en:network_terms:network_address
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en:network_terms:network_address [2022-04-01-21-39] – ↷ Page moved from en:games:network_terms:network_address to en:network_terms:network_address 7saturn | en:network_terms:network_address [2022-04-02-11-07] (current) – 7saturn | ||
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====== Network Address ====== | ====== Network Address ====== | ||
- | When connecting multiple computers via a network, it is necessary to make communication between individual [[host|hosts]] uniquely addressing the destination host. For this purpose, usually every computer is assigned a unique address. There are various ways how such an address can be assigned (e.g. statically configuring it on each computer, [[DHCP]] or [[Zero Conf]]). Also the kind of address may vary ([[IPX]] uses the used network card's [[MAC]] address, IPv6 and IPv4 use a number assigned by the before mentioned mechanisms). The only really basic requirement is the uniquenes. Depending on the used [[protocol]], | + | When connecting multiple computers via a network, it is necessary to make communication between individual [[host|hosts]] uniquely addressing the destination host. For this purpose, usually every computer is assigned a unique address. There are various ways how such an address can be assigned (e.g. statically configuring it on each computer, [[DHCP]] or [[Zero Conf]]). Also the kind of address may vary ([[IPX]] uses the used network card's [[MAC]] address, IPv6 and IPv4 use a number assigned by the before mentioned mechanisms). The only really basic requirement is the uniquenes. Depending on the used [[..:network terms:protocol]], even more requirements must be met, such as the address being part of a local [[subnet]]. |
Here is a selection of network addresses for different protocols: | Here is a selection of network addresses for different protocols: | ||
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Most of the time data sent via a network is chopped into packages, that are sent over the physical connection. Each package has a source address (sender) and a target address (recipient). In case of TCP/IP, there is also another number required, the [[port]] number. Such a combination //must// be unique on a computer and on the network. So for example you can reach a FritzBox router by 192.178.0.1: | Most of the time data sent via a network is chopped into packages, that are sent over the physical connection. Each package has a source address (sender) and a target address (recipient). In case of TCP/IP, there is also another number required, the [[port]] number. Such a combination //must// be unique on a computer and on the network. So for example you can reach a FritzBox router by 192.178.0.1: | ||
- | [ [[Games Database]] ] [ [[Game Related Terms]] ] [ [[Network Terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] [ [[..:Network Terms]] ] |
en/network_terms/network_address.1648849148.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn