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games:nexuiz_cvars_d_bis_g [2016-02-15-16-46] – angelegt 7saturngames:nexuiz_cvars_d_bis_g [Unbekanntes Datum] (aktuell) – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1
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-====== Nexuiz cvars d bis g ====== 
-^  cvar  ^  Funktion  ^  Default-Wert  ^ 
-| deathmatch | deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons) | 1 | 
-| deathmatch_force_teamplay | Always play TDM instead of DM | 0 | 
-| demo_nehahra | reads all quake demos as nehahra movie protocol | 0 | 
-| developer | prints additional debugging messages and information (recommended for modders and level designers) | 0 | 
-| developer_entityparsing | prints detailed network entities information each time a packet is received | 0 | 
-| developer_loadfile | prints name and size of every file loaded via the FS_LoadFile function (which is almost everything) | 0 | 
-| developer_loading | prints information about files as they are loaded or unloaded successfully | 0 | 
-| developer_memory | prints debugging information about memory allocations | 0 | 
-| developer_memorydebug | enables memory corruption checks (very slow) | 0 | 
-| developer_networkentities | prints received entities, value is 0-4 (higher for more info) | 0 | 
-| developer_networking | prints all received and sent packets (recommended only for debugging) | 0 | 
-| developer_texturelogging | produces a textures.log file containing names of skins and map textures the engine tried to load | 0 | 
-| edgefriction | how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code) | 1 | 
-| ekg | Throw huge amounts of gibs | 0 | 
-| forceqmenu | enables the quake menu instead of the quakec menu.dat (if present) | 0 | 
-| fov | field of vision, 1-170 degrees, default 90, some players use 110-130 | 90 | 
-| fraglimit | ends level if this many frags is reached by any player | 0 | 
-| fraglimit_override | Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| freelook | mouse controls pitch instead of forward/back | 1 | 
-| fs_empty_files_in_pack_mark_deletions | if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files | 1 | 
-| fs_gamedir | the list of currently selected gamedirs (use the 'gamedir' command to change this) |  | 
-| g_allow_oldnexbeam | If enabled, clients are allowed to use old v2.3 Nexgun beam | 0 | 
-| g_antilag | AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan) | 2 | 
-| g_antilag_bullets | Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance) | 1 | 
-| g_arena | Arena: many one-on-one rounds are played to find the winner | 0 | 
-| g_arena_maxspawned | maximum number of players to spawn at once (the rest is spectating, waiting for their turn) | 2 | 
-| g_arena_powerups | enables powerups (superhealth, strength and shield), which are removed by default | 0 | 
-| g_arena_roundbased | if disabled, the next player will spawn as soon as someone dies | 1 | 
-| g_arena_warmup | time, newly spawned players have to prepare themselves in round based matches | 5 | 
-| g_assault | Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win | 0 | 
-| g_balance_armor_blockpercent | custom cvar | 0.6 | 
-| g_balance_armor_limit | custom cvar | 999 | 
-| g_balance_armor_regen | custom cvar | 0 | 
-| g_balance_armor_regenlinear | custom cvar | 0 | 
-| g_balance_armor_regenstable | custom cvar | 100 | 
-| g_balance_armor_rot | custom cvar | 0.1 | 
-| g_balance_armor_rotlinear | custom cvar | 0 | 
-| g_balance_armor_rotstable | custom cvar | 100 | 
-| g_balance_armor_start | custom cvar | 0 | 
-| g_balance_campingrifle_auto_reload_after_changing_weapons | custom cvar | 0 | 
-| g_balance_campingrifle_magazinecapacity | custom cvar | 8 | 
-| g_balance_campingrifle_primary_ammo | custom cvar | 10 | 
-| g_balance_campingrifle_primary_animtime | custom cvar | 0.3 | 
-| g_balance_campingrifle_primary_bulletconstant | custom cvar | 130 | 
-| g_balance_campingrifle_primary_damage | custom cvar | 60 | 
-| g_balance_campingrifle_primary_force | custom cvar | 2 | 
-| g_balance_campingrifle_primary_headshotaddeddamage | custom cvar | 100 | 
-| g_balance_campingrifle_primary_lifetime | custom cvar | 5 | 
-| g_balance_campingrifle_primary_refire | custom cvar | 0.7 | 
-| g_balance_campingrifle_primary_speed | custom cvar | 35000 | 
-| g_balance_campingrifle_primary_spread | custom cvar | 0 | 
-| g_balance_campingrifle_reloadtime | custom cvar | 2 | 
-| g_balance_campingrifle_secondary_ammo | custom cvar | 10 | 
-| g_balance_campingrifle_secondary_animtime | custom cvar | 0.1 | 
-| g_balance_campingrifle_secondary_bulletconstant | custom cvar | 130 | 
-| g_balance_campingrifle_secondary_damage | custom cvar | 35 | 
-| g_balance_campingrifle_secondary_force | custom cvar | 1 | 
-| g_balance_campingrifle_secondary_headshotaddeddamage | custom cvar | 15 | 
-| g_balance_campingrifle_secondary_lifetime | custom cvar | 5 | 
-| g_balance_campingrifle_secondary_refire | custom cvar | 0.12 | 
-| g_balance_campingrifle_secondary_speed | custom cvar | 20000 | 
-| g_balance_campingrifle_secondary_spread | custom cvar | 8 | 
-| g_balance_cloaked_alpha | custom cvar | 0.25 | 
-| g_balance_crylink_primary_ammo | custom cvar | 2 | 
-| g_balance_crylink_primary_animtime | custom cvar | 0.3 | 
-| g_balance_crylink_primary_bouncedamagefactor | custom cvar | 0.5 | 
-| g_balance_crylink_primary_bounces | custom cvar | 1 | 
-| g_balance_crylink_primary_damage | custom cvar | 18 | 
-| g_balance_crylink_primary_edgedamage | custom cvar | 0 | 
-| g_balance_crylink_primary_force | custom cvar | -55 | 
-| g_balance_crylink_primary_middle_fadetime | custom cvar | 5 | 
-| g_balance_crylink_primary_middle_lifetime | custom cvar | 5 | 
-| g_balance_crylink_primary_other_fadetime | custom cvar | 0.25 | 
-| g_balance_crylink_primary_other_lifetime | custom cvar | 0.1 | 
-| g_balance_crylink_primary_radius | custom cvar | 80 | 
-| g_balance_crylink_primary_refire | custom cvar | 0.4 | 
-| g_balance_crylink_primary_shots | custom cvar | 4 | 
-| g_balance_crylink_primary_speed | custom cvar | 7000 | 
-| g_balance_crylink_primary_spread | custom cvar | 0.03 | 
-| g_balance_crylink_primary_star_fadetime | custom cvar | 0.25 | 
-| g_balance_crylink_primary_star_lifetime | custom cvar | 0.1 | 
-| g_balance_crylink_secondary_ammo | custom cvar | 2 | 
-| g_balance_crylink_secondary_animtime | custom cvar | 0.3 | 
-| g_balance_crylink_secondary_bouncedamagefactor | custom cvar | 0.5 | 
-| g_balance_crylink_secondary_bounces | custom cvar | 0 | 
-| g_balance_crylink_secondary_damage | custom cvar | 18 | 
-| g_balance_crylink_secondary_edgedamage | custom cvar | 0 | 
-| g_balance_crylink_secondary_force | custom cvar | -55 | 
-| g_balance_crylink_secondary_line_fadetime | custom cvar | 2 | 
-| g_balance_crylink_secondary_line_lifetime | custom cvar | 2 | 
-| g_balance_crylink_secondary_middle_fadetime | custom cvar | 5 | 
-| g_balance_crylink_secondary_middle_lifetime | custom cvar | 5 | 
-| g_balance_crylink_secondary_radius | custom cvar | 3 | 
-| g_balance_crylink_secondary_refire | custom cvar | 0.5 | 
-| g_balance_crylink_secondary_shots | custom cvar | 7 | 
-| g_balance_crylink_secondary_speed | custom cvar | 7000 | 
-| g_balance_crylink_secondary_spread | custom cvar | 0.08 | 
-| g_balance_ctf_damageforcescale | custom cvar | 1 | 
-| g_balance_ctf_delay_collect | custom cvar | 1.0 | 
-| g_balance_curse_empathy_minhealth | custom cvar | 20 | 
-| g_balance_curse_empathy_takedamage | custom cvar | -0.4 | 
-| g_balance_curse_slow_atkrate | custom cvar | 1.5 | 
-| g_balance_curse_slow_jumpheight | custom cvar | 1.0 | 
-| g_balance_curse_slow_moverate | custom cvar | 0.8 | 
-| g_balance_curse_venom_hpmod | custom cvar | 0.6 | 
-| g_balance_curse_venom_limitmod | custom cvar | 1 | 
-| g_balance_curse_venom_rotrate | custom cvar | 3.0 | 
-| g_balance_curse_vulner_takedamage | custom cvar | 2.0 | 
-| g_balance_curse_weak_damage | custom cvar | 0.5 | 
-| g_balance_curse_weak_force | custom cvar | 0.6 | 
-| g_balance_electro_combo_damage | custom cvar | 80 | 
-| g_balance_electro_combo_edgedamage | custom cvar | 0 | 
-| g_balance_electro_combo_force | custom cvar | 200 | 
-| g_balance_electro_combo_radius | custom cvar | 250 | 
-| g_balance_electro_combo_speed | custom cvar | 2000 | 
-| g_balance_electro_primary_ammo | custom cvar | 2 | 
-| g_balance_electro_primary_animtime | custom cvar | 0.3 | 
-| g_balance_electro_primary_damage | custom cvar | 65 | 
-| g_balance_electro_primary_edgedamage | custom cvar | 0 | 
-| g_balance_electro_primary_force | custom cvar | 200 | 
-| g_balance_electro_primary_lifetime | custom cvar | 30 | 
-| g_balance_electro_primary_radius | custom cvar | 150 | 
-| g_balance_electro_primary_refire | custom cvar | 0.6 | 
-| g_balance_electro_primary_speed | custom cvar | 2000 | 
-| g_balance_electro_secondary_ammo | custom cvar | 2 | 
-| g_balance_electro_secondary_animtime | custom cvar | 0.3 | 
-| g_balance_electro_secondary_damage | custom cvar | 50 | 
-| g_balance_electro_secondary_damageforcescale | custom cvar | 4 | 
-| g_balance_electro_secondary_edgedamage | custom cvar | 0 | 
-| g_balance_electro_secondary_force | custom cvar | 200 | 
-| g_balance_electro_secondary_health | custom cvar | 5 | 
-| g_balance_electro_secondary_lifetime | custom cvar | 5 | 
-| g_balance_electro_secondary_radius | custom cvar | 150 | 
-| g_balance_electro_secondary_refire | custom cvar | 0.3 | 
-| g_balance_electro_secondary_speed | custom cvar | 900 | 
-| g_balance_electro_secondary_speed_up | custom cvar | 200 | 
-| g_balance_electro_secondary_spread | custom cvar | 0.05 | 
-| g_balance_falldamage_deadminspeed | custom cvar | 150 | 
-| g_balance_falldamage_factor | custom cvar | 0.15 | 
-| g_balance_falldamage_maxdamage | custom cvar | 25 | 
-| g_balance_falldamage_minspeed | custom cvar | 1400 | 
-| g_balance_fuel_limit | custom cvar | 999 | 
-| g_balance_fuel_regen | fuel regeneration (only applies if the player owns IT_FUEL_REGEN) | 0.1 | 
-| g_balance_fuel_regenlinear | custom cvar | 0 | 
-| g_balance_fuel_regenstable | custom cvar | 50 | 
-| g_balance_fuel_rot | custom cvar | 0.05 | 
-| g_balance_fuel_rotlinear | custom cvar | 0 | 
-| g_balance_fuel_rotstable | custom cvar | 100 | 
-| g_balance_grapplehook_airfriction | custom cvar | 0.2 | 
-| g_balance_grapplehook_force_rubber | custom cvar | 2000 | 
-| g_balance_grapplehook_force_rubber_overstretch | custom cvar | 1000 | 
-| g_balance_grapplehook_health | custom cvar | 130 | 
-| g_balance_grapplehook_length_min | custom cvar | 50 | 
-| g_balance_grapplehook_speed_fly | custom cvar | 1800 | 
-| g_balance_grapplehook_speed_pull | custom cvar | 2000 | 
-| g_balance_grapplehook_stretch | custom cvar | 50 | 
-| g_balance_grenadelauncher_primary_ammo | custom cvar | 2 | 
-| g_balance_grenadelauncher_primary_animtime | custom cvar | 0.3 | 
-| g_balance_grenadelauncher_primary_damage | custom cvar | 70 | 
-| g_balance_grenadelauncher_primary_edgedamage | custom cvar | 38 | 
-| g_balance_grenadelauncher_primary_force | custom cvar | 400 | 
-| g_balance_grenadelauncher_primary_lifetime | custom cvar | 30 | 
-| g_balance_grenadelauncher_primary_radius | custom cvar | 140 | 
-| g_balance_grenadelauncher_primary_refire | custom cvar | 0.8 | 
-| g_balance_grenadelauncher_primary_speed | custom cvar | 2000 | 
-| g_balance_grenadelauncher_primary_speed_up | custom cvar | 200 | 
-| g_balance_grenadelauncher_secondary_ammo | custom cvar | 2 | 
-| g_balance_grenadelauncher_secondary_animtime | custom cvar | 0.3 | 
-| g_balance_grenadelauncher_secondary_damage | custom cvar | 70 | 
-| g_balance_grenadelauncher_secondary_damageforcescale | custom cvar | 4 | 
-| g_balance_grenadelauncher_secondary_edgedamage | custom cvar | 38 | 
-| g_balance_grenadelauncher_secondary_force | custom cvar | 400 | 
-| g_balance_grenadelauncher_secondary_health | custom cvar | 10 | 
-| g_balance_grenadelauncher_secondary_lifetime | custom cvar | 2.5 | 
-| g_balance_grenadelauncher_secondary_radius | custom cvar | 140 | 
-| g_balance_grenadelauncher_secondary_refire | custom cvar | 0.7 | 
-| g_balance_grenadelauncher_secondary_speed | custom cvar | 1400 | 
-| g_balance_grenadelauncher_secondary_speed_up | custom cvar | 200 | 
-| g_balance_hagar_primary_ammo | custom cvar | 1 | 
-| g_balance_hagar_primary_damage | custom cvar | 37 | 
-| g_balance_hagar_primary_edgedamage | custom cvar | 15 | 
-| g_balance_hagar_primary_force | custom cvar | 100 | 
-| g_balance_hagar_primary_lifetime | custom cvar | 30 | 
-| g_balance_hagar_primary_radius | custom cvar | 65 | 
-| g_balance_hagar_primary_refire | custom cvar | 0.15 | 
-| g_balance_hagar_primary_speed | custom cvar | 3000 | 
-| g_balance_hagar_primary_spread | custom cvar | 10 | 
-| g_balance_hagar_secondary_ammo | custom cvar | 1 | 
-| g_balance_hagar_secondary_damage | custom cvar | 37 | 
-| g_balance_hagar_secondary_edgedamage | custom cvar | 15 | 
-| g_balance_hagar_secondary_force | custom cvar | 100 | 
-| g_balance_hagar_secondary_lifetime | custom cvar | 30 | 
-| g_balance_hagar_secondary_radius | custom cvar | 65 | 
-| g_balance_hagar_secondary_refire | custom cvar | 0.15 | 
-| g_balance_hagar_secondary_speed | custom cvar | 1400 | 
-| g_balance_hagar_secondary_spread | custom cvar | 15 | 
-| g_balance_health_limit | custom cvar | 999 | 
-| g_balance_health_regen | custom cvar | 0.1 | 
-| g_balance_health_regenlinear | custom cvar | 0 | 
-| g_balance_health_regenstable | custom cvar | 100 | 
-| g_balance_health_rot | custom cvar | 0.1 | 
-| g_balance_health_rotlinear | custom cvar | 0 | 
-| g_balance_health_rotstable | custom cvar | 100 | 
-| g_balance_health_start | custom cvar | 150 | 
-| g_balance_hlac_primary_ammo | custom cvar | 1 | 
-| g_balance_hlac_primary_animtime | custom cvar | 0.4 | 
-| g_balance_hlac_primary_damage | custom cvar | 23 | 
-| g_balance_hlac_primary_edgedamage | custom cvar | 10 | 
-| g_balance_hlac_primary_force | custom cvar | 100 | 
-| g_balance_hlac_primary_lifetime | custom cvar | 5 | 
-| g_balance_hlac_primary_radius | custom cvar | 70 | 
-| g_balance_hlac_primary_refire | custom cvar | 0.1 | 
-| g_balance_hlac_primary_speed | custom cvar | 9000 | 
-| g_balance_hlac_primary_spread_add | custom cvar | 0.0045 | 
-| g_balance_hlac_primary_spread_crouchmod | custom cvar | 0.25 | 
-| g_balance_hlac_primary_spread_max | custom cvar | 0.25 | 
-| g_balance_hlac_primary_spread_min | custom cvar | 0.01 | 
-| g_balance_hlac_secondary_ammo | custom cvar | 10 | 
-| g_balance_hlac_secondary_animtime | custom cvar | 0.3 | 
-| g_balance_hlac_secondary_damage | custom cvar | 23 | 
-| g_balance_hlac_secondary_edgedamage | custom cvar | 10 | 
-| g_balance_hlac_secondary_force | custom cvar | 100 | 
-| g_balance_hlac_secondary_lifetime | custom cvar | 5 | 
-| g_balance_hlac_secondary_radius | custom cvar | 70 | 
-| g_balance_hlac_secondary_refire | custom cvar | 1 | 
-| g_balance_hlac_secondary_shots | custom cvar | 6 | 
-| g_balance_hlac_secondary_speed | custom cvar | 9000 | 
-| g_balance_hlac_secondary_spread | custom cvar | 0.15 | 
-| g_balance_hlac_secondary_spread_crouchmod | custom cvar | 0.5 | 
-| g_balance_hook_primary_animtime | custom cvar | 0.3 | 
-| g_balance_hook_primary_fuel | custom cvar | 10 | 
-| g_balance_hook_primary_hooked_fuel | custom cvar | 8 | 
-| g_balance_hook_primary_hooked_time_free | custom cvar | 2 | 
-| g_balance_hook_primary_hooked_time_max | custom cvar | 0 | 
-| g_balance_hook_primary_refire | custom cvar | 0 | 
-| g_balance_hook_secondary_ammo | custom cvar | 25 | 
-| g_balance_hook_secondary_animtime | custom cvar | 0.3 | 
-| g_balance_hook_secondary_damage | custom cvar | 25 | 
-| g_balance_hook_secondary_duration | custom cvar | 1.5 | 
-| g_balance_hook_secondary_edgedamage | custom cvar | 5 | 
-| g_balance_hook_secondary_force | custom cvar | -2000 | 
-| g_balance_hook_secondary_gravity | custom cvar | 5 | 
-| g_balance_hook_secondary_lifetime | custom cvar | 30 | 
-| g_balance_hook_secondary_power | custom cvar | 3 | 
-| g_balance_hook_secondary_radius | custom cvar | 500 | 
-| g_balance_hook_secondary_refire | custom cvar | 3 | 
-| g_balance_hook_secondary_speed | custom cvar | 0 | 
-| g_balance_keyhunt_damageforcescale | custom cvar | 1 | 
-| g_balance_keyhunt_delay_collect | custom cvar | 1.5 | 
-| g_balance_keyhunt_delay_drop | custom cvar | 0.4 | 
-| g_balance_keyhunt_delay_fadeout | custom cvar | 2 | 
-| g_balance_keyhunt_delay_return | custom cvar | 60 | 
-| g_balance_keyhunt_delay_round | custom cvar | 5 | 
-| g_balance_keyhunt_delay_tracking | custom cvar | 10 | 
-| g_balance_keyhunt_dropvelocity | custom cvar | 300 | 
-| g_balance_keyhunt_maxdist | custom cvar | 150 | 
-| g_balance_keyhunt_protecttime | custom cvar | 0.8 | 
-| g_balance_keyhunt_score_capture | custom cvar | 100 | 
-| g_balance_keyhunt_score_carrierfrag | custom cvar | 2 | 
-| g_balance_keyhunt_score_collect | custom cvar | 3 | 
-| g_balance_keyhunt_score_destroyed | custom cvar | 50 | 
-| g_balance_keyhunt_score_destroyed_ownfactor | custom cvar | 1 | 
-| g_balance_keyhunt_score_push | custom cvar | 60 | 
-| g_balance_keyhunt_throwvelocity | custom cvar | 400 | 
-| g_balance_kill_delay | custom cvar | 5 | 
-| g_balance_laser_primary_animtime | custom cvar | 0.3 | 
-| g_balance_laser_primary_damage | custom cvar | 35 | 
-| g_balance_laser_primary_edgedamage | custom cvar | 10 | 
-| g_balance_laser_primary_force | custom cvar | 400 | 
-| g_balance_laser_primary_lifetime | custom cvar | 30 | 
-| g_balance_laser_primary_radius | custom cvar | 70 | 
-| g_balance_laser_primary_refire | custom cvar | 0.7 | 
-| g_balance_laser_primary_speed | custom cvar | 9000 | 
-| g_balance_laser_secondary | custom cvar | 0 | 
-| g_balance_laser_secondary_animtime | custom cvar | 0.3 | 
-| g_balance_laser_secondary_damage | custom cvar | 35 | 
-| g_balance_laser_secondary_edgedamage | custom cvar | 10 | 
-| g_balance_laser_secondary_force | custom cvar | 400 | 
-| g_balance_laser_secondary_lifetime | custom cvar | 30 | 
-| g_balance_laser_secondary_radius | custom cvar | 70 | 
-| g_balance_laser_secondary_refire | custom cvar | 0.7 | 
-| g_balance_laser_secondary_speed | custom cvar | 9000 | 
-| g_balance_minstanex_ammo | custom cvar | 10 | 
-| g_balance_minstanex_animtime | custom cvar | 0.3 | 
-| g_balance_minstanex_refire | custom cvar | 1 | 
-| g_balance_nex_ammo | custom cvar | 5 | 
-| g_balance_nex_animtime | custom cvar | 0.3 | 
-| g_balance_nex_damage | custom cvar | 110 | 
-| g_balance_nex_force | custom cvar | 600 | 
-| g_balance_nex_refire | custom cvar | 1.5 | 
-| g_balance_nexball_primary_animtime | launching animtime | 0.3 | 
-| g_balance_nexball_primary_refire | launching refire | 0.7 | 
-| g_balance_nexball_primary_speed | launching speed | 1000 | 
-| g_balance_nexball_secondary_animtime | stealing projectile animtime | 0.3 | 
-| g_balance_nexball_secondary_force | stealing projectile force | 500 | 
-| g_balance_nexball_secondary_lifetime | stealing projectile lifetime | 0.15 | 
-| g_balance_nexball_secondary_refire | stealing projectile refire | 0.6 | 
-| g_balance_nexball_secondary_speed | stealing projectile speed | 3000 | 
-| g_balance_nixnex_ammo_cells | custom cvar | 15 | 
-| g_balance_nixnex_ammo_fuel | custom cvar | 0 | 
-| g_balance_nixnex_ammo_nails | custom cvar | 45 | 
-| g_balance_nixnex_ammo_rockets | custom cvar | 15 | 
-| g_balance_nixnex_ammo_shells | custom cvar | 15 | 
-| g_balance_nixnex_ammoincr_cells | custom cvar | 2 | 
-| g_balance_nixnex_ammoincr_fuel | custom cvar | 2 | 
-| g_balance_nixnex_ammoincr_nails | custom cvar | 6 | 
-| g_balance_nixnex_ammoincr_rockets | custom cvar | 2 | 
-| g_balance_nixnex_ammoincr_shells | custom cvar | 2 | 
-| g_balance_nixnex_incrtime | custom cvar | 1.6 | 
-| g_balance_nixnex_roundtime | custom cvar | 25 | 
-| g_balance_pause_armor_rot | custom cvar | 5 | 
-| g_balance_pause_armor_rot_spawn | custom cvar | 10 | 
-| g_balance_pause_fuel_regen | custom cvar | 2 | 
-| g_balance_pause_fuel_rot | custom cvar | 5 | 
-| g_balance_pause_fuel_rot_spawn | custom cvar | 10 | 
-| g_balance_pause_health_regen | custom cvar | 5 | 
-| g_balance_pause_health_regen_spawn | custom cvar | 0 | 
-| g_balance_pause_health_rot | custom cvar | 5 | 
-| g_balance_pause_health_rot_spawn | custom cvar | 10 | 
-| g_balance_portal_health | custom cvar | 200 | 
-| g_balance_portal_lifetime | custom cvar | 15 | 
-| g_balance_porto_primary_ammo | custom cvar | 25 | 
-| g_balance_porto_primary_lifetime | custom cvar | 30 | 
-| g_balance_porto_primary_refire | custom cvar | 1.5 | 
-| g_balance_porto_primary_speed | custom cvar | 2000 | 
-| g_balance_powerup_invincible_takedamage | custom cvar | 0.2 | 
-| g_balance_powerup_invincible_time | custom cvar | 30 | 
-| g_balance_powerup_strength_damage | custom cvar | 3 | 
-| g_balance_powerup_strength_force | custom cvar | 4 | 
-| g_balance_powerup_strength_selfdamage | custom cvar | 1.5 | 
-| g_balance_powerup_strength_selfforce | custom cvar | 1.5 | 
-| g_balance_powerup_strength_time | custom cvar | 30 | 
-| g_balance_rocketlauncher_ammo | custom cvar | 3 | 
-| g_balance_rocketlauncher_animtime | custom cvar | 0.3 | 
-| g_balance_rocketlauncher_damage | custom cvar | 105 | 
-| g_balance_rocketlauncher_damageforcescale | custom cvar | 4 | 
-| g_balance_rocketlauncher_detonatedelay | custom cvar | 0.2 | 
-| g_balance_rocketlauncher_edgedamage | custom cvar | 40 | 
-| g_balance_rocketlauncher_force | custom cvar | 600 | 
-| g_balance_rocketlauncher_guidedelay | custom cvar | 0.15 | 
-| g_balance_rocketlauncher_guidegoal | custom cvar | 512 | 
-| g_balance_rocketlauncher_guiderate | custom cvar | 90 | 
-| g_balance_rocketlauncher_health | custom cvar | 40 | 
-| g_balance_rocketlauncher_laserguided_allow_steal | custom cvar | 1 | 
-| g_balance_rocketlauncher_laserguided_speed | custom cvar | 1000 | 
-| g_balance_rocketlauncher_laserguided_speedaccel | custom cvar | 0 | 
-| g_balance_rocketlauncher_laserguided_speedstart | custom cvar | 1000 | 
-| g_balance_rocketlauncher_laserguided_turnrate | custom cvar | 0.75 | 
-| g_balance_rocketlauncher_lifetime | custom cvar | 30 | 
-| g_balance_rocketlauncher_radius | custom cvar | 150 | 
-| g_balance_rocketlauncher_refire | custom cvar | 1 | 
-| g_balance_rocketlauncher_speed | custom cvar | 850 | 
-| g_balance_rocketlauncher_speedaccel | custom cvar | 0 | 
-| g_balance_rocketlauncher_speedstart | custom cvar | 850 | 
-| g_balance_rune_defense_combo_takedamage | custom cvar | 1.0 | 
-| g_balance_rune_defense_takedamage | custom cvar | 0.5 | 
-| g_balance_rune_regen_combo_hpmod | custom cvar | 0.9 | 
-| g_balance_rune_regen_combo_limitmod | custom cvar | 1 | 
-| g_balance_rune_regen_combo_regenrate | custom cvar | 0.5 | 
-| g_balance_rune_regen_combo_rotrate | custom cvar | 1.5 | 
-| g_balance_rune_regen_hpmod | custom cvar | 1.75 | 
-| g_balance_rune_regen_limitmod | custom cvar | 1 | 
-| g_balance_rune_regen_regenrate | custom cvar | 3.0 | 
-| g_balance_rune_speed_atkrate | custom cvar | 0.66 | 
-| g_balance_rune_speed_combo_atkrate | custom cvar | 1.2 | 
-| g_balance_rune_speed_combo_jumpheight | custom cvar | 1.0 | 
-| g_balance_rune_speed_combo_moverate | custom cvar | 0.9 | 
-| g_balance_rune_speed_jumpheight | custom cvar | 1.4 | 
-| g_balance_rune_speed_moverate | custom cvar | 1.25 | 
-| g_balance_rune_strength_combo_damage | custom cvar | 0.9 | 
-| g_balance_rune_strength_combo_force | custom cvar | 1.0 | 
-| g_balance_rune_strength_damage | custom cvar | 2.0 | 
-| g_balance_rune_strength_force | custom cvar | 1.5 | 
-| g_balance_rune_vampire_absorb | custom cvar | 0.4 | 
-| g_balance_rune_vampire_combo_absorb | custom cvar | -0.1 | 
-| g_balance_rune_vampire_combo_minhealth | custom cvar | 40 | 
-| g_balance_rune_vampire_maxhealth | custom cvar | 500 | 
-| g_balance_selfdamagepercent | custom cvar | 0.6 | 
-| g_balance_shotgun_primary_ammo | custom cvar | 1 | 
-| g_balance_shotgun_primary_animtime | custom cvar | 0.2 | 
-| g_balance_shotgun_primary_bulletconstant | custom cvar | 75 | 
-| g_balance_shotgun_primary_bullets | custom cvar | 6 | 
-| g_balance_shotgun_primary_damage | custom cvar | 12 | 
-| g_balance_shotgun_primary_force | custom cvar | 60 | 
-| g_balance_shotgun_primary_refire | custom cvar | 0.5 | 
-| g_balance_shotgun_primary_speed | custom cvar | 12000 | 
-| g_balance_shotgun_primary_spread | custom cvar | 0.07 | 
-| g_balance_shotgun_secondary_ammo | custom cvar | 1 | 
-| g_balance_shotgun_secondary_animtime | custom cvar | 0.2 | 
-| g_balance_shotgun_secondary_bulletconstant | custom cvar | 75 | 
-| g_balance_shotgun_secondary_bullets | custom cvar | 6 | 
-| g_balance_shotgun_secondary_damage | custom cvar | 12 | 
-| g_balance_shotgun_secondary_force | custom cvar | 60 | 
-| g_balance_shotgun_secondary_refire | custom cvar | 1.35 | 
-| g_balance_shotgun_secondary_speed | custom cvar | 12000 | 
-| g_balance_shotgun_secondary_spread | custom cvar | 0.1 | 
-| g_balance_teams | automatically balance out players entering instead of asking them for their preferred team | 0 | 
-| g_balance_teams_force | automatically balance out teams when players move or disconnect | 0 | 
-| g_balance_teams_prevent_imbalance | prevent players from changing to larger teams | 0 | 
-| g_balance_tuba_animtime | custom cvar | 0.25 | 
-| g_balance_tuba_attenuation | custom cvar | 0.5 | 
-| g_balance_tuba_damage | custom cvar | 25 | 
-| g_balance_tuba_edgedamage | custom cvar | 0 | 
-| g_balance_tuba_force | custom cvar | 200 | 
-| g_balance_tuba_radius | custom cvar | 200 | 
-| g_balance_tuba_refire | custom cvar | 0.25 | 
-| g_balance_tuba_volume | custom cvar | 1 | 
-| g_balance_uzi_bulletconstant | custom cvar | 115 | 
-| g_balance_uzi_first_ammo | custom cvar | 1 | 
-| g_balance_uzi_first_damage | custom cvar | 35 | 
-| g_balance_uzi_first_force | custom cvar | 50 | 
-| g_balance_uzi_first_refire | custom cvar | 0.2 | 
-| g_balance_uzi_first_spread | custom cvar | 15 | 
-| g_balance_uzi_speed | custom cvar | 18000 | 
-| g_balance_uzi_sustained_ammo | custom cvar | 1 | 
-| g_balance_uzi_sustained_damage | custom cvar | 20 | 
-| g_balance_uzi_sustained_force | custom cvar | 27 | 
-| g_balance_uzi_sustained_refire | custom cvar | 0.1 | 
-| g_balance_uzi_sustained_spread | custom cvar | 0.05 | 
-| g_balance_weaponswitchdelay | custom cvar | 0.15 | 
-| g_ballistics_materialconstant | custom cvar | 1414213562 | 
-| g_ban_default_bantime | 90 minutes | 5400 | 
-| g_ban_default_masksize | whole 255.255.255.0 networks (set to 4 for single IPs) | 3 | 
-| g_ban_sync_interval | sync every 5 minutes | 5 | 
-| g_ban_sync_timeout | time out in seconds for the ban sync requests | 45 | 
-| g_ban_sync_trusted_servers | request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail) |  | 
-| g_ban_sync_trusted_servers_verify | when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used | 0 | 
-| g_ban_sync_uri | sync using this ban list provider (empty string to disable) |  | 
-| g_banned_list | format: IP remainingtime IP remainingtime ... |  | 
-| g_bloodloss | amount of health below which blood loss occurs | 0 | 
-| g_bugrigs | custom cvar | 0 | 
-| g_bugrigs_accel | acceleration | 800 | 
-| g_bugrigs_air_steering | NFS bug emulation | 1 | 
-| g_bugrigs_angle_smoothing | smooth the car angle a bit, looks nice | 5 | 
-| g_bugrigs_friction_air | (very small) v <- v - v^2 * g_bugrigs_friction_air | 0.00001 | 
-| g_bugrigs_friction_brake | units/sec friction for braking | 950 | 
-| g_bugrigs_friction_floor | units/sec friction on floor | 50 | 
-| g_bugrigs_planar_movement | BROTRR bug emulation | 1 | 
-| g_bugrigs_planar_movement_car_jumping | my own bug | 1 | 
-| g_bugrigs_reverse_speeding | BROTRR bug emulation | 1 | 
-| g_bugrigs_reverse_spinning | BROTRR bug emulation | 1 | 
-| g_bugrigs_reverse_stopping | BROTRR bug emulation | 1 | 
-| g_bugrigs_speed_pow | reference power for accel and steer responsiveness | 2 | 
-| g_bugrigs_speed_ref | reference speed for accel and steer responsiveness | 400 | 
-| g_bugrigs_steer | steering amount | 1 | 
-| g_campaign | custom cvar | 0 | 
-| g_campaign_index | custom cvar | 0 | 
-| g_campaign_name | custom cvar | Nexuiz25 | 
-| g_campaign_skill | custom cvar | 0 | 
-| g_campaignNexuiz25_index | custom cvar | 1 | 
-| g_casings | specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client | 2 | 
-| g_cdtracks_dontusebydefault | list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist | digital-pursuit thunder brokenlight | 
-| g_cdtracks_remaplist | list used by mapinfo system to automatically assign cdtracks - must match the cd remap command | digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights | 
-| g_changeteam_banned | not allowed to change team | 0 | 
-| g_changeteam_fragtransfer | % of frags you get to keep when you change teams (rounded down) | 0 | 
-| g_chat_flood_burst | normal chat: allow bursts of so many chat lines | 2 | 
-| g_chat_flood_burst_team | team chat: allow bursts of so many chat lines | 2 | 
-| g_chat_flood_burst_tell | team chat: allow bursts of so many chat lines | 2 | 
-| g_chat_flood_lmax | normal chat: maximum number of lines per chat message at once | 2 | 
-| g_chat_flood_lmax_team | team chat: maximum number of lines per chat message at once | 2 | 
-| g_chat_flood_lmax_tell | team chat: maximum number of lines per chat message at once | 2 | 
-| g_chat_flood_notify_flooder | when 0, the flooder still can see his own message | 1 | 
-| g_chat_flood_spl | normal chat: seconds between lines to not count as flooding | 3 | 
-| g_chat_flood_spl_team | team chat:seconds between lines to not count as flooding | 1 | 
-| g_chat_flood_spl_tell | team chat:seconds between lines to not count as flooding | 1 | 
-| g_chat_nospectators | if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage | 0 | 
-| g_chat_teamcolors | colorize nicknames in team color for chat | 0 | 
-| g_cloaked | display all players mostly invisible | 0 | 
-| g_configversion | Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg | 0 | 
-| g_ctf | Capture The Flag: take the enemy flag and bring it to yours at your base to score | 0 | 
-| g_ctf_allow_drop | dropping allows circumventing carrierkill score, so enable this with care! | 1 | 
-| g_ctf_captimerecord_allow_assisted | if enabled, assisted CTF records (with other players on the server) are recorded too | 0 | 
-| g_ctf_capture_limit | CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_ctf_dynamiclights | custom cvar | 0 | 
-| g_ctf_flag_blue_model | custom cvar | models/ctf/flags.md3 | 
-| g_ctf_flag_blue_skin | custom cvar | 1 | 
-| g_ctf_flag_capture_effects | custom cvar | 1 | 
-| g_ctf_flag_glowtrails | custom cvar | 0 | 
-| g_ctf_flag_pickup_effects | custom cvar | 1 | 
-| g_ctf_flag_red_model | custom cvar | models/ctf/flags.md3 | 
-| g_ctf_flag_red_skin | custom cvar | 0 | 
-| g_ctf_flag_returntime | custom cvar | 30 | 
-| g_ctf_flagcarrier_selfdamage | custom cvar | 1 | 
-| g_ctf_flagcarrier_selfforce | custom cvar | 1 | 
-| g_ctf_flagpenalty_drop | custom cvar | 2 | 
-| g_ctf_flagpenalty_returned | custom cvar | 1 | 
-| g_ctf_flagpenalty_suicidedrop | custom cvar | 2 | 
-| g_ctf_flagscore_capture | custom cvar | 28 | 
-| g_ctf_flagscore_kill | custom cvar | 2 | 
-| g_ctf_flagscore_pickup_base | custom cvar | -3 | 
-| g_ctf_flagscore_pickup_dropped_early | custom cvar | 2 | 
-| g_ctf_flagscore_pickup_dropped_late | custom cvar | 2 | 
-| g_ctf_flagscore_return | custom cvar | 5 | 
-| g_ctf_flagscore_return_by_killer | custom cvar | 6 | 
-| g_ctf_flagscore_return_rogue | custom cvar | 10 | 
-| g_ctf_flagscore_return_rogue_by_killer | custom cvar | 10 | 
-| g_ctf_fullbrightflags | custom cvar | 0 | 
-| g_ctf_ignore_frags | 1: regular frags give no points | 0 | 
-| g_ctf_personalpenalty_drop | custom cvar | 2 | 
-| g_ctf_personalpenalty_returned | custom cvar | 1 | 
-| g_ctf_personalpenalty_suicidedrop | custom cvar | 2 | 
-| g_ctf_personalscore_capture | custom cvar | 28 | 
-| g_ctf_personalscore_kill | custom cvar | 2 | 
-| g_ctf_personalscore_pickup_base | custom cvar | -3 | 
-| g_ctf_personalscore_pickup_dropped_early | custom cvar | 2 | 
-| g_ctf_personalscore_pickup_dropped_late | custom cvar | 2 | 
-| g_ctf_personalscore_return | custom cvar | 5 | 
-| g_ctf_personalscore_return_by_killer | custom cvar | 6 | 
-| g_ctf_personalscore_return_rogue | custom cvar | 10 | 
-| g_ctf_personalscore_return_rogue_by_killer | custom cvar | 10 | 
-| g_ctf_respawn_delay | custom cvar | 0 | 
-| g_ctf_respawn_waves | custom cvar | 0 | 
-| g_ctf_reverse | when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's | 0 | 
-| g_ctf_shield_force | push force of the shield | 100 | 
-| g_ctf_shield_max_ratio | shield at most 0% of a team from the enemy flag (try: 0.4 for 40%) | 0 | 
-| g_ctf_shield_min_negscore | shield the player from the flag if he's got -20 points or less | 20 | 
-| g_ctf_win_mode | 0: captures only, 1: captures, then points, 2: points only | 0 | 
-| g_cts | CTS: complete the stage | 0 | 
-| g_dm | Deathmatch: killing any other player is one frag, player with most frags wins | 1 | 
-| g_dm_respawn_delay | custom cvar | 0 | 
-| g_dm_respawn_waves | custom cvar | 0 | 
-| g_dom_respawn_delay | custom cvar | 0 | 
-| g_dom_respawn_waves | custom cvar | 0 | 
-| g_domination | Domination: capture and hold control points to gain points | 0 | 
-| g_domination_default_teams | default number of teams for maps that aren't domination-specific | 2 | 
-| g_domination_disable_frags | players can't get frags normally, only get points from kills | 0 | 
-| g_domination_point | -1 | lead_leadlimit | 
-| g_domination_point_amt | override: how many points to get per ping | 0 | 
-| g_domination_point_capturetime | how long it takes to capture a point (given no interference) | 0.1 | 
-| g_domination_point_fullbright | domination point fullbright | 0 | 
-| g_domination_point_glow | domination point glow (warning, slow) | 0 | 
-| g_domination_point_limit | Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_domination_point_rate | override: how often to give those points | 0 | 
-| g_footsteps | serverside footstep sounds | 0 | 
-| g_forced_respawn | if set to 1 and a player died, that player gets automatically respawned once seconds are over | 0 | 
-| g_friendlyfire | for teamplay 4: fiendly fire factor | 0.1 | 
-| g_full_getstatus_responses | this currently breaks qstat | 0 | 
-| g_fullbrightitems | brightens up items | 0 | 
-| g_fullbrightplayers | brightens up player models (note that the color, skin or model of the players does not change!) | 0 | 
-| g_grappling_hook | let players spawn with the grappling hook which allows them to pull themselves up | 0 | 
-| g_grappling_hook_tarzan | custom cvar | 2 | 
-| g_hitplots | when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used | 0 | 
-| g_jetpack | Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one) | 0 | 
-| g_jetpack_acceleration_side | acceleration of the jetpack in xy direction | 1200 | 
-| g_jetpack_acceleration_up | acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1) | 600 | 
-| g_jetpack_antigravity | factor of gravity compensation of the jetpack | 0.8 | 
-| g_jetpack_attenuation | jetpack sound attenuation | 2 | 
-| g_jetpack_fuel | fuel per second for jetpack | 8 | 
-| g_jetpack_maxspeed_side | max speed of the jetpack in xy direction | 1500 | 
-| g_jetpack_maxspeed_up | max speed of the jetpack in z direction | 600 | 
-| g_jump_grunt | Do you make a grunting noise every time you jump? Is it the same grunting noise every time? | 0 | 
-| g_keyhunt | Key Hunt: collect all keys from the enemies and bring them together to score | 0 | 
-| g_keyhunt_point_leadlimit | Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_keyhunt_point_limit | Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_keyhunt_teams | custom cvar | 0 | 
-| g_keyhunt_teams_override | custom cvar | 0 | 
-| g_laserguided_missile | if set to 1 the rockets of the rocket launcher can be steered using a laserpointer | 0 | 
-| g_lms | Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins | 0 | 
-| g_lms_campcheck_damage | custom cvar | 100 | 
-| g_lms_campcheck_distance | custom cvar | 1800 | 
-| g_lms_campcheck_interval | custom cvar | 10 | 
-| g_lms_campcheck_message | custom cvar | ^1Don't camp! | 
-| g_lms_join_anytime | if true, new players can join, but get same amount of lives as the worst player | 1 | 
-| g_lms_last_join | if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives | 3 | 
-| g_lms_lives_override | custom cvar | -1 | 
-| g_lms_regenerate | custom cvar | 0 | 
-| g_lms_respawn_delay | custom cvar | 0 | 
-| g_lms_respawn_waves | custom cvar | 0 | 
-| g_lms_start_ammo_cells | custom cvar | 50 | 
-| g_lms_start_ammo_fuel | custom cvar | 0 | 
-| g_lms_start_ammo_nails | custom cvar | 150 | 
-| g_lms_start_ammo_rockets | custom cvar | 50 | 
-| g_lms_start_ammo_shells | custom cvar | 50 | 
-| g_lms_start_armor | custom cvar | 100 | 
-| g_lms_start_health | custom cvar | 250 | 
-| g_mapinfo_settemp_acl | ACL for mapinfo setting cvars | +* | 
-| g_maplist | custom cvar | accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare | 
-| g_maplist_allow_frustrating | allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed) | 0 | 
-| g_maplist_allow_hidden | allow hidden maps to be, e.g., voted for and in the maplist | 0 | 
-| g_maplist_check_waypoints | when 1, maps are skipped if there currently are bots, but the map has no waypoints | 0 | 
-| g_maplist_index | this is used internally for saving position in maplist cycle | 0 | 
-| g_maplist_mostrecent | contains the name of the maps that were most recently played |  | 
-| g_maplist_mostrecent_count | number of most recent maps that are blocked from being played again | 3 | 
-| g_maplist_selectrandom | if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle | 0 | 
-| g_maplist_shuffle | new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list | 1 | 
-| g_maplist_votable | number of maps that are shown in the map voting at the end of a match | 6 | 
-| g_maplist_votable_abstain | when 1, you can abstain from your vote | 0 | 
-| g_maplist_votable_keeptwotime | custom cvar | 15 | 
-| g_maplist_votable_nodetail | nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much | 1 | 
-| g_maplist_votable_screenshot_dir | where to look for map screenshots | maps | 
-| g_maplist_votable_suggestions | custom cvar | 2 | 
-| g_maplist_votable_suggestions_override_mostrecent | custom cvar | 0 | 
-| g_maplist_votable_timeout | timeout for the map voting; must be below 50 seconds! | 30 | 
-| g_maxplayers | maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game | 0 | 
-| g_maxplayers_spectator_blocktime | if the players voted for the "nospectators" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked | 5 | 
-| g_maxpushtime | timeout for kill credit when your damage knocks someone into a death trap | 8.0 | 
-| g_midair | if set to 1 you can only apply damage to your opponent while he is airborne | 0 | 
-| g_midair_shieldtime | number of seconds you are still invincible since you lost contact to the ground | 0.3 | 
-| g_minstagib | enable minstagib | 0 | 
-| g_minstagib_ammo_drop | how much ammo you'll get for weapons or cells | 5 | 
-| g_minstagib_ammo_start | starting ammo | 10 | 
-| g_minstagib_extralives | how many extra lives you will get per powerup | 2 | 
-| g_minstagib_invis_alpha | custom cvar | 0.15 | 
-| g_minstagib_speed_jumpheight | jump height multiplier that applies while you carry the invincibility powerup | 1.8 | 
-| g_minstagib_speed_moverate | speed-multiplier that applies while you carry the invincibility powerup | 1.25 | 
-| g_mirrordamage | for teamplay 4: mirror damage factor | 0.3 | 
-| g_nexball | Nexball: Basketball and Soccer go Nexuiz | 0 | 
-| g_nexball_basketball_bouncefactor | velocity loss when the ball bounces | 0.6 | 
-| g_nexball_basketball_bouncestop | speed at which the ball stops when it hits the ground (multiplied by sv_gravity) | 75 | 
-| g_nexball_basketball_carrier_speed | speed multiplier for the ballcarrier | 0.9 | 
-| g_nexball_basketball_delay_hold | time before a player who caught the ball loses it (anti-ballcamp) | 20 | 
-| g_nexball_basketball_delay_hold_forteam | time before a ball reset when a team holds the ball for too long | 60 | 
-| g_nexball_basketball_effects_default | default: dim light. The original version used 1024 (fire) but it gives bad performance | 8 | 
-| g_nexball_basketball_meter | use the power meter for basketball | 1 | 
-| g_nexball_basketball_meter_maxpower | maximal multiplier to the launching speed when using the power meter | 1.2 | 
-| g_nexball_basketball_meter_minpower | minimal multiplier to the launching speed when using the power meter | 0.5 | 
-| g_nexball_basketball_teamsteal | 1 to allow players to steal from teammates, 0 to disallow | 1 | 
-| g_nexball_basketball_trail | 1 to leave a trail | 1 | 
-| g_nexball_delay_collect | time before the same player can catch the ball he launched | 0.5 | 
-| g_nexball_delay_goal | delay between a goal and a ball reset | 3 | 
-| g_nexball_delay_idle | maximal idle time before a reset | 10 | 
-| g_nexball_delay_start | time the ball stands on its spawn before being released | 3 | 
-| g_nexball_football_boost_forward | forward velocity boost when the ball is touched | 100 | 
-| g_nexball_football_boost_up | vertical velocity boost when the ball is touched | 200 | 
-| g_nexball_football_bouncefactor | velocity loss when the ball bounces | 0.6 | 
-| g_nexball_football_bouncestop | speed at which the ball stops when it hits the ground (multiplied by sv_gravity) | 75 | 
-| g_nexball_football_physics | 0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try | 2 | 
-| g_nexball_football_trail | 1 to leave a trail | 0 | 
-| g_nexball_goalleadlimit | Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_nexball_goallimit | Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_nexball_meter_period | time to make a full cycle on the power meter | 1 | 
-| g_nexball_radar_showallplayers | 1: show every player and the ball on the radar 0: only show teammates and the ball on the radar | 1 | 
-| g_nexball_sound_bounce | bouncing sound (0: off) | 1 | 
-| g_nexball_trail_color | 1-256 for different colors (Quake palette, 254 is white) | 254 | 
-| g_nexuizversion | Nexuiz version (formatted for humans) | 2.5svn | 
-| g_nick_flood_penalty | duration of the nick flood penalty | 0.5 | 
-| g_nick_flood_penalty_red | number of changes to allow before totally disorienting the player | 30 | 
-| g_nick_flood_penalty_yellow | number of changes to allow before warning and movement blocking | 3 | 
-| g_nick_flood_timeout | time after which nick flood protection resets (set to 0 to disable nick flood checking) | 120 | 
-| g_nixnex | No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on | 0 | 
-| g_nixnex_with_laser | always carry the laser as an additional weapon in NixNex | 0 | 
-| g_norecoil | if set to 1 shooting weapons won't make you crosshair to move upwards (recoil) | 0 | 
-| g_onslaught | Onslaught: take control points towards the enemy generator and then destroy it | 0 | 
-| g_onslaught_cp_buildhealth | custom cvar | 100 | 
-| g_onslaught_cp_buildtime | custom cvar | 10 | 
-| g_onslaught_cp_health | custom cvar | 1000 | 
-| g_onslaught_cp_regen | custom cvar | 20 | 
-| g_onslaught_gen_health | custom cvar | 5000 | 
-| g_pickup_armorbig | custom cvar | 50 | 
-| g_pickup_armorbig_max | custom cvar | 999 | 
-| g_pickup_armorlarge | custom cvar | 100 | 
-| g_pickup_armorlarge_max | custom cvar | 999 | 
-| g_pickup_armormedium | custom cvar | 25 | 
-| g_pickup_armormedium_max | custom cvar | 999 | 
-| g_pickup_armorsmall | custom cvar | 5 | 
-| g_pickup_armorsmall_max | custom cvar | 999 | 
-| g_pickup_cells | custom cvar | 25 | 
-| g_pickup_cells_max | custom cvar | 999 | 
-| g_pickup_fuel | custom cvar | 25 | 
-| g_pickup_fuel_jetpack | custom cvar | 50 | 
-| g_pickup_fuel_max | custom cvar | 999 | 
-| g_pickup_healthlarge | custom cvar | 50 | 
-| g_pickup_healthlarge_max | custom cvar | 999 | 
-| g_pickup_healthmedium | custom cvar | 25 | 
-| g_pickup_healthmedium_max | custom cvar | 999 | 
-| g_pickup_healthmega | custom cvar | 100 | 
-| g_pickup_healthmega_max | custom cvar | 999 | 
-| g_pickup_healthsmall | custom cvar | 5 | 
-| g_pickup_healthsmall_max | custom cvar | 999 | 
-| g_pickup_items | if set to 0 all items (health, armor, ammo, weapons...) are removed from the map | 1 | 
-| g_pickup_nails | custom cvar | 80 | 
-| g_pickup_nails_max | custom cvar | 999 | 
-| g_pickup_respawntime_ammo | custom cvar | 15 | 
-| g_pickup_respawntime_long | custom cvar | 30 | 
-| g_pickup_respawntime_medium | custom cvar | 20 | 
-| g_pickup_respawntime_powerup | custom cvar | 120 | 
-| g_pickup_respawntime_short | custom cvar | 15 | 
-| g_pickup_respawntime_weapon | custom cvar | 15 | 
-| g_pickup_respawntimejitter_ammo | custom cvar | 0 | 
-| g_pickup_respawntimejitter_long | custom cvar | 0 | 
-| g_pickup_respawntimejitter_medium | custom cvar | 0 | 
-| g_pickup_respawntimejitter_powerup | custom cvar | 10 | 
-| g_pickup_respawntimejitter_short | custom cvar | 0 | 
-| g_pickup_respawntimejitter_weapon | custom cvar | 0 | 
-| g_pickup_rockets | custom cvar | 15 | 
-| g_pickup_rockets_max | custom cvar | 999 | 
-| g_pickup_shells | custom cvar | 15 | 
-| g_pickup_shells_max | custom cvar | 999 | 
-| g_pinata | if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed | 0 | 
-| g_player_alpha | custom cvar | 1 | 
-| g_player_brightness | set to 2 for brighter players | 0 | 
-| g_powerup_shield | if set to 0 the shield (invincibility) powerup will not spawn on the map | 1 | 
-| g_powerup_strength | if set to 0 the strength powerup will not spawn on the map | 1 | 
-| g_powerup_superhealth | if set to 0 the mega health powerup will not spawn on the map | 1 | 
-| g_projectiles_newton_style | custom cvar | 2 | 
-| g_race | Race: be faster than your opponents | 0 | 
-| g_race_laps_limit | Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_race_qualifying_timelimit | custom cvar | 0 | 
-| g_race_qualifying_timelimit_override | custom cvar | -1 | 
-| g_race_teams | when 2, 3, or 4, the race is played as a team game (the team members can add up their laps) | 0 | 
-| g_respawn_delay | number of seconds you have to wait before you can respawn again | 2 | 
-| g_respawn_mapsettings | custom cvar | 1 | 
-| g_respawn_waves | custom cvar | 0 | 
-| g_rune_respawn_delay | custom cvar | 0 | 
-| g_rune_respawn_waves | custom cvar | 0 | 
-| g_runematch | Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse) | 0 | 
-| g_runematch_allow_same | allow matching rune-curse pairs | 0 | 
-| g_runematch_drop_runes_max | only drop up to 2 runes, the rest should respawn | 2 | 
-| g_runematch_fixedspawns | use fixed runematch spawns if available | 1 | 
-| g_runematch_frags_killed_runeholder | custom cvar | 5 | 
-| g_runematch_frags_killedby_runeholder | custom cvar | 4 | 
-| g_runematch_frags_norune | custom cvar | 0 | 
-| g_runematch_point_leadlimit | Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_runematch_point_limit | Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) | -1 | 
-| g_runematch_pointamt | custom cvar | 1 | 
-| g_runematch_pointrate | custom cvar | 5 | 
-| g_runematch_respawntime | how soon after being dropped to respawn | 15 | 
-| g_runematch_rune_alpha | custom cvar | 0.78 | 
-| g_runematch_rune_color_strength | custom cvar | 1.0 | 
-| g_runematch_rune_effects | EF_ADDITIVE + EF_FULLBRIGHT = 544 | 544 | 
-| g_runematch_rune_glow_color | custom cvar | 0 | 
-| g_runematch_rune_glow_size | custom cvar | 0 | 
-| g_runematch_shuffletime | how often runes change position | 30 | 
-| g_shootfromcenter | weapon gets moved to the center, shots still come from the barrel of your weapon | 0 | 
-| g_shootfromclient | let client decide if it has the gun left, center or right (WARNING: cheating potential) | 0 | 
-| g_shootfromeye | shots are fired from your eye/crosshair | 0 | 
-| g_shootfromfixedorigin | if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used |  | 
-| g_showweaponspawns | 1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available | 0 | 
-| g_spawn_furthest | custom cvar | 0.5 | 
-| g_spawnpoints_auto_move_out_of_solid | if set to 1 you will see a warning if a spawn point was placed inside a solid | 0 | 
-| g_spawnpoints_autodrop | if set to 1, automatically drop spawn point locations if they were placed too high | 0 | 
-| g_spawnshieldtime | number of seconds you are invincible after you spawned, this shield is lost after you fire | 0 | 
-| g_spawnsound | set to 0 if you don't want to hear the spawn sound when a player spawns | 1 | 
-| g_start_ammo_cells | custom cvar | 0 | 
-| g_start_ammo_fuel | custom cvar | 0 | 
-| g_start_ammo_nails | custom cvar | 0 | 
-| g_start_ammo_rockets | custom cvar | 0 | 
-| g_start_ammo_shells | custom cvar | 40 | 
-| g_start_delay | delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server | 0 | 
-| g_start_weapon_campingrifle | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_crylink | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_electro | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_grenadelauncher | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_hagar | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_hlac | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_hook | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_laser | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_minstanex | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_nex | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_porto | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_rocketlauncher | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_shotgun | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_tuba | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_start_weapon_uzi | 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default | -1 | 
-| g_tdm | Team Deathmatch: the team who kills their opponents most often wins | 0 | 
-| g_tdm_respawn_delay | custom cvar | 0 | 
-| g_tdm_respawn_waves | custom cvar | 0 | 
-| g_tdm_teams | how many teams are in team deathmatch (set by mapinfo) | 2 | 
-| g_tdm_teams_override | how many teams are in team deathmatch | 0 | 
-| g_teamdamage_resetspeed | for teamplay 4: how fast player's teamdamage count decreases | 30 | 
-| g_teamdamage_threshold | for teamplay 4: threshold over which to apply mirror damage | 50 | 
-| g_telefrags | custom cvar | 1 | 
-| g_throughfloor | set to 0 to disable damage through floor | 1 | 
-| g_touchexplode | custom cvar | 0 | 
-| g_touchexplode_damage | custom cvar | 10 | 
-| g_touchexplode_edgedamage | custom cvar | 0 | 
-| g_touchexplode_force | custom cvar | 150 | 
-| g_touchexplode_radius | custom cvar | 50 | 
-| g_turrets | custom cvar | 1 | 
-| g_turrets_aimidle_delay | custom cvar | 5 | 
-| g_turrets_nofire | custom cvar | 0 | 
-| g_turrets_reloadcvars | custom cvar | 0 | 
-| g_turrets_targetscan_maxdelay | custom cvar | 1 | 
-| g_turrets_targetscan_mindelay | custom cvar | 0.1 | 
-| g_turrets_unit_ewheel_speed_fast | custom cvar | 500 | 
-| g_turrets_unit_ewheel_speed_slow | custom cvar | 150 | 
-| g_turrets_unit_ewheel_speed_slower | custom cvar | 50 | 
-| g_turrets_unit_ewheel_speed_stop | custom cvar | 25 | 
-| g_turrets_unit_ewheel_std_aim_firetolerance_dist | custom cvar | 150 | 
-| g_turrets_unit_ewheel_std_aim_maxpitch | custom cvar | 45 | 
-| g_turrets_unit_ewheel_std_aim_maxrot | custom cvar | 20 | 
-| g_turrets_unit_ewheel_std_aim_speed | custom cvar | 90 | 
-| g_turrets_unit_ewheel_std_ammo | custom cvar | 500 | 
-| g_turrets_unit_ewheel_std_ammo_max | custom cvar | 4000 | 
-| g_turrets_unit_ewheel_std_ammo_recharge | custom cvar | 50 | 
-| g_turrets_unit_ewheel_std_health | custom cvar | 200 | 
-| g_turrets_unit_ewheel_std_respawntime | custom cvar | 30 | 
-| g_turrets_unit_ewheel_std_shot_dmg | custom cvar | 20 | 
-| g_turrets_unit_ewheel_std_shot_force | custom cvar | 50 | 
-| g_turrets_unit_ewheel_std_shot_radius | custom cvar | 50 | 
-| g_turrets_unit_ewheel_std_shot_refire | custom cvar | 0.1 | 
-| g_turrets_unit_ewheel_std_shot_speed | custom cvar | 3000 | 
-| g_turrets_unit_ewheel_std_shot_spread | custom cvar | 25 | 
-| g_turrets_unit_ewheel_std_shot_volly | custom cvar | 2 | 
-| g_turrets_unit_ewheel_std_shot_volly_refire | custom cvar | 1 | 
-| g_turrets_unit_ewheel_std_target_range | custom cvar | 5000 | 
-| g_turrets_unit_ewheel_std_target_range_min | custom cvar | 0.1 | 
-| g_turrets_unit_ewheel_std_target_range_optimal | custom cvar | 900 | 
-| g_turrets_unit_ewheel_std_target_select_anglebias | custom cvar | 0.5 | 
-| g_turrets_unit_ewheel_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_ewheel_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_ewheel_std_target_select_rangebias | custom cvar | 0.25 | 
-| g_turrets_unit_ewheel_std_target_select_samebias | custom cvar | 2 | 
-| g_turrets_unit_ewheel_std_track_type | custom cvar | 1 | 
-| g_turrets_unit_ewheel_turnrate | custom cvar | 200 | 
-| g_turrets_unit_flac_std_aim_firetolerance_dist | custom cvar | 150 | 
-| g_turrets_unit_flac_std_aim_maxpitch | custom cvar | 35 | 
-| g_turrets_unit_flac_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_flac_std_aim_speed | custom cvar | 360 | 
-| g_turrets_unit_flac_std_ammo | custom cvar | 400 | 
-| g_turrets_unit_flac_std_ammo_max | custom cvar | 1000 | 
-| g_turrets_unit_flac_std_ammo_recharge | custom cvar | 100 | 
-| g_turrets_unit_flac_std_health | custom cvar | 700 | 
-| g_turrets_unit_flac_std_respawntime | custom cvar | 90 | 
-| g_turrets_unit_flac_std_shot_dmg | custom cvar | 20 | 
-| g_turrets_unit_flac_std_shot_force | custom cvar | 25 | 
-| g_turrets_unit_flac_std_shot_radius | custom cvar | 100 | 
-| g_turrets_unit_flac_std_shot_refire | custom cvar | 0.1 | 
-| g_turrets_unit_flac_std_shot_speed | custom cvar | 2000 | 
-| g_turrets_unit_flac_std_shot_spread | custom cvar | 0.02 | 
-| g_turrets_unit_flac_std_shot_volly | custom cvar | 0 | 
-| g_turrets_unit_flac_std_shot_volly_refire | custom cvar | 0 | 
-| g_turrets_unit_flac_std_target_range | custom cvar | 4000 | 
-| g_turrets_unit_flac_std_target_range_min | custom cvar | 500 | 
-| g_turrets_unit_flac_std_target_range_optimal | custom cvar | 1250 | 
-| g_turrets_unit_flac_std_target_select_anglebias | custom cvar | 0.5 | 
-| g_turrets_unit_flac_std_target_select_missilebias | custom cvar | 1 | 
-| g_turrets_unit_flac_std_target_select_playerbias | custom cvar | 0 | 
-| g_turrets_unit_flac_std_target_select_rangebias | custom cvar | 0.25 | 
-| g_turrets_unit_flac_std_target_select_samebias | custom cvar | 1 | 
-| g_turrets_unit_flac_std_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_flac_std_track_accel_rot | custom cvar | 0.8 | 
-| g_turrets_unit_flac_std_track_blendrate | custom cvar | 0.6 | 
-| g_turrets_unit_flac_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_fusreac_std_ammo | custom cvar | 0 | 
-| g_turrets_unit_fusreac_std_ammo_max | custom cvar | 300 | 
-| g_turrets_unit_fusreac_std_ammo_recharge | custom cvar | 150 | 
-| g_turrets_unit_fusreac_std_health | custom cvar | 700 | 
-| g_turrets_unit_fusreac_std_respawntime | custom cvar | 90 | 
-| g_turrets_unit_fusreac_std_shot_dmg | custom cvar | 25 | 
-| g_turrets_unit_fusreac_std_shot_refire | custom cvar | 0.1 | 
-| g_turrets_unit_fusreac_std_shot_speed | custom cvar | 1 | 
-| g_turrets_unit_fusreac_std_target_range | custom cvar | 1024 | 
-| g_turrets_unit_fusreac_std_target_range_min | custom cvar | 1 | 
-| g_turrets_unit_hellion_std_aim_firetolerance_dist | custom cvar | 200 | 
-| g_turrets_unit_hellion_std_aim_maxpitch | custom cvar | 20 | 
-| g_turrets_unit_hellion_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_hellion_std_aim_speed | custom cvar | 100 | 
-| g_turrets_unit_hellion_std_ammo | custom cvar | 100 | 
-| g_turrets_unit_hellion_std_ammo_max | custom cvar | 200 | 
-| g_turrets_unit_hellion_std_ammo_recharge | custom cvar | 50 | 
-| g_turrets_unit_hellion_std_health | custom cvar | 500 | 
-| g_turrets_unit_hellion_std_respawntime | custom cvar | 90 | 
-| g_turrets_unit_hellion_std_shot_dmg | custom cvar | 50 | 
-| g_turrets_unit_hellion_std_shot_force | custom cvar | 250 | 
-| g_turrets_unit_hellion_std_shot_radius | custom cvar | 80 | 
-| g_turrets_unit_hellion_std_shot_refire | custom cvar | 0.25 | 
-| g_turrets_unit_hellion_std_shot_speed | custom cvar | 650 | 
-| g_turrets_unit_hellion_std_shot_speed_gain | custom cvar | 1.01 | 
-| g_turrets_unit_hellion_std_shot_speed_max | custom cvar | 4000 | 
-| g_turrets_unit_hellion_std_shot_spread | custom cvar | 0.08 | 
-| g_turrets_unit_hellion_std_shot_volly | custom cvar | 2 | 
-| g_turrets_unit_hellion_std_shot_volly_refire | custom cvar | 4 | 
-| g_turrets_unit_hellion_std_target_range | custom cvar | 6000 | 
-| g_turrets_unit_hellion_std_target_range_min | custom cvar | 150 | 
-| g_turrets_unit_hellion_std_target_range_optimal | custom cvar | 4500 | 
-| g_turrets_unit_hellion_std_target_select_anglebias | custom cvar | 0.01 | 
-| g_turrets_unit_hellion_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_hellion_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_hellion_std_target_select_rangebias | custom cvar | 0.7 | 
-| g_turrets_unit_hellion_std_target_select_samebias | custom cvar | 0.01 | 
-| g_turrets_unit_hellion_std_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_hellion_std_track_accel_rot | custom cvar | 0.5 | 
-| g_turrets_unit_hellion_std_track_blendrate | custom cvar | 0.75 | 
-| g_turrets_unit_hellion_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_hk_std_aim_firetolerance_dist | custom cvar | 500 | 
-| g_turrets_unit_hk_std_aim_maxpitch | custom cvar | 20 | 
-| g_turrets_unit_hk_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_hk_std_aim_speed | custom cvar | 100 | 
-| g_turrets_unit_hk_std_ammo | custom cvar | 120 | 
-| g_turrets_unit_hk_std_ammo_max | custom cvar | 240 | 
-| g_turrets_unit_hk_std_ammo_recharge | custom cvar | 16 | 
-| g_turrets_unit_hk_std_health | custom cvar | 500 | 
-| g_turrets_unit_hk_std_respawntime | custom cvar | 90 | 
-| g_turrets_unit_hk_std_shot_dmg | custom cvar | 120 | 
-| g_turrets_unit_hk_std_shot_force | custom cvar | 600 | 
-| g_turrets_unit_hk_std_shot_radius | custom cvar | 200 | 
-| g_turrets_unit_hk_std_shot_refire | custom cvar | 5 | 
-| g_turrets_unit_hk_std_shot_speed | custom cvar | 500 | 
-| g_turrets_unit_hk_std_shot_speed_accel | custom cvar | 1025 | 
-| g_turrets_unit_hk_std_shot_speed_accel2 | custom cvar | 1.05 | 
-| g_turrets_unit_hk_std_shot_speed_decel | custom cvar | 0.9 | 
-| g_turrets_unit_hk_std_shot_speed_max | custom cvar | 1000 | 
-| g_turrets_unit_hk_std_shot_speed_turnrate | custom cvar | 0.25 | 
-| g_turrets_unit_hk_std_shot_spread | custom cvar | 0 | 
-| g_turrets_unit_hk_std_shot_volly | custom cvar | 0 | 
-| g_turrets_unit_hk_std_shot_volly_refire | custom cvar | 0 | 
-| g_turrets_unit_hk_std_target_range | custom cvar | 6000 | 
-| g_turrets_unit_hk_std_target_range_min | custom cvar | 220 | 
-| g_turrets_unit_hk_std_target_range_optimal | custom cvar | 5000 | 
-| g_turrets_unit_hk_std_target_select_anglebias | custom cvar | 0.1 | 
-| g_turrets_unit_hk_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_hk_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_hk_std_target_select_rangebias | custom cvar | 0.5 | 
-| g_turrets_unit_hk_std_target_select_samebias | custom cvar | 0.01 | 
-| g_turrets_unit_hk_std_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_hk_std_track_accel_rot | custom cvar | 0.5 | 
