrupted connection from the Nexus building of the player to that region and as long as it is occupied by the player. Regions occupied by allies do count as connections. The entire map in Ashes of the Singularity is divided into so-called regions. The boundaries of the regions can be seen when keeping ''space'' pressed. Each region possesses one Power Generator. The power itself is only a measure for the power of a player. The more regions, units and buildings a player has, the higher his power value. Aside for a base of comparison of players the power has no relevance by itself. The regions themselves however have an intrinsic value. Many of them can give resources, but not all. A region can be either neutral or occupied by a player. When a region also features resources already the possession of that region gives an income of +0.5 of the available resources (mixed regions of metal and radioactives are possible). A region only gives resources as long as there is an uninterrupted connection from the Nexus building of the player to that region and as long as it is occupied by the player. Regions occupied by allies do count as connections.
  
-{{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_region_map.png?600 |}}+{{ en:games:ashes_of_the_singularity_-_escalation:region_map.png?600 |}}
  
 The above picture shows a region map. You can clearly see the borders of regions separating them from each other. Neutral regions are colored in a dark blue. The red and green colored regions are occupied by the respective factions. You can also see the green, red and black lines connecting the region's power generators. Not all are connected to their directly neighboring regions. This in conjunction of the [[#Resources]] given by regions gives some regions more tactical importance than others. The above picture shows a region map. You can clearly see the borders of regions separating them from each other. Neutral regions are colored in a dark blue. The red and green colored regions are occupied by the respective factions. You can also see the green, red and black lines connecting the region's power generators. Not all are connected to their directly neighboring regions. This in conjunction of the [[#Resources]] given by regions gives some regions more tactical importance than others.
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 | {{en:games:ashes_of_the_singularity_-_escalation:substrate_amplifier.png?100|}} | Substrate Amplifier | Increases the income of a region by 50% when placed on its power generator. Can only be build once per region. | | {{en:games:ashes_of_the_singularity_-_escalation:substrate_amplifier.png?100|}} | Substrate Amplifier | Increases the income of a region by 50% when placed on its power generator. Can only be build once per region. |
 | {{en:games:ashes_of_the_singularity_-_escalation:refinery.png?100|}} | Refinery | A PHC building that increases the income of the region it is placed in by +15% of its //base// value. Building multiple refineries in one region only increases income linearly, based on its unenhanced value always. | | {{en:games:ashes_of_the_singularity_-_escalation:refinery.png?100|}} | Refinery | A PHC building that increases the income of the region it is placed in by +15% of its //base// value. Building multiple refineries in one region only increases income linearly, based on its unenhanced value always. |
-| {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_harvester.png?100|}} | Harvester| A Substrate air unit that increases the income of the region it is placed in by +15% of its //base// value. Building multiple Harvesters in one region only increases income linearly, based on its unenhanced value always. | +| {{en:games:ashes_of_the_singularity_-_escalation:harvester.png?100|}} | Harvester| A Substrate air unit that increases the income of the region it is placed in by +15% of its //base// value. Building multiple Harvesters in one region only increases income linearly, based on its unenhanced value always. | 
-| {{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_optimize.png |}} | Optimize | PHC cast that permanently increases the output of a region by 1/3. Can only be cast on a power generator with an Amplifier placed on top of it. |+| {{ en:games:ashes_of_the_singularity_-_escalation:optimize.png |}} | Optimize | PHC cast that permanently increases the output of a region by 1/3. Can only be cast on a power generator with an Amplifier placed on top of it. |
 | {{ en:games:ashes_of_the_singularity_-_escalation:boost.png |}} | Boost | Can be cast up to three times by Substrate on an Amplifier, eventually giving +40% income permanently for that region. First step increases by ca. 13%, second step by ca. 12 % and the third step by ca. 11 %| | {{ en:games:ashes_of_the_singularity_-_escalation:boost.png |}} | Boost | Can be cast up to three times by Substrate on an Amplifier, eventually giving +40% income permanently for that region. First step increases by ca. 13%, second step by ca. 12 % and the third step by ca. 11 %|
 | {{ en:games:ashes_of_the_singularity_-_escalation:overcharge.png |}} | Overcharge  | A Substrate cast that increases the output of a region by the factor of 4 for 20 seconds. | | {{ en:games:ashes_of_the_singularity_-_escalation:overcharge.png |}} | Overcharge  | A Substrate cast that increases the output of a region by the factor of 4 for 20 seconds. |
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 A group or single unit can do three kinds of things: Move, attack or capture. The capture option can only be used on the generator spot of a region. A region can only be captured when all opposing forces and buildings inside it are destroyed and when the capturing unit is close enough to the generator spot. A capture command is represented by a dark blue line on the tactical mal: A group or single unit can do three kinds of things: Move, attack or capture. The capture option can only be used on the generator spot of a region. A region can only be captured when all opposing forces and buildings inside it are destroyed and when the capturing unit is close enough to the generator spot. A capture command is represented by a dark blue line on the tactical mal:
  
-{{ en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_attack_queue.png?400 |}}+{{ en:games:ashes_of_the_singularity_-_escalation:attack_queue.png?400 |}}
  
 Moving a unit is depicted similarly with a green line while an attack order is represented by a red line. All three kinds of commands can be queued in any order or combination. Moving a unit is depicted similarly with a green line while an attack order is represented by a red line. All three kinds of commands can be queued in any order or combination.
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 The available selection of upgrades follows in the next subsections. The available selection of upgrades follows in the next subsections.
 ==== Instant Repair ==== ==== Instant Repair ====
-{{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_instant_repair.png?nolink|}} {{ en:games:ashes_of_the_singularity_-_escalation:instant_repair_substrate.png?nolink|}} All Dreadnoughts have the ability >>Instant Repair<<. It increases the current health points (HP) by 5000. It is described as follows: >>Single use effect, immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.<< It does however use up an upgrade slot and only restores health once. So effectively it reduces the number of permanent upgrades by one each time it is used. So it is a question of what you want to do with the Dreadnought in the future and if the unit is in danger of being destroyed, if not fixed instantly.+{{en:games:ashes_of_the_singularity_-_escalation:instant_repair.png?nolink|}} {{ en:games:ashes_of_the_singularity_-_escalation:instant_repair_substrate.png?nolink|}} All Dreadnoughts have the ability >>Instant Repair<<. It increases the current health points (HP) by 5000. It is described as follows: >>Single use effect, immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.<< It does however use up an upgrade slot and only restores health once. So effectively it reduces the number of permanent upgrades by one each time it is used. So it is a question of what you want to do with the Dreadnought in the future and if the unit is in danger of being destroyed, if not fixed instantly.
 ==== PHC ==== ==== PHC ====
 === Hyperion === === Hyperion ===
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 ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^ ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^
 |  1  | Orion Cascade | {{en:games:ashes_of_the_singularity_-_escalation:orion_cascade.png?nolink|}} | Long recharge, adds a super-long-range missile battery to the Dreadnought that rains down terrifying streams of death from above. | Death Blossom | {{en:games:ashes_of_the_singularity_-_escalation:death_blossom.png?nolink|}} | Long recharge, adds an emergency short-range targeting protocol to the Dreadnought's weapon systems which obliterates encroaching enemies. | |  1  | Orion Cascade | {{en:games:ashes_of_the_singularity_-_escalation:orion_cascade.png?nolink|}} | Long recharge, adds a super-long-range missile battery to the Dreadnought that rains down terrifying streams of death from above. | Death Blossom | {{en:games:ashes_of_the_singularity_-_escalation:death_blossom.png?nolink|}} | Long recharge, adds an emergency short-range targeting protocol to the Dreadnought's weapon systems which obliterates encroaching enemies. |
-|  2  | Armor Piercing Rounds | {{en:games:ashes_of_the_singularity_-_escalation:armor_piercing_rounds.png?nolink|}} | Infuses the entire army's weapons with 40% armor-piercing capabilities. | Radar | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_radar.png?nolink|}} | Grants the Dreadnought a radar module. |+|  2  | Armor Piercing Rounds | {{en:games:ashes_of_the_singularity_-_escalation:armor_piercing_rounds.png?nolink|}} | Infuses the entire army's weapons with 40% armor-piercing capabilities. | Radar | {{en:games:ashes_of_the_singularity_-_escalation:radar.png?nolink|}} | Grants the Dreadnought a radar module. |
 |  3  | Subsonic Demolisher | {{en:games:ashes_of_the_singularity_-_escalation:subsonic_demolisher.png?nolink|}} | Adds a sonic anti-structure module to the Dreadnought capable of massive damage to all buildings in an area. | Ionic Rangefinder | {{en:games:ashes_of_the_singularity_-_escalation:ionic_rangefinder.png?nolink|}} | Grants the entire army an additional 10% attack range with centralized targeting routines. | |  3  | Subsonic Demolisher | {{en:games:ashes_of_the_singularity_-_escalation:subsonic_demolisher.png?nolink|}} | Adds a sonic anti-structure module to the Dreadnought capable of massive damage to all buildings in an area. | Ionic Rangefinder | {{en:games:ashes_of_the_singularity_-_escalation:ionic_rangefinder.png?nolink|}} | Grants the entire army an additional 10% attack range with centralized targeting routines. |
 === Prometheus === === Prometheus ===
 ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^ ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^
 |  1  | Draining Beams | {{en:games:ashes_of_the_singularity_-_escalation:draining_beams.png?nolink|}} | Adds two health-draining beam modules to the Dreadnought. Their experimental nature only allows them to target enemy Dreadnoughts and Juggernauts. | Main Battery Overload | {{en:games:ashes_of_the_singularity_-_escalation:main_battery_overload.png?nolink|}} | Long recharge, adds a slow-recharge alternate firing mode to the Dreadnought's main cannon that shreds all but the hardest targets in a single activation. | |  1  | Draining Beams | {{en:games:ashes_of_the_singularity_-_escalation:draining_beams.png?nolink|}} | Adds two health-draining beam modules to the Dreadnought. Their experimental nature only allows them to target enemy Dreadnoughts and Juggernauts. | Main Battery Overload | {{en:games:ashes_of_the_singularity_-_escalation:main_battery_overload.png?nolink|}} | Long recharge, adds a slow-recharge alternate firing mode to the Dreadnought's main cannon that shreds all but the hardest targets in a single activation. |
-|  2  | Precision | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_precision.png?nolink|}} | Boosts the entire army's damage against Dreadnought and Juggernaut class enemies by 20% thanks to advanced superstructure analysis. | Annihilate | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_annihilate.png?nolink|}} | Increases firing rate of entire army by 25% by centralizing weapon protocols within the Dreadnought's mainframe. |+|  2  | Precision | {{en:games:ashes_of_the_singularity_-_escalation:precision.png?nolink|}} | Boosts the entire army's damage against Dreadnought and Juggernaut class enemies by 20% thanks to advanced superstructure analysis. | Annihilate | {{en:games:ashes_of_the_singularity_-_escalation:annihilate.png?nolink|}} | Increases firing rate of entire army by 25% by centralizing weapon protocols within the Dreadnought's mainframe. |
 |  3  | Durantium Armor | {{en:games:ashes_of_the_singularity_-_escalation:durantium_armor.png?nolink|}} | Increases armor by 20% with a permanent coat of extra-hard Durantium alloy. | Substructure Reinforcement | {{en:games:ashes_of_the_singularity_-_escalation:substructure_reinforcement.png?nolink|}} | Grants the entire army additional hit points by injecting preframulated amulite into the support structures. | |  3  | Durantium Armor | {{en:games:ashes_of_the_singularity_-_escalation:durantium_armor.png?nolink|}} | Increases armor by 20% with a permanent coat of extra-hard Durantium alloy. | Substructure Reinforcement | {{en:games:ashes_of_the_singularity_-_escalation:substructure_reinforcement.png?nolink|}} | Grants the entire army additional hit points by injecting preframulated amulite into the support structures. |
 ==== Substrate ==== ==== Substrate ====
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 === Overmind === === Overmind ===
 ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^ ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^
-|  1  | Additional Drone Squadron | {{en:games:ashes_of_the_singularity_-_escalation:additional_drone_squadron.png?nolink|}} | Gives the Dreadnought another drone squadron with the addition of a secondary launch bay. | Shield Projector | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_shield_projector.png?nolink|}} | Adds a module that allows the Dreadnought to quickly refill the army's shields with an energy pulse. | +|  1  | Additional Drone Squadron | {{en:games:ashes_of_the_singularity_-_escalation:additional_drone_squadron.png?nolink|}} | Gives the Dreadnought another drone squadron with the addition of a secondary launch bay. | Shield Projector | {{en:games:ashes_of_the_singularity_-_escalation:shield_projector.png?nolink|}} | Adds a module that allows the Dreadnought to quickly refill the army's shields with an energy pulse. | 
-|  2  | Durantium Armor | {{en:games:ashes_of_the_singularity_-_escalation:durantium_armor_substrate.png?nolink|}} | Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy. | Static Charge | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_static_charge.png?nolink|}} | Long recharge, interrupts all nearby enemy weapons and propulsion systems with a pulse of disabling radation. | +|  2  | Durantium Armor | {{en:games:ashes_of_the_singularity_-_escalation:durantium_armor_substrate.png?nolink|}} | Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy. | Static Charge | {{en:games:ashes_of_the_singularity_-_escalation:static_charge.png?nolink|}} | Long recharge, interrupts all nearby enemy weapons and propulsion systems with a pulse of disabling radation. | 
-|  3  | Drone Factory | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_drone_factory.png?nolink|}} | Cuts the Dreadnought's drone respawn time in half with advanced nanoconstruction techniques. | Shield Amplifier | {{en:games:ashes_of_the_singularity_-_escalation:shield_amplifier.png?nolink|}} | Doubles the Dreadnought's shield recharge rate with advanced reactor design. |+|  3  | Drone Factory | {{en:games:ashes_of_the_singularity_-_escalation:drone_factory.png?nolink|}} | Cuts the Dreadnought's drone respawn time in half with advanced nanoconstruction techniques. | Shield Amplifier | {{en:games:ashes_of_the_singularity_-_escalation:shield_amplifier.png?nolink|}} | Doubles the Dreadnought's shield recharge rate with advanced reactor design. |
  
 === Savager === === Savager ===
 ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^ ^ Level Step ^ Lane 1 Name ^ Symbol ^ Description ^ Lane 2 Name ^ Symbol ^ Description ^
 |  1  | Maneuvering Thrusters | {{en:games:ashes_of_the_singularity_-_escalation:maneuvering_thrusters.png?nolink|}} | Doubles the Dreadnought's rotation speed by using additional lateral thrusters. | Shield Amplifier | {{en:games:ashes_of_the_singularity_-_escalation:shield_amplifier.png?nolink|}} | Doubles the Dreadnought's shield recharge rate with advanced reactor design. | |  1  | Maneuvering Thrusters | {{en:games:ashes_of_the_singularity_-_escalation:maneuvering_thrusters.png?nolink|}} | Doubles the Dreadnought's rotation speed by using additional lateral thrusters. | Shield Amplifier | {{en:games:ashes_of_the_singularity_-_escalation:shield_amplifier.png?nolink|}} | Doubles the Dreadnought's shield recharge rate with advanced reactor design. |
-|  2  | Sky Scour | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_sky_scour.png?nolink|}} | Unlocks power anti-air beams effective against heavy air units. | Impenetrable Armor | {{en:games:ashes_of_the_singularity_-_escalation:impenetrable_armor.png?nolink|}} | Reinforces the Dreadnought with super-heavy armor (+20% armor) by adding ablative Durantium plating beneath its outer hull. | +|  2  | Sky Scour | {{en:games:ashes_of_the_singularity_-_escalation:sky_scour.png?nolink|}} | Unlocks power anti-air beams effective against heavy air units. | Impenetrable Armor | {{en:games:ashes_of_the_singularity_-_escalation:impenetrable_armor.png?nolink|}} | Reinforces the Dreadnought with super-heavy armor (+20% armor) by adding ablative Durantium plating beneath its outer hull. | 
-|  3  | Demolish | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_demolish.png?nolink|}} | Increases the Dreadnought's damage against structures by 50% by employing battle-adjusted targeting data. | Executioner | {{en:games:ashes_of_the_singularity_-_escalation:ashes_of_the_singularity_executioner.png?nolink|}} | Modulates the Dreadnought's main armament into an unrivaled destructive force. |+|  3  | Demolish | {{en:games:ashes_of_the_singularity_-_escalation:demolish.png?nolink|}} | Increases the Dreadnought's damage against structures by 50% by employing battle-adjusted targeting data. | Executioner | {{en:games:ashes_of_the_singularity_-_escalation:executioner.png?nolink|}} | Modulates the Dreadnought's main armament into an unrivaled destructive force. |
  
 ===== Known Problems ===== ===== Known Problems =====
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 Although the game certainly has been build to work with large numbers of units and showing decent graphics, the stability still leaves something to be desired. Crashes are rather frequent. One out of three matches crashing is definitely not unheard of. This goes for multiplayer, replays and single player alike. There is not a lot you can do about it. Of course your system must be solid by itself. The game is rather demanding on the hardware and especially overclocking and other destabilizing measures will tend to be a bigger problem for this game, than for others. Especially your air flow should be sufficient to get a fully running system cooled enough, as the system will be put under a lot of load. But even when everything is just fine, the game has a noticeable tendency to crash for no apparent reason. Also faulty RAM is very likely to end up in crashes, as the game uses large amounts of memory. Although the game certainly has been build to work with large numbers of units and showing decent graphics, the stability still leaves something to be desired. Crashes are rather frequent. One out of three matches crashing is definitely not unheard of. This goes for multiplayer, replays and single player alike. There is not a lot you can do about it. Of course your system must be solid by itself. The game is rather demanding on the hardware and especially overclocking and other destabilizing measures will tend to be a bigger problem for this game, than for others. Especially your air flow should be sufficient to get a fully running system cooled enough, as the system will be put under a lot of load. But even when everything is just fine, the game has a noticeable tendency to crash for no apparent reason. Also faulty RAM is very likely to end up in crashes, as the game uses large amounts of memory.
  
-It is a common experience, that using the [[DirectX]] 11 interface works more reliable but on the other hand gives a lower frame rate than DX12. So if you are using DirectX 12 and experience crashes, you might want to try and use 11 instead of 12.+It is a common experience, that using the [[..:game_tech:DirectX]] 11 interface works more reliable but on the other hand gives a lower frame rate than DX12. So if you are using DirectX 12 and experience crashes, you might want to try and use 11 instead of 12.
 ==== Online Matches Behaving Strangely ==== ==== Online Matches Behaving Strangely ====
 It is known for the Multiplayer to show strange behavior. Here are some problems that were observed: It is known for the Multiplayer to show strange behavior. Here are some problems that were observed:
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   * [[Total Annihilation mechanics#Games with TA mechanics]]   * [[Total Annihilation mechanics#Games with TA mechanics]]
  
-[[games database|Back to the games database]]+[[..:games_database|Back to the games database]]
en/games/ashes_of_the_singularity_-_escalation.1648760089.txt.gz · Last modified: 2022-03-31-22-54 by 7saturn

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