Inhaltsverzeichnis

Ashes of the Singularity: Escalation Units

There are two factions in Ashes of the Singularity: Escalation, the Substrate and the Post Human Coalition (PHC). Both have similar capabilities but also important differences, when it comes to available units and buildings. Here you will find data on this subject, taken from version 2.92.73675. There is also an opt-in version and DLCs, which add further units. This list only considers the base game plus units/buildings from the free DLCs of the non-opt-in version.

PHC

Buildings

Nexus

The main building, the Nexus, is always present, unless a player has been defeated. It is the starting building, which can produce basic units such as the Engineer and the Pan. A player can only have one Nexus at a time. If it gets destroyed, the player loses the match and a Turinium Generator spawns in its place. Therefore it is the primary target of any opponent.

Sensor Array

The main radar type is the Sensor Array. It shows the approximate positions of enemy units within its radius. The radius can be upgraded, using Quanta.

Defensive

Smarty System

Cheap versatile ground defense system. Can upgrade into Barrager Turret or Artillery Post.

Barrager Turret

Tough rapid firing ground defense strong against frigates and cruisers.

Barrager Turret Upgrade

The same as the Barrager Turret, but requires a Smarty System as a base for upgrading. The cost therefore is a bit less than when building the Barrager directly. But in sum the cost is the same for building a Smarty and upgrading it to a Barrager, as when the Barrager is built directly. Only the time it takes, is increased for the upgrade.

Artillery Post

Long range artillery, strong against buildings and stationary units.

Artillery Post Upgrade

The same as the Artillery Post, but requires a Smarty System as a base for upgrading. The cost therefore is a bit less than when building the Artillery Post directly. But in sum the cost is the same for building a Smarty and upgrading it to an Artillery Post, as when the Artillery Post is built directly.

Sentinel Turret

Medium-range anti-cruiser and anti-dreadnought base defense. Upgrades into Oblivion Turret.

Oblivion Turret

Boasts powerful single target damage with armor-piercing to stop enemy Dreadnoughts.

Oblivion Turret Upgrade

The same as the Oblivion Turret, but requires a Sentinel Turret as a base for upgrading. The Upgrade has the advantage of being build faster but aside from this it costs an equal amount of resources whe being build via the Sapper.

Constable

Cheap anti-air defense, effective against light aircraft. Upgrades into Falcon Anti-Air or Air Eliminator.

Air Eliminator Turret

Powerful single target damage with long range. Tough and strong versus heavy air units.

Air Eliminator Turret Upgrade

The same as the Air Eliminator Turret, but requires a Constable as a base for upgrading. The eventual metal cost is a bit more than when building the Air Eliminator Turret directly and it takes slightly longer to build and upgrade than to build directly.

Falcon Anti-Air

Rapid-firing defense with splash damage. Strong versus groups of light air units.

Falcon Anti-Air Upgrade

The same as the Falcon Anti-Air, but requires a Constable as a base for upgrading. The eventual metal cost is a bit more than when building the Falcon Anti-Air directly and it takes slightly longer to build and upgrade than to build directly.

Drone Bay

Spawns defensive drones which are deadly against Frigates and case chase enemies.

Orbital Nullifier

Prevents enemy orbital abilities from being cast nearby. Unlocks the Mobile Nullifier.

Repair Bay

Spawns repair drones to repair allied units but can be shut down by anti-drone units.

Carving Turret

A Carving Turret is temporarily instantiated at any location you can see. Devastating damage but targeting systems are only capable of engaging dreadnoughts and juggernauts.

Emergency Turret

A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.

Economy

PHC Amplifier

Build on a captured Generator to increase its income by 50 %. Only one Amplifier can be built per region.

PHC Metal Extractor

Produces 1.75 Metal per second. Must be built on a Metal Deposit.

Quantum Relay

Generates Quanta used to unlock Quantum Upgrades or call down Orbital Abilities.

Radioactives Extractor

Produces 1.75 Radioactives per second. Must be built on a Radioactives Deposit.

Refinery

Build next to a captured Generator to increase its base income by 20 %. Multiple Refineries can be built per region.

Production

Advanced Sky Factory

Constructs heavy aircraft.

Armory

Constructs cruisers.

Dread Launch

Constructs dreadnoughts and juggernauts.

Factory

Constructs frigates

Sky Factory

Constructs light aircraft.

Research

Energy Projector

Unlocks the Drone Bay, Charon and the Intensive Care and EMP Pulse orbital abilities.

Orbital Command

Unlocks the Orbital Strike orbital ability.

Orbital Fabricator

Produces Engineers. Unlocks the Engineer Drop, Call Sentry, Deploy Incursion and Call Sapper orbital abilities.

Power Regulator

Unlocks the Repair Bay and the Optimize orbital ability.

Weapons Lab

Unlocks the Hera and the Plasma Storm and Carving Turret orbital abilities.

Ground Units

Construction

Engineer

Fragile construction unit. Multiple Engineers can speed up build time or boost unit production.

Sapper

Heavy Engineer. Builds advanced base defenses.

Frigates

Archer

Fragile but high damage against cruisers and buildings. Mix with Brutes for screening.

Brute

Cheap and high durability, strong against other frigates.

Hermes

Land scout. Fast reconnaissance unit with long sight range and radar.

Medic

Support unit. Has no attack but heals nearby friendly units.

Sentry

Powerful frigate deployed for raiding enemy lines

Cruiser

Apollo

Anti-air and anti-drone cruiser with no ground attack

Artemis

Long-range artillery unit, effective against buildings and groups of static units.

Athena

Assault cruiser, veratile and expecially effective against other cruisers.

Charon

Mixing a Charon into an army allows reinforcements to be teleported directly onto on the field.

Hera

Heavy cruiser. Slow but tough with long-range damage effective against cruisers and buildings.

Nemesis

Anti-dreadnought cruiser with powerfull armor-piercing attack. Long range but little health.

PHC Mobile Nullifier

Creates a mobile zone which blocks enemy Orbitals.

Zeus

Tough, short-ranged cruiser strong versus frigates.

Dreadnought

Cronus

Long range artillery dreadnought, devastating against buildings and static armies.

Hyperion

Overwhelms large armies with rapid firing weaponry and rough survivability.

Prometheus

Anti-Dreadnought unit with full armor-piercing, but weak against large armies of cruisers.

Juggernauts

Agamemnon

The Agamemnon packs two deadly laser batteries and area of effect missile launchers to obliterate swarms of units in its path. Lacks the armor-piercing to be effective against other Juggernauts or multiple Dreadnoughts.

Leonidas

The Leonidas wields the most powerful weapon in the PHC arsenal, capable of destroying Dreadnoughts and enemy Juggernauts with ease. Can be overwhelmed by air or large armies of low tier units.

Air Units

Light

Fury

Air superiority fighter. Fast and deadly versus enemy bombers.

Hades

Area-of-effect bomber, strong versus structures and groups of light units.

Pan

Airborne scout. Cheap reconnaissance unit with long sight range and radar.

Heavy

Air Marauder

Ground attack gunship, useful for harassment and effective against lightly armored units.

Instigator

Heavy air scout which can capture enemy territory.

Strategic Bomber

Heavy bomber with devastating area of effect damage.

Substrate

Buildings

Substrate Nexus

The main building, the Nexus, is always present, unless a player has been defeated. It is the starting building, which can produce basic units such as the Constructor and the Searcher. A player can only have one Nexus at a time. If it gets destroyed, the player loses the match and a Turinium Generator spawns in its place. Therefore it is the primary target of any opponent.

Defensive

Annihilator Cannon

Cheap base defense system. Short rate but moderate damage versus all ground targets. Upgrades into Heavy Annihilator then Disruptor Cannon.

Blossom Launcher

Cheap anti-air defense, can upgrade to more potent turrets. Upgrades into Sky Ender or Star Burst.

Disruptor Cannon

The ultimate ground defense. Shoots out powerful lightning against multiple enemies. Annihilates frigates and cruisers.

Disruptor Cannon Upgrade

The same as the Disruptor Cannon, but requires a Heavy Annihilator as a base for upgrading. The cost and build time therefore is a bit higher for upgrading from a Heavy Annihilator than when building the Disruptor Cannon directly with an Avatar.

Drone MRV

Long-range base defense with area-of-effect damage. Strong versus frigates. Upgrades into Shredder Turret.

Exterminator Turret

Boasts powerful single target damage with armor-piercing to stop enemy Dreadnoughts.

Exterminator Turret Upgrade

The same as the Exterminator Turret, but requires an Pulverizer Turret as a base for upgrading. The cost and building time for building an Annihilator Cannon and upgrading it to a Disruptor Cannon is the same as for building the Disruptor Cannon directly with an Avatar.

Heavy Annihilator

Heavy rapid-firing defense strong against frigates and cruisers. Upgrades into Disruptor Cannon.

Heavy Annihilator Upgrade

The same as the Heavy Annihilator, but requires an Annihilator Cannon as a base for upgrading. The cost and build time are the same as when building the Heavy Annihilator directly with an Avatar.

Pulverizer Turret

Medium-range turret strong versus cruisers and dreadnoughts. Upgrades into Exterminator Turret.

Serpentine Turret

A quickly deployable turret made to secure weakly defended or ambushed positions.

Shredder Turret

Long range defense with splash damage. Spawns drone swarms.

Shredder Turret Upgrade

The same as the Shredder Turret, but requires an Drone MRV as a base for upgrading. The cost and build time are the same as when building the Shredder Turret directly with an Avatar.

Sky Ender

Heavy air defense. Powerful single target damage with long range, tough and strong versus heavy air units.

Sky Ender Upgrade

The same as the Sky Ender, but requires a Blossom Launcher as a base for upgrading. The metal cost is a bit higher for upgrading from a Blossom Launcher than when building the Sky Ender directly with an Avatar. Build time and radioactives cost stay the same.

Star Burst

Rapid-firing air defense with splash damage. Strong versus groups of light air units.

Star Burst Upgrade

The same as the Star Burst, but requires a Blossom Launcher as a base for upgrading. The metal cost is a bit higher for upgrading from a Blossom Launcher than when building the Star Burst directly with an Avatar. Build time and radioactives cost stay the same.

Economy

Substrate Amplifier

Build on a captured Generator to increase its income by 50%. Only one Amplifier can be built per region.

Substrate Metal Extractor

Produces 1.75 Metal per second. Must be built on a Metal Deposit.

Quantum Archive

Generates Quanta used to unlock Quantum Upgrades or call down Orbital Abilities.

Radioactives Harvester

Produces 1.75 Radioactives per second. Must be built on a Radioactives Deposit.

Production

Advanced Assembly

Constructs dreadnoughts and juggernauts.

Assembly

Constructs fritages and cruisers.

Aviary

Constructs light and heavy air craft.

Support

Gateway

Produces Constructors. Unlocks the Air Rampager and the Call Avatar, Call Saboteur and Nano-Transport orbital abilities.

Listening Post

Detects enemy forces at extreme range.

Quantum Jammer

Prevents enemy orbital abilities from being cast nearby. Unlocks the Mobile Nullifier.

Regenerator

Restores shield integrity of nearby units and structures.

Research

Energy Modulator

Unlocks the Caregiver, Regenerator and the Boost and Regenerate orbital abilities.

Orbital Drone Relay

Unlocks the Masochist and the Drone Swarm and Nanite Assassination orbital abilities.

Subspace Streamer

Unlocks Eradicator, Air Harbinger and the Antimatter Detonation orbital ability.

Ground Units

Construction

Avatar

Advanced Constructor with light weapon for defense. Can build advanced base defenses.

Constructor

Fragile construction unit. Multiple Constructors can speed up build time or boost unit production.

Frigates

Capacitor

Support unit with radar. Recharges the weapon energy of nearby units allowing them to fire for longer.

Martyr

Fast and cheap anti-frigate unit.

Reaper

Anti-cruiser and anti-building. Requires Capacitors to recharge its weapons.

Saboteur

Weak but numerous, built to harass vulnerabilities in enemy lines.

Sky Cleanser

Anti-air and anti-drone fritgate.

Cruiser

Avenger

Cheap anti-frigate cruiser.

Caregiver

Support unit. Replenishes shields of nearby allied units.

Destructor

Long-range cruiser effective against buildings and stationary targets.

Drone Hive

Spawns anti-air drones to clear the skies of enemies. Has weak anti-ground defense.

Eradicator

Heavy Cruiser. Slow but tough with long-range and armor-piercing weaponry powerful against dreadnoughts.

Masochist

Heavy anti-frigate unit. Attacks become more powerful as it takes damage.

Mauler

Assault cruiser, veratile and expecially effective against other cruisers.

Substrate Mobile Nullifier

Creates a mobile zone which blocks enemy Orbitals.

Dreadnoughts

Overmind

Overwhelms enemies with swarms of drones effective against all targets, including air. Drones can be shot down with anti-air weaponry.

Retributor

Tough Dreadnought that can annihilate large armies of cruisers and frigates.

Savager

High armor-piercing allows the Savager to duel any Dreadnought.

Juggernauts

Eye of Darkness

The pinnacle of Substrate‘s technological superiority, ruptures the fabric of spacetime to destabilize targets at the molecular level. Has area of effect damage with armor-piercing, strong against all ground targets but lacks anti-air.

Nest of the Queen

Spawns rapidly replacing frigates and drones to overwhelm enemy armies and air units. Weak against enemy Juggernauts in direct fight, but has rapid regeneration and supports friendlies.

Air Units

Light

Air Rampager

Light gunship, effective at harassment and against small groups of units.

Punisher

Precision bomber. Strong versus cruisers and buildings. Can target radar contacts.

Searcher

Airborne scout. Cheap reconnaissance unit with long sight range and radar.

Heavy

Air Harbinger

Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts.

Dominator

Air superiority fighter. Fast and deadly versus enemy bombers.

Harvester

Economy unit. Move to a Generator to increase its base income by 15 %. Multiple Harvesters can enhance a reagion.

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