-| g_turrets_unit_hk_std_track_blendrate | custom cvar | 0.25 | 
-| g_turrets_unit_hk_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_machinegun_std_aim_firetolerance_dist | custom cvar | 70 | 
-| g_turrets_unit_machinegun_std_aim_maxpitch | custom cvar | 25 | 
-| g_turrets_unit_machinegun_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_machinegun_std_aim_speed | custom cvar | 200 | 
-| g_turrets_unit_machinegun_std_ammo | custom cvar | 300 | 
-| g_turrets_unit_machinegun_std_ammo_max | custom cvar | 1500 | 
-| g_turrets_unit_machinegun_std_ammo_recharge | custom cvar | 75 | 
-| g_turrets_unit_machinegun_std_health | custom cvar | 256 | 
-| g_turrets_unit_machinegun_std_respawntime | custom cvar | 60 | 
-| g_turrets_unit_machinegun_std_shot_dmg | custom cvar | 10 | 
-| g_turrets_unit_machinegun_std_shot_force | custom cvar | 20 | 
-| g_turrets_unit_machinegun_std_shot_radius | custom cvar | 0 | 
-| g_turrets_unit_machinegun_std_shot_refire | custom cvar | 0.1 | 
-| g_turrets_unit_machinegun_std_shot_speed | custom cvar | 34920 | 
-| g_turrets_unit_machinegun_std_shot_spread | custom cvar | 15 | 
-| g_turrets_unit_machinegun_std_shot_volly | custom cvar | 6 | 
-| g_turrets_unit_machinegun_std_shot_volly_refire | custom cvar | 1 | 
-| g_turrets_unit_machinegun_std_target_range | custom cvar | 4500 | 
-| g_turrets_unit_machinegun_std_target_range_min | custom cvar | 2 | 
-| g_turrets_unit_machinegun_std_target_range_optimal | custom cvar | 1000 | 
-| g_turrets_unit_machinegun_std_target_select_anglebias | custom cvar | 0.5 | 
-| g_turrets_unit_machinegun_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_machinegun_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_machinegun_std_target_select_rangebias | custom cvar | 0.25 | 
-| g_turrets_unit_machinegun_std_target_select_samebias | custom cvar | 0.25 | 
-| g_turrets_unit_machinegun_std_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_machinegun_std_track_accel_rot | custom cvar | 0.8 | 
-| g_turrets_unit_machinegun_std_track_blendrate | custom cvar | 0.3 | 
-| g_turrets_unit_machinegun_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_mlrs_std_aim_firetolerance_dist | custom cvar | 125 | 
-| g_turrets_unit_mlrs_std_aim_maxpitch | custom cvar | 15 | 
-| g_turrets_unit_mlrs_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_mlrs_std_aim_speed | custom cvar | 125 | 
-| g_turrets_unit_mlrs_std_ammo | custom cvar | 420 | 
-| g_turrets_unit_mlrs_std_ammo_max | custom cvar | 420 | 
-| g_turrets_unit_mlrs_std_ammo_recharge | custom cvar | 35 | 
-| g_turrets_unit_mlrs_std_health | custom cvar | 500 | 
-| g_turrets_unit_mlrs_std_respawntime | custom cvar | 60 | 
-| g_turrets_unit_mlrs_std_shot_dmg | custom cvar | 70 | 
-| g_turrets_unit_mlrs_std_shot_force | custom cvar | 25 | 
-| g_turrets_unit_mlrs_std_shot_radius | custom cvar | 125 | 
-| g_turrets_unit_mlrs_std_shot_refire | custom cvar | 0.2 | 
-| g_turrets_unit_mlrs_std_shot_speed | custom cvar | 2000 | 
-| g_turrets_unit_mlrs_std_shot_spread | custom cvar | 25 | 
-| g_turrets_unit_mlrs_std_shot_volly | custom cvar | 3 | 
-| g_turrets_unit_mlrs_std_shot_volly_refire | custom cvar | 2.5 | 
-| g_turrets_unit_mlrs_std_target_range | custom cvar | 3000 | 
-| g_turrets_unit_mlrs_std_target_range_min | custom cvar | 500 | 
-| g_turrets_unit_mlrs_std_target_range_optimal | custom cvar | 500 | 
-| g_turrets_unit_mlrs_std_target_select_anglebias | custom cvar | 0.5 | 
-| g_turrets_unit_mlrs_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_mlrs_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_mlrs_std_target_select_rangebias | custom cvar | 0.25 | 
-| g_turrets_unit_mlrs_std_target_select_samebias | custom cvar | 0.25 | 
-| g_turrets_unit_mlrs_std_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_mlrs_std_track_accel_rot | custom cvar | 0.8 | 
-| g_turrets_unit_mlrs_std_track_blendrate | custom cvar | 0.3 | 
-| g_turrets_unit_mlrs_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_phaser_std_aim_firetolerance_dist | custom cvar | 100 | 
-| g_turrets_unit_phaser_std_aim_maxpitch | custom cvar | 30 | 
-| g_turrets_unit_phaser_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_phaser_std_aim_speed | custom cvar | 150 | 
-| g_turrets_unit_phaser_std_ammo | custom cvar | 1000 | 
-| g_turrets_unit_phaser_std_ammo_max | custom cvar | 2000 | 
-| g_turrets_unit_phaser_std_ammo_recharge | custom cvar | 25 | 
-| g_turrets_unit_phaser_std_health | custom cvar | 500 | 
-| g_turrets_unit_phaser_std_respawntime | custom cvar | 90 | 
-| g_turrets_unit_phaser_std_shot_dmg | custom cvar | 100 | 
-| g_turrets_unit_phaser_std_shot_force | custom cvar | 5 | 
-| g_turrets_unit_phaser_std_shot_radius | custom cvar | 8 | 
-| g_turrets_unit_phaser_std_shot_refire | custom cvar | 4 | 
-| g_turrets_unit_phaser_std_shot_speed | custom cvar | 4 | 
-| g_turrets_unit_phaser_std_shot_spread | custom cvar | 0 | 
-| g_turrets_unit_phaser_std_shot_volly | custom cvar | 0 | 
-| g_turrets_unit_phaser_std_shot_volly_refire | custom cvar | 5 | 
-| g_turrets_unit_phaser_std_target_range | custom cvar | 3000 | 
-| g_turrets_unit_phaser_std_target_range_min | custom cvar | 0 | 
-| g_turrets_unit_phaser_std_target_range_optimal | custom cvar | 1500 | 
-| g_turrets_unit_phaser_std_target_select_anglebias | custom cvar | 0.25 | 
-| g_turrets_unit_phaser_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_phaser_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_phaser_std_target_select_rangebias | custom cvar | 0.85 | 
-| g_turrets_unit_phaser_std_target_select_samebias | custom cvar | 0 | 
-| g_turrets_unit_phaser_std_track_accel_pitch | custom cvar | 0.5 | 
-| g_turrets_unit_phaser_std_track_accel_rot | custom cvar | 0.9 | 
-| g_turrets_unit_phaser_std_track_blendrate | custom cvar | 0.1 | 
-| g_turrets_unit_phaser_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_plasma_dual_aim_firetolerance_dist | custom cvar | 300 | 
-| g_turrets_unit_plasma_dual_aim_maxpitch | custom cvar | 30 | 
-| g_turrets_unit_plasma_dual_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_plasma_dual_aim_speed | custom cvar | 150 | 
-| g_turrets_unit_plasma_dual_ammo | custom cvar | 320 | 
-| g_turrets_unit_plasma_dual_ammo_max | custom cvar | 640 | 
-| g_turrets_unit_plasma_dual_ammo_recharge | custom cvar | 40 | 
-| g_turrets_unit_plasma_dual_health | custom cvar | 500 | 
-| g_turrets_unit_plasma_dual_respawntime | custom cvar | 60 | 
-| g_turrets_unit_plasma_dual_shot_dmg | custom cvar | 80 | 
-| g_turrets_unit_plasma_dual_shot_force | custom cvar | 100 | 
-| g_turrets_unit_plasma_dual_shot_radius | custom cvar | 150 | 
-| g_turrets_unit_plasma_dual_shot_refire | custom cvar | 0.35 | 
-| g_turrets_unit_plasma_dual_shot_speed | custom cvar | 2000 | 
-| g_turrets_unit_plasma_dual_shot_spread | custom cvar | 15 | 
-| g_turrets_unit_plasma_dual_shot_volly | custom cvar | 0 | 
-| g_turrets_unit_plasma_dual_shot_volly_refire | custom cvar | 0 | 
-| g_turrets_unit_plasma_dual_target_range | custom cvar | 3000 | 
-| g_turrets_unit_plasma_dual_target_range_min | custom cvar | 80 | 
-| g_turrets_unit_plasma_dual_target_range_optimal | custom cvar | 1000 | 
-| g_turrets_unit_plasma_dual_target_select_anglebias | custom cvar | 0.4 | 
-| g_turrets_unit_plasma_dual_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_plasma_dual_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_plasma_dual_target_select_rangebias | custom cvar | 0.2 | 
-| g_turrets_unit_plasma_dual_target_select_samebias | custom cvar | 0.4 | 
-| g_turrets_unit_plasma_dual_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_plasma_dual_track_accel_rot | custom cvar | 0.8 | 
-| g_turrets_unit_plasma_dual_track_blendrate | custom cvar | 0.4 | 
-| g_turrets_unit_plasma_dual_track_type | custom cvar | 3 | 
-| g_turrets_unit_plasma_std_aim_firetolerance_dist | custom cvar | 100 | 
-| g_turrets_unit_plasma_std_aim_maxpitch | custom cvar | 30 | 
-| g_turrets_unit_plasma_std_aim_maxrot | custom cvar | 360 | 
-| g_turrets_unit_plasma_std_aim_speed | custom cvar | 200 | 
-| g_turrets_unit_plasma_std_ammo | custom cvar | 320 | 
-| g_turrets_unit_plasma_std_ammo_max | custom cvar | 640 | 
-| g_turrets_unit_plasma_std_ammo_recharge | custom cvar | 40 | 
-| g_turrets_unit_plasma_std_health | custom cvar | 500 | 
-| g_turrets_unit_plasma_std_respawntime | custom cvar | 60 | 
-| g_turrets_unit_plasma_std_shot_dmg | custom cvar | 80 | 
-| g_turrets_unit_plasma_std_shot_force | custom cvar | 100 | 
-| g_turrets_unit_plasma_std_shot_radius | custom cvar | 150 | 
-| g_turrets_unit_plasma_std_shot_refire | custom cvar | 0.6 | 
-| g_turrets_unit_plasma_std_shot_speed | custom cvar | 2000 | 
-| g_turrets_unit_plasma_std_shot_spread | custom cvar | 15 | 
-| g_turrets_unit_plasma_std_shot_volly | custom cvar | 0 | 
-| g_turrets_unit_plasma_std_shot_volly_refire | custom cvar | 0 | 
-| g_turrets_unit_plasma_std_target_range | custom cvar | 3500 | 
-| g_turrets_unit_plasma_std_target_range_min | custom cvar | 200 | 
-| g_turrets_unit_plasma_std_target_range_optimal | custom cvar | 500 | 
-| g_turrets_unit_plasma_std_target_select_anglebias | custom cvar | 0.25 | 
-| g_turrets_unit_plasma_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_plasma_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_plasma_std_target_select_rangebias | custom cvar | 0.5 | 
-| g_turrets_unit_plasma_std_target_select_samebias | custom cvar | 0.01 | 
-| g_turrets_unit_plasma_std_track_accel_pitch | custom cvar | 0.25 | 
-| g_turrets_unit_plasma_std_track_accel_rot | custom cvar | 0.8 | 
-| g_turrets_unit_plasma_std_track_blendrate | custom cvar | 0.4 | 
-| g_turrets_unit_plasma_std_track_type | custom cvar | 3 | 
-| g_turrets_unit_tesla_std_ammo | custom cvar | 200 | 
-| g_turrets_unit_tesla_std_ammo_max | custom cvar | 1000 | 
-| g_turrets_unit_tesla_std_ammo_recharge | custom cvar | 15 | 
-| g_turrets_unit_tesla_std_health | custom cvar | 1000 | 
-| g_turrets_unit_tesla_std_respawntime | custom cvar | 120 | 
-| g_turrets_unit_tesla_std_shot_dmg | custom cvar | 100 | 
-| g_turrets_unit_tesla_std_shot_force | custom cvar | 400 | 
-| g_turrets_unit_tesla_std_shot_refire | custom cvar | 1 | 
-| g_turrets_unit_tesla_std_shot_volly | custom cvar | 1 | 
-| g_turrets_unit_tesla_std_shot_volly_refire | custom cvar | 2.5 | 
-| g_turrets_unit_tesla_std_target_range | custom cvar | 1000 | 
-| g_turrets_unit_tesla_std_target_range_min | custom cvar | 0 | 
-| g_turrets_unit_tesla_std_target_select_missilebias | custom cvar | 1 | 
-| g_turrets_unit_tesla_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_walker_speed_jump | custom cvar | 800 | 
-| g_turrets_unit_walker_speed_roam | custom cvar | 100 | 
-| g_turrets_unit_walker_speed_run | custom cvar | 300 | 
-| g_turrets_unit_walker_speed_stop | custom cvar | 90 | 
-| g_turrets_unit_walker_speed_swim | custom cvar | 200 | 
-| g_turrets_unit_walker_speed_walk | custom cvar | 200 | 
-| g_turrets_unit_walker_std_aim_firetolerance_dist | custom cvar | 100 | 
-| g_turrets_unit_walker_std_aim_maxpitch | custom cvar | 15 | 
-| g_turrets_unit_walker_std_aim_maxrot | custom cvar | 90 | 
-| g_turrets_unit_walker_std_aim_speed | custom cvar | 45 | 
-| g_turrets_unit_walker_std_ammo | custom cvar | 500 | 
-| g_turrets_unit_walker_std_ammo_max | custom cvar | 4000 | 
-| g_turrets_unit_walker_std_ammo_recharge | custom cvar | 100 | 
-| g_turrets_unit_walker_std_health | custom cvar | 500 | 
-| g_turrets_unit_walker_std_meele_dmg | custom cvar | 100 | 
-| g_turrets_unit_walker_std_meele_force | custom cvar | 600 | 
-| g_turrets_unit_walker_std_meele_range | custom cvar | 150 | 
-| g_turrets_unit_walker_std_respawntime | custom cvar | 60 | 
-| g_turrets_unit_walker_std_rocket_dmg | custom cvar | 50 | 
-| g_turrets_unit_walker_std_rocket_force | custom cvar | 150 | 
-| g_turrets_unit_walker_std_rocket_radius | custom cvar | 150 | 
-| g_turrets_unit_walker_std_rocket_refire | custom cvar | 10 | 
-| g_turrets_unit_walker_std_rocket_speed | custom cvar | 900 | 
-| g_turrets_unit_walker_std_rocket_tunrate | custom cvar | 0.4 | 
-| g_turrets_unit_walker_std_rockets_range | custom cvar | 4000 | 
-| g_turrets_unit_walker_std_rockets_range_min | custom cvar | 500 | 
-| g_turrets_unit_walker_std_shot_dmg | custom cvar | 5 | 
-| g_turrets_unit_walker_std_shot_force | custom cvar | 10 | 
-| g_turrets_unit_walker_std_shot_radius | custom cvar | 0 | 
-| g_turrets_unit_walker_std_shot_refire | custom cvar | 0.05 | 
-| g_turrets_unit_walker_std_shot_speed | custom cvar | 18000 | 
-| g_turrets_unit_walker_std_shot_spread | custom cvar | 25 | 
-| g_turrets_unit_walker_std_shot_volly | custom cvar | 10 | 
-| g_turrets_unit_walker_std_shot_volly_refire | custom cvar | 1 | 
-| g_turrets_unit_walker_std_target_range | custom cvar | 5000 | 
-| g_turrets_unit_walker_std_target_range_min | custom cvar | 0 | 
-| g_turrets_unit_walker_std_target_range_optimal | custom cvar | 100 | 
-| g_turrets_unit_walker_std_target_select_anglebias | custom cvar | 0.5 | 
-| g_turrets_unit_walker_std_target_select_missilebias | custom cvar | 0 | 
-| g_turrets_unit_walker_std_target_select_playerbias | custom cvar | 1 | 
-| g_turrets_unit_walker_std_target_select_rangebias | custom cvar | 0.25 | 
-| g_turrets_unit_walker_std_target_select_samebias | custom cvar | 0.25 | 
-| g_turrets_unit_walker_std_track_type | custom cvar | 1 | 
-| g_use_ammunition | if set to 0 all weapons you pick up have unlimited ammunition | 1 | 
-| g_vampire | set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health | 0 | 
-| g_voice_flood_spv | normal voices: seconds between voices to not count as flooding | 4 | 
-| g_voice_flood_spv_team | team voices: seconds between voices to not count as flooding | 2 | 
-| g_warmup | split the game into a warmup- and match-stage when set to 1 | 0 | 
-| g_warmup_allguns | if set players start with all guns in warmup mode | 0 | 
-| g_warmup_allow_timeout | if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage | 0 | 
-| g_warmup_limit | if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches) | 60 | 
-| g_warmup_start_ammo_cells | starting values when being in warmup-stage | 50 | 
-| g_warmup_start_ammo_fuel | starting values when being in warmup-stage | 0 | 
-| g_warmup_start_ammo_nails | starting values when being in warmup-stage | 150 | 
-| g_warmup_start_ammo_rockets | starting values when being in warmup-stage | 50 | 
-| g_warmup_start_ammo_shells | starting values when being in warmup-stage | 50 | 
-| g_warmup_start_armor | starting values when being in warmup-stage | 100 | 
-| g_warmup_start_health | starting values when being in warmup-stage | 250 | 
-| g_waypointeditor | custom cvar | 0 | 
-| g_waypoints_for_items | make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always | 1 | 
-| g_waypointsprite_deadlifetime | custom cvar | 1 | 
-| g_waypointsprite_deployed_lifetime | custom cvar | 10 | 
-| g_waypointsprite_distancealphaexponent | custom cvar | 2 | 
-| g_waypointsprite_limitedrange | custom cvar | 5120 | 
-| g_waypointsprite_minalpha | custom cvar | 0.4 | 
-| g_waypointsprite_minscale | custom cvar | 1 | 
-| g_waypointsprite_normdistance | custom cvar | 512 | 
-| g_waypointsprite_scale | custom cvar | 1 | 
-| g_waypointsprite_stuffbinds | custom cvar | 0 | 
-| g_waypointsprite_timealphaexponent | custom cvar | 1 | 
-| g_weapon_stay | if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default) | 0 | 
-| g_weaponarena | put in a list of weapons to enable a weapon arena mode, or try "all" or "most" | 0 | 
-| g_weapondamagefactor | weapon damage multiplier | 1 | 
-| g_weaponforcefactor | weapon force multiplier | 1 | 
-| g_weaponratefactor | weapon fire rate multiplier | 1 | 
-| g_weaponreplace_campingrifle | custom cvar |  | 
-| g_weaponreplace_crylink | custom cvar |  | 
-| g_weaponreplace_electro | custom cvar |  | 
-| g_weaponreplace_grenadelauncher | custom cvar |  | 
-| g_weaponreplace_hagar | custom cvar |  | 
-| g_weaponreplace_hlac | custom cvar |  | 
-| g_weaponreplace_hook | custom cvar |  | 
-| g_weaponreplace_laser | custom cvar |  | 
-| g_weaponreplace_minstanex | custom cvar |  | 
-| g_weaponreplace_nex | custom cvar |  | 
-| g_weaponreplace_porto | custom cvar |  | 
-| g_weaponreplace_rocketlauncher | custom cvar |  | 
-| g_weaponreplace_shotgun | custom cvar |  | 
-| g_weaponreplace_tuba | custom cvar |  | 
-| g_weaponreplace_uzi | custom cvar |  | 
-| g_weaponspeedfactor | weapon projectile speed multiplier | 1 | 
-| gamecfg | unused cvar in quake, can be used by mods | 1 | 
-| gameversion | version of game data (mod-specific) to be sent to querying clients | 20000 | 
-| gameversion_max | maximum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone | 20699 | 
-| gameversion_min | minimum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone | 20000 | 
-| gl_combine | faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above) | 1 | 
-| gl_dither | enables OpenGL dithering (16bit looks bad with this off) | 1 | 
-| gl_ext_separatestencil | make use of OpenGL 2.0 glStencilOpSeparate or GL_ATI_separate_stencil extension | 1 | 
-| gl_ext_stenciltwoside | make use of GL_EXT_stenciltwoside extension (NVIDIA only) | 1 | 
-| gl_finish | make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines) | 0 | 
-| gl_flashblend | render bright coronas for dynamic lights instead of actual lighting, fast but ugly | 0 | 
-| gl_lightmaps | draws only lightmaps, no texture (for level designers) | 0 | 
-| gl_lockarrays | enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal | 0 | 
-| gl_lockarrays_minimumvertices | minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance | 1 | 
-| gl_max_size | maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5) | 2048 | 
-| gl_mesh_drawrangeelements | use glDrawRangeElements function if available instead of glDrawElements (for performance comparisons or bug testing) | 1 | 
-| gl_mesh_prefer_short_elements | use GL_UNSIGNED_SHORT element arrays instead of GL_UNSIGNED_INT | 1 | 
-| gl_mesh_testarrayelement | use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements) | 0 | 
-| gl_mesh_testmanualfeeding | use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements) | 0 | 
-| gl_paranoid | enables OpenGL error checking and other tests | 0 | 
-| gl_picmip | reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75% | 1 | 
-| gl_polyblend | tints view while underwater, hurt, etc | 1 | 
-| gl_printcheckerror | prints all OpenGL error checks, useful to identify location of driver crashes | 0 | 
-| gl_texture_anisotropy | anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values | 1 | 
-| gl_texturecompression | whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup | 0 | 
-| gl_texturecompression_2d | whether to compress 2d (hud/menu) textures other than the font | 0 | 
-| gl_texturecompression_color | whether to compress colormap (diffuse) textures | 1 | 
-| gl_texturecompression_gloss | whether to compress glossmap (specular) textures | 1 | 
-| gl_texturecompression_glow | whether to compress glowmap (luma) textures | 1 | 
-| gl_texturecompression_lightcubemaps | whether to compress light cubemaps (spotlights and other light projection images) | 1 | 
-| gl_texturecompression_normal | whether to compress normalmap (normalmap) textures | 0 | 
-| gl_texturecompression_q3bspdeluxemaps | whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these) | 0 | 
-| gl_texturecompression_q3bsplightmaps | whether to compress lightmaps in q3bsp format levels | 0 | 
-| gl_texturecompression_sky | whether to compress sky textures | 1 | 
-| gl_vbo | make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface) | 3 | 
  
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games/nexuiz_cvars_d_bis_g.1455554817.txt.gz · Zuletzt geändert: 2016-02-15-16-46 von 7saturn

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