en:network_terms:lag
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en:network_terms:lag [2022-04-01-21-39] – ↷ Page moved from en:games:network_terms:lag to en:network_terms:lag 7saturn | en:network_terms:lag [2022-04-02-11-11] (current) – 7saturn | ||
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Lag, or sometimes also lagg (slang) means a phenomenon, that is most prominently felt during fast paced [[..: | Lag, or sometimes also lagg (slang) means a phenomenon, that is most prominently felt during fast paced [[..: | ||
- | This can also happen, if [[loss]] occurs (e. g. when playing via wireless [[..:lan]]), and it may also happen right from the start, if the ping value (=latency time) is high from the start. Which value is acceptable for the game experience, depends strongly on the game you play. While a ping of 150 ms can still be quite playable for [[..: | + | This can also happen, if [[loss]] occurs (e. g. when playing via wireless [[..:network terms:LAN]]), and it may also happen right from the start, if the ping value (=latency time) is high from the start. Which value is acceptable for the game experience, depends strongly on the game you play. While a ping of 150 ms can still be quite playable for [[..:games: |
- | [ [[..:games_database]] ] [ [[..:game_related_terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Network Terms]] ] |
en/network_terms/lag.1648849148.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn