en:gaming_theory:non-playable_character
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In the widest sense, a non-playable character (NPC) is some character on the game that actually is a separate entity, so not part of the map's geometry (like walls, buildings, trees, or trenches). It can act, but not necessarily does. It differs from a [[bot]] in, that bots //do// participate in the game, while NPCs can also be simply spectators on the side-lines. | In the widest sense, a non-playable character (NPC) is some character on the game that actually is a separate entity, so not part of the map's geometry (like walls, buildings, trees, or trenches). It can act, but not necessarily does. It differs from a [[bot]] in, that bots //do// participate in the game, while NPCs can also be simply spectators on the side-lines. | ||
- | [ [[..:games: | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/non-playable_character.1648849163.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn