en:gaming_theory:high_score
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en:gaming_theory:high_score [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:high_score to en:gaming_theory:high_score 7saturn | en:gaming_theory:high_score [2022-04-02-10-51] (current) – 7saturn | ||
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Classic games on older computers such as a C64 or an arcade machine simply gave points for certain events inside the game to the player. At the end the score was recorded, often along with the name of the player. | Classic games on older computers such as a C64 or an arcade machine simply gave points for certain events inside the game to the player. At the end the score was recorded, often along with the name of the player. | ||
- | Other games are kind of open-end, meaning, you cannot actually win them but will be faced with a situation, that will defeat the player eventually. In such settings the higher time of surviving is considered the goal. This can even be combined with [[coop|cooperational play]], like the [[Unreal Tournament 2004#Game Modes|Invasion Mode of UT2004]], where the goal is to survive waves of incoming hostile aliens and not fragging each other. | + | Other games are kind of open-end, meaning, you cannot actually win them but will be faced with a situation, that will defeat the player eventually. In such settings the higher time of surviving is considered the goal. This can even be combined with [[coop|cooperational play]], like the [[..: |
- | [ [[Games Database]] ] [ [[Game Related Terms]] ] | + | [ [[..:Games Database]] ] [ [[..:Game Related Terms]] ] |
en/gaming_theory/high_score.1648849146.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn