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en:games:nexuiz:commands

Nexuiz commands

Command Effekt
-attackstop firing
-backstop moving backward
-button10deactivate button10
-button11deactivate button11
-button12deactivate button12
-button13deactivate button13
-button14deactivate button14
-button15deactivate button15
-button16deactivate button16
-button3deactivate button3
-button4deactivate button4
-button5deactivate button5
-button6deactivate button6
-button7deactivate button7
-button8deactivate button8
-button9deactivate button9
-forwardstop moving forward
-jumpend jump (so you can jump again)
-klookdeactivate keyboard looking mode
-leftstop turning left
-lookdownstop looking downward
-lookupstop looking upward
-mlookdeactivate mouse looking mode
-movedownstop swimming downward
-moveleftstop strafing left
-moverightstop strafing right
-moveupstop swimming upward
-rightstop turning right
-showscoreshide scoreboard
-speeddeactivate run mode
-strafedeactivate strafing mode
-usestop using something
+attackbegin firing
+backmove backward
+button10activate button10 (behavior depends on mod)
+button11activate button11 (behavior depends on mod)
+button12activate button12 (behavior depends on mod)
+button13activate button13 (behavior depends on mod)
+button14activate button14 (behavior depends on mod)
+button15activate button15 (behavior depends on mod)
+button16activate button16 (behavior depends on mod)
+button3activate button3 (behavior depends on mod)
+button4activate button4 (behavior depends on mod)
+button5activate button5 (behavior depends on mod)
+button6activate button6 (behavior depends on mod)
+button7activate button7 (behavior depends on mod)
+button8activate button8 (behavior depends on mod)
+button9activate button9 (behavior depends on mod)
+forwardmove forward
+jumpjump
+klookactivate keyboard looking mode, do not recenter view
+leftturn left
+lookdownlook downward
+lookuplook upward
+mlookactivate mouse looking mode, do not recenter view
+movedownswim downward
+moveleftstrafe left
+moverightstrafe right
+moveupswim upward
+rightturn right
+showscoresshow scoreboard
+speedactivate run mode (faster movement and turning)
+strafeactivate strafing mode (move instead of turn)
+useuse something (may be used by some mods)
aliascreate a script function (parameters are passed in as \$X (being X a number), \$* for all parameters, \$X- for all parameters starting from \$X). Without arguments show the list of all alias
aproposlists all console variables/commands/aliases containing the specified string in the name or description
beginsignon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)
bestweaponsend an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)
bfbriefly flashes a bright color tint on view (used when items are picked up); optionally takes R G B [A [alphafade]] arguments to specify how the flash looks
bindbinds a command to the specified key in bindmap 0
bindlistbindlist: displays bound keys for bindmap 0 bindmaps
bottomcolorQW command to set bottom color without changing top color
cdexecute a CD drive command (cd on/off/reset/remap/close/play/loop/stop/pause/resume/eject/info) - use cd by itself for usage
centerviewgradually recenter view (stop looking up/down)
changelevelchange to another level, bringing along all connected clients
changingsent by qw servers to tell client to wait for level change
cl_areastatsprints statistics on entity culling during collision traces
cl_begindownloadsused internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)
cl_cmdcalls the client QC function GameCommand with the supplied string as argument
cl_downloadbegin(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer
cl_downloadfinishedsignals that a download has finished and provides the client with file size and crc to check its integrity
cl_modelindexlistlist information on all models in the client modelindex
cl_particles_reloadeffectsreloads effectinfo.txt
cl_soundindexlistlist all sounds in the client soundindex
clearclear console history
cmdsend a console commandline to the server (used by some mods)
cmdlistlists all console commands beginning with the specified prefix
colorchange your player shirt and pants colors
commandmodeinput a console command
condumpoutput console history to a file (see also log_file)
connectconnect to a server by IP address or hostname
cprintprint something at the screen center
curldownload data from an URL and add to search path
cvar_lockdefaultsstores the current values of all cvars into their default values, only used once during startup after parsing default.cfg
cvar_resettodefaults_allsets all cvars to their locked default values
cvar_resettodefaults_nosaveonlysets all non-saved cvars to their locked default values (variables that will not be saved to config.cfg)
cvar_resettodefaults_saveonlysets all saved cvars to their locked default values (variables that will be saved to config.cfg)
cvarlistlists all console variables beginning with the specified prefix
cycleweaponsend an impulse number to server to select the next usable weapon out of several (example: 9 4 8) if you are holding one of these, and choose the first one if you are holding none of these
deferexecute a command in the future
demosrestart looping demos defined by the last startdemos command
dirlist files in searchpath matching an * filename pattern, one per line
disconnectdisconnect from server (or disconnect all clients if running a server)
downloaddownloads a specified file from the server
echoprint a message to the console (useful in scripts)
endmatchends currently playing map/match
entitiesprint information on network entities known to client
envmaprender a cubemap (skybox) of the current scene
execexecute a script file
fixtranschange alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)
flyfly mode (flight)
fogset global fog parameters (density red green blue [alpha [mindist maxdist]])
force_centerviewrecenters view (stops looking up/down)
fs_rescanrescans filesystem for new pack archives and any other changes
fullinfoallows client to modify their userinfo
fullserverinfointernal use only, sent by server to client to update client's local copy of serverinfo string
gamedirchanges active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)
gecko_createCreate a gecko browser instance
gecko_destroyDestroy a gecko browser instance
gecko_injecttextInjects text into a browser
gecko_movecursorMove the cursor to a certain position
gecko_navigateNavigate a gecko browser to a URI
givealter inventory
gl_texturemodeset texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)
gl_vbostatsprints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them
godgod mode (invulnerability)
heartbeatsend a heartbeat to the master server (updates your server information)
impulsesend an impulse number to server (select weapon, use item, etc)
in_bindbinds a command to the specified key in the selected bindmap
in_bindlistbindlist: displays bound keys for all bindmaps, or the given bindmap
in_bindmapselects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing
in_unbindremoves command on the specified key in the selected bindmap
infobardisplay a text in the infobar (usage: infobar expiretime string)
iplog_listlists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)
kickkick a player off the server by number or name, when using kick # number, the space before the number is necessary!
killdie instantly
loadload a saved game file
loadconfigreset everything and reload configs
loadfontloadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions
loadskyload a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)
locs_addadd a point or box location (usage: x y z[ x y z] “name”, if two sets of xyz are supplied it is a box, otherwise point)
locs_clearremove all loc points/boxes
locs_reloadreload .loc file for this map
locs_removenearestremove the nearest point or box (note: you need to be very near a box to remove it)
locs_savesave .loc file for this map containing currently defined points and boxes
lslist files in searchpath matching an * filename pattern, multiple per line
mapkick everyone off the server and start a new level
mapslist information about available maps
maxplayerssets limit on how many players (or bots) may be connected to the server at once
memlistprints memory pool information (or if used as memlist 5 lists individual allocations of 5K or larger, 0 lists all allocations)
memstatsprints memory system statistics
menu_cmdcalls the menu QC function GameCommand with the supplied string as argument
menu_restartrestart menu system (reloads menu.dat)
messagemodeinput a chat message to say to everyone
messagemode2input a chat message to say to only your team
modeldecompileexports a model in several formats for editing purposes
modellistprints a list of loaded models
modelprecacheload a model
namechange your player name
net_refreshquery dp master servers and refresh all server information
net_slistquery dp master servers and print all server information
net_slistqwquery qw master servers and print all server information
net_statsprint network statistics
nextulsends next fragment of current upload buffer (screenshot for example)
noclipnoclip mode (flight without collisions, move through walls)
notargetnotarget mode (monsters do not see you)
packetsend a packet to the specified address:port containing a text string
pathprint searchpath (game directories and archives)
pausepause the game (if the server allows pausing)
pausedemopause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)
pingprint ping times of all players on the server
pingplreportcommand sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)
pingscommand sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)
playplay a sound at your current location (not heard by anyone else)
play2play a sound globally throughout the level (not heard by anyone else)
playdemowatch a demo file
playermodelchange your player model
playerskinchange your player skin number
playvideoplay a .dpv video file
playvolplay a sound at the specified volume level at your current location (not heard by anyone else)
pointfiledisplay point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)
pqrconsends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)
prespawnsignon 1 (client acknowledges that server information has been received)
prvm_callprofileprints execution statistics about the most time consuming QuakeC calls from the engine in the selected VM (server, client, menu)
prvm_edictprint all data about an entity number in the selected VM (server, client, menu)
prvm_edictcountprints number of active entities in the selected VM (server, client, menu)
prvm_edictsprints all data about all entities in the selected VM (server, client, menu)
prvm_edictsetchanges value of a specified property of a specified entity in the selected VM (server, client, menu)
prvm_fieldsprints usage statistics on properties (how many entities have non-zero values) in the selected VM (server, client, menu)
prvm_globalprints value of a specified global variable in the selected VM (server, client, menu)
prvm_globalsprints all global variables in the selected VM (server, client, menu)
prvm_globalsetsets value of a specified global variable in the selected VM (server, client, menu)
prvm_printfunctionprints a disassembly (QuakeC instructions) of the specified function in the selected VM (server, client, menu)
prvm_profileprints execution statistics about the most used QuakeC functions in the selected VM (server, client, menu)
quitquit the game
r_editlights_clearremoves all world lights (let there be darkness!)
r_editlights_copyinfostore a copy of all properties (except origin) of the selected light
r_editlights_editchanges a property on the selected light
r_editlights_editallchanges a property on ALL lights at once (tip: use radiusscale and colorscale to alter these properties)
r_editlights_helpprints documentation on console commands and variables in rtlight editing system
r_editlights_importlightentitiesfrommapload lights from .ent file or map entities (ignoring .rtlights or .lights file)
r_editlights_importlightsfileload lights from .lights file (ignoring .rtlights or .ent files and map entities)
r_editlights_pasteinfoapply the stored properties onto the selected light (making it exactly identical except for origin)
r_editlights_reloadreloads rtlights file (or imports from .lights file or .ent file or the map itself)
r_editlights_removeremove selected light
r_editlights_savesave .rtlights file for current level
r_editlights_spawncreates a light with default properties (let there be light!)
r_editlights_togglecoronatoggle on/off the corona option on the selected light
r_editlights_toggleshadowtoggle on/off the shadow option on the selected light
r_glsl_dumpshaderdumps the engine internal default.glsl shader into glsl/default.glsl
r_glsl_restartunloads GLSL shaders, they will then be reloaded as needed
r_listmaptextureslist all textures used by the current map
r_replacemaptextureoverride a map texture for testing purposes
r_restartrestarts renderer
r_shadow_helpprints documentation on console commands and variables used by realtime lighting and shadowing system
r_texturestatsprint information about all loaded textures and some statistics
ratechange your network connection speed
rconsends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP
reconnectreconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)
recordrecord a demo
register_bestweapon(for QC usage only) change weapon parameters to be used by bestweapon; stuffcmd this in ClientConnect
restartrestart current level
savesave the game to a file
saveconfigsave settings to config.cfg (or a specified filename) immediately (also automatic when quitting)
saysend a chat message to everyone on the server
say_teamsend a chat message to your team on the server
screenshottakes a screenshot of the next rendered frame
sendcvarsends the value of a cvar to the server as a sentcvar command, for use by QuakeC
setcreate or change the value of a console variable
setacreate or change the value of a console variable that will be saved to config.cfg
setinfomodifies your userinfo
sizedowndecrease view size (decreases viewsize cvar)
sizeupincrease view size (increases viewsize cvar)
skinsdownloads missing qw skins from server
snd_restartrestart sound system
snd_unloadallsoundsunload all sound files
soundinfoprint sound system information (such as channels and speed)
soundlistlist loaded sounds
spawnsignon 2 (client has sent player information, and is asking server to send scoreboard rankings)
srconsends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP
startdemosstart playing back the selected demos sequentially (used at end of startup script)
statusprint server status information
stopstop recording or playing a demo
stopdemostop playing or recording demo (like stop command) and return to looping demos
stopdownloadterminates a download
stopsoundsilence
stopulaborts current upload (screenshot for example)
stopvideostop playing a .dpv video file
stuffcmdsexecute commandline parameters (must be present in quake.rc script)
sv_areastatsprints statistics on entity culling during collision traces
sv_cmdcalls the server QC function GameCommand with the supplied string as argument
sv_saveentfilesave map entities to .ent file (to allow external editing)
sv_startdownloadbegins sending a file to the client (network protocol use only)
tellsend a chat message to only one person on the server
timedemoplay back a demo as fast as possible and save statistics to benchmark.log
timerefreshturn quickly and print rendering statistcs
toggletoggles a console variable's values (use for more info)
toggleconsoleopens or closes the console
togglemenuopens or closes menu
topcolorQW command to set top color without changing bottom color
unaliasremove an alias
unbindremoves a command on the specified key in bindmap 0
unbindallremoves all commands from all keys in all bindmaps (leaving only shift-escape and escape)
userprints additional information about a player number or name on the scoreboard
usersprints additional information about all players on the scoreboard
v_cshiftsets tint color of view
versionprint engine version
vid_restartrestarts video system (closes and reopens the window, restarts renderer)
viewframechange animation frame of viewthing entity in current level
viewmodelchange model of viewthing entity in current level
viewnextchange to next animation frame of viewthing entity in current level
viewprevchange to previous animation frame of viewthing entity in current level
waitmake script execution wait for next rendered frame
whichaccepts a file name as argument and reports where the file is taken from

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en/games/nexuiz/commands.txt · Last modified: 2022-04-01-21-42 by 7saturn

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