Nexuiz cvars up to b

cvar Function Default Value
_backup_con_chatvars_setcustom cvar0
_cl_colorinternal storage cvar for current player colors (changed by color command)102
_cl_nameinternal storage cvar for current player name (changed by name command)Player
_cl_playermodelinternal storage cvar for current player model in Nexuiz (changed by playermodel command)models/player/marine.zym
_cl_playerskininternal storage cvar for current player skin in Nexuiz (changed by playerskin command)0
_cl_rateinternal storage cvar for current rate (changed by rate command)20000
_snd_mixaheadhow much sound to mix ahead of time0.11
_supports_weaponpriorityset to 1 by csqc if supported, and to 0 on disconnect0
ambient_faderate of volume fading when moving from one environment to another100
ambient_levelvolume of environment noises (water and wind)0.3
aot_secondruncustom cvaraot_secondrun_alias
bgmvolumevolume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)1
bot_ai_aimskill_blendrateHow much correction will be applied to the aiming angle2
bot_ai_aimskill_firetolerance_distdegreescustom cvar180
bot_ai_aimskill_firetolerance_maxdegreesMaximum firing angle. Used on close range60
bot_ai_aimskill_firetolerance_mindegreesMinimum angle tolerance. Used on large distances2
bot_ai_aimskill_fixedratecustom cvar15
bot_ai_aimskill_mouseHow much of the aiming filters are applied1
bot_ai_aimskill_offsetAmount of error induced to the bots aim0.3
bot_ai_aimskill_order_filter_1stPosition filter0.4
bot_ai_aimskill_order_filter_2ndMovement filter0.4
bot_ai_aimskill_order_filter_3thAcceleration filter0.2
bot_ai_aimskill_order_filter_4thPosition prediction filter. Used rarely0.4
bot_ai_aimskill_order_filter_5thMovement prediction filter. Used rarely0.5
bot_ai_aimskill_order_mix_1stAmount of the 1st filter output to apply to the aiming angle0.01
bot_ai_aimskill_order_mix_2ndAmount of the 1st filter output to apply to the aiming angle0.1
bot_ai_aimskill_order_mix_3thAmount of the 1st filter output to apply to the aiming angle0.01
bot_ai_aimskill_order_mix_4thAmount of the 1st filter output to apply to the aiming angle0.05
bot_ai_aimskill_order_mix_5thAmount of the 1st filter output to apply to the aiming angle0.01
bot_ai_aimskill_thinkAiming velocity. Use values below 1 for slower aiming1
bot_ai_bunnyhop_firstjumpdelayStart running to the goal only if it was seen for more than N seconds0.5
bot_ai_bunnyhop_skilloffsetBots with skill equal or greater than this value will perform the “bunnyhop” technique7
bot_ai_bunnyhop_startdistanceRun to goals located further than this distance250
bot_ai_bunnyhop_stopdistanceStop jumping after reaching this distance to the goal220
bot_ai_chooseweaponintervalHow often the best weapon according to the situation will be chosen0.3
bot_ai_custom_weapon_priority_closeDesired weapons for close distances ordered by priority11 7 3 13 14 8 6 4 2 5 15 1
bot_ai_custom_weapon_priority_distancesDefine close and far distances in any order. Based on the distance to the enemy bots will choose different weapons300 850
bot_ai_custom_weapon_priority_farDesired weapons for far distances ordered by priority11 7 15 14 4 5 8 13 6 1 3 9 2
bot_ai_custom_weapon_priority_midDesired weapons for middle distances ordered by priority11 9 4 5 3 7 15 14 6 13 8 2 1
bot_ai_dangerdetectionintervalHow often scan for waypoints with dangers near0.1
bot_ai_dangerdetectionupdatesHow many waypoints will be considered for danger detection64
bot_ai_dodgeupdateintervalHow often scan for items to dodge. Currently not in use.0.1
bot_ai_enemydetectionintervalHow often bots pick a new target0.5
bot_ai_enemydetectionradiusHow far bots can see enemies10000
bot_ai_friends_aware_pickup_radiusBots will not pickup items if a team mate is this distance near the item500
bot_ai_ignoregoal_timeoutIgnore goals making bots to get stuck in front of a wall for N seconds3
bot_ai_keyboard_distanceKeyboard emulation is disabled after this distance to the goal250
bot_ai_keyboard_tresholdcustom cvar0.57
bot_ai_navigation_jetpackEnable bots to navigat maps using the jetpack1
bot_ai_navigation_jetpack_mindistanceBots will try fly to objects located farther than this distance2500
bot_ai_strategyintervalHow often a new objective is chosen3
bot_ai_thinkintervalcustom cvar0.05
bot_ai_weapon_comboEnable bots to do weapon combos1
bot_ai_weapon_combo_thresholdTry to make a combo N seconds after the last attack0.3
bot_config_fileName and path of the bot configuration filebots.txt
bot_godgod mode for bots0
bot_ignore_botsWhen set, bots don't shoot at other bots0
bot_join_emptyWhen set, bots also play if no player has joined the server0
bot_navigation_ignoreplayerscustom cvar0
bot_nofireWhen set, bots never fire. Mainly for testing in g_waypointeditor mode0
bot_numberMinimum number of bots0
bot_prefixPrefix in front of the bot names[BOT]
bot_sound_monopolywhen enabled, only bots can make any noise0
bot_suffixSuffix behind the bot names
bot_usemodelnamesUse player model names for bot names0
bot_vs_humanBots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)0

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