Virtual Store is a feature that redirects writing of a program to another folder that is part of the user's home folder. For older titles it is a convenient and secure way to store changes to the program or game without actually touching the game data itself.
Especially with older games or programs it is very common that they save their settings and store their saved games into the program's own folder. Back in the days of Windows 3.1, 9x or ME, that was the easiest and especially also a possible solution for the question of where to store this kind of information. These OS did not know limitations for accessing files, nor did their file systems support it. On the other hand, there was exactly one set of data for all users. So multiple users with their own personal settings was only feasible when the program managed users itself.
When using the Windows NT series (NT, 2000, XP, Vista and newer) it's not that simple any more as they are using NTFS as file system. NTFS knows access control lists and file access permissions. This also means, if a program (that includes games as well) was installed by an administrator, there is a great possibility that writing to the game folder is not possible for a non-administrator user, due to permission limitations. As usually you ought not to run stuff with elevated rights, this effectively means, saving changes will not be possible at all for the user.
Obviously that is a bit of a problem, that can only be solved in three ways:
Microsoft chose the last of the three solutions in order to solve this problem for legacy titles. The feature of Virtual Store was introduced with Windows Vista. So the problems described earlier were never really solved for Windows NT, 2000 or XP. From Vista on there is a mechanism in place, that redirects writing and adding of files to a special folder inside the user's home folder. Deleted files are also tracked. The game itself does not take notice of this redirection. It does however, only work for the folders %programfiles%
and %programfiles(x86)%
. Usually that is C:\Program Files and C:\Program Files (x86).
When a game is installed in one of these folders and the user currently running has no writing permissions for the program's folder, the output is redirected to %LOCALAPPDATA%\VirtualStore\<nowiki><name of your game folder><nowiki>\. So a game installed in C:\Program Files (x86)\sooper_game may end up saving its changes to %LOCALAPPDATA%\VirtualStore\Program Files (x86)\sooper_game.
This allows for the legacy game to write its settings and saved games just as if the user were running it with elevated rights, but in fact it is writing only to the user's home folder, keeping the original program folder safe and sound. It is however puzzling for users of such older titles, when they notice that their game changes apparently are not present in the game folder, where they used to end up in. So in case this is the case, try looking into the above mentioned folder where these changes are most likely to be found.
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