en:gaming_theory:master_server
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en:gaming_theory:master_server [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:master_server to en:gaming_theory:master_server 7saturn | en:gaming_theory:master_server [2022-04-02-10-53] (current) – [DRM Mechanics Via Master Servers] 7saturn | ||
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===== DRM Mechanics Via Master Servers ===== | ===== DRM Mechanics Via Master Servers ===== | ||
- | Depending on the game, the access to the master server can be free, e.g. for [[Star Trek - Voyager Eliteforce|Star Trek: Voyager Elite Force]]. Some games, however impose a kind of access control of the clients to the server. E.g. [[Unreal Tournament 2004]] requires the game to prove it is run with a not black-listed [[CD key]]. If the client fails to pass this test, no servers are sent back to the client. | + | Depending on the game, the access to the master server can be free, e.g. for [[..: |
===== Replacement Servers ===== | ===== Replacement Servers ===== | ||
- | As games heavily benefit from this concept (no manual entering of already known IP addresses, no bookmarking required), for some games the loss of >> | + | As games heavily benefit from this concept (no manual entering of already known IP addresses, no bookmarking required), for some games the loss of >> |
- | [[games database|Back to the games database]] | + | [[..: |
en/gaming_theory/master_server.1648849146.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn