en:gaming_theory:modification
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en:gaming_theory:modification [2022-04-01-21-39] – ↷ Links adapted because of a move operation 7saturn | en:gaming_theory:modification [2022-04-02-19-31] (current) – 7saturn | ||
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====== Modification ====== | ====== Modification ====== | ||
- | A modification, | + | A modification, |
Mods may or may not be intended outcomes by the owners of rights to the original game. While some games are explicitly designed to allow and encourage modding of the game, others were never intended to be modded. Therefore the challenges to mod a game may be either rather low (at least for simple changes, like adding a new player' | Mods may or may not be intended outcomes by the owners of rights to the original game. While some games are explicitly designed to allow and encourage modding of the game, others were never intended to be modded. Therefore the challenges to mod a game may be either rather low (at least for simple changes, like adding a new player' | ||
- | Some people argue, that mods are what essentially keeps many games alive, as the original game is not really maintained, developed or extended by the corresponding [[..:games: | + | Some people argue, that mods are what essentially keeps many games alive, as the original game is not really maintained, developed or extended by the corresponding [[..: |
- | In some instances a mod even leads to an entirely new game of that type, like in case of the well-known [[shooter]] [[..:games:counter-strike]]. It started out as a mod for [[..:games:half-life]] but quickly became a stand-alone game with several following versions of it. | + | In some instances a mod even leads to an entirely new game of that type, like in case of the well-known [[shooter]] [[..:games:Counter-Strike]]. It started out as a mod for [[..:games:Half-Life]] but quickly became a stand-alone game with several following versions of it. |
- | [ [[..:games: | + | [ [[..: |
en/gaming_theory/modification.1648849163.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn