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en:gaming_theory:capture_the_flag [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:capture_the_flag [2024-01-21-11-56] (current) 7saturn
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 ====== Capture the Flag ====== ====== Capture the Flag ======
-Capture the flag, or as it is abbreviated often, CTF, is a game mode, widely used in [[Shooter|shooters]] but also other game genres. The concept is usually very close to the following rules:+Capture the flag, or as it is abbreviated often, //CTF//, is a game mode, widely used in [[Shooter|shooters]] but also other game genres. The concept is usually very close to the following rules:
   * Two teams are playing against each other.   * Two teams are playing against each other.
   * Both teams have a flag of their color.   * Both teams have a flag of their color.
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 Usually also the following rules are implemented: Usually also the following rules are implemented:
   * If the flag is dropped and laying still for a certain amount of time (e. g. 60 seconds) then it is reset to the originating flag spot.   * If the flag is dropped and laying still for a certain amount of time (e. g. 60 seconds) then it is reset to the originating flag spot.
-  * If the carrier uses special means of traversing the map (e.g. the translocator in [[..:games:unreal_tournament]] or the Emergency Transporter in [[..:games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]], the flag is dropped on the original spot the player transported away from.+  * If the carrier uses special means of traversing the map (e.g. the translocator in [[..:games:Unreal Tournament]] or the Emergency Transporter in [[..:games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]], the flag is dropped on the original spot the player transported away from.
  
 This mode requires more effort on team coordination, as carrying the flag is not only a matter of aim skill or similar traits. This makes it a very popular game mode, besides the [[deathmatch]]. If a team works properly together, even a good "lone wolf" player may be easily overwhelmed. If the lone wolf manages to carry the flag back to his own spot but in the meantime the opposing team also got his flag, he cannot finish the capture until he retrieves his own flag as well. This mode requires more effort on team coordination, as carrying the flag is not only a matter of aim skill or similar traits. This makes it a very popular game mode, besides the [[deathmatch]]. If a team works properly together, even a good "lone wolf" player may be easily overwhelmed. If the lone wolf manages to carry the flag back to his own spot but in the meantime the opposing team also got his flag, he cannot finish the capture until he retrieves his own flag as well.
  
-There are games that offer practically the very same game mode, but call it differently, such as "Cell Capture" for [[..:games:toxikk]].+There are games that offer practically the very same game mode, but call it differently, such as "Cell Capture" for [[..:games:Toxikk]].
 ===== Variations of the Principle ===== ===== Variations of the Principle =====
-There are variations of this principle, such as the [[..:games:counter-strike#Maps_Game_Goals|demolition or hostage scenarios of Counter-Strike]] or the [[..:games:unreal_tournament_2004#Game Modes|bombing run mode of UT2004]].+There are variations of this principle, such as the [[..:games:counter-strike#Maps_Game_Goals|demolition or hostage scenarios of Counter-Strike]] or the [[en:games:ut2004:bombing_run|bombing run mode of UT2004]].
  
 For example the hostage rescue is similar in that respect, that the Counter-Terrorists start at their rescue zone (spot where they have to carry at least one hostage to). Their goals is to reach the spots on the map where the hostages are placed and take them from there. So in a way it is an asymmetrical version of CTF, where only one side has to capture a hostage and carry it back to the rescue zone, while the other has to prevent that from happening. For example the hostage rescue is similar in that respect, that the Counter-Terrorists start at their rescue zone (spot where they have to carry at least one hostage to). Their goals is to reach the spots on the map where the hostages are placed and take them from there. So in a way it is an asymmetrical version of CTF, where only one side has to capture a hostage and carry it back to the rescue zone, while the other has to prevent that from happening.
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 ===== See Also ===== ===== See Also =====
   * [[Shooter]]   * [[Shooter]]
-  * [[..:games:nexuiz_ctf_strategy]] (applies in principle to all CTF games)+  * [[..:games:Nexuiz CTF Strategy]] (applies in principle to all CTF games)
  
-[ [[..:games:games_database]] ] [ [[..:games:game_related_terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/gaming_theory/capture_the_flag.1648849163.txt.gz · Last modified: 2022-04-01-23-39 by 7saturