en:gaming_theory:domination
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en:gaming_theory:domination [2022-04-01-21-39] – ↷ Page moved from en:games:gaming_theory:domination to en:gaming_theory:domination 7saturn | en:gaming_theory:domination [2022-04-02-10-50] (current) – 7saturn | ||
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====== Domination ====== | ====== Domination ====== | ||
- | This is a mode offered mostly by [[shooter]] type games, but is also known to exist in strategy games (e.g. [[..:ground_control]]). There are one or more positions on the map, that have to be taken over. While holding such a position, you are either getting points, accumulating until a certain winning condition is met (points reached, time limit hit), or the other way around, teams start with a number of points that are slowly reduced (e.g. [[..:battlefield_2041]]). This mode requires a certain amount of team play, to capture spots. | + | This is a mode offered mostly by [[shooter]] type games, but is also known to exist in strategy games (e.g. [[..:games: |
- | This mode is available e.g. for [[..:unreal_tournament]] and [[..:toxikk]]. | + | This mode is available e.g. for [[..:games: |
- | A variation of this mode is the [[..: | + | A variation of this mode is the [[..:games:ut2004:Double Domination]] mode. |
[[..: | [[..: |
en/gaming_theory/domination.1648849146.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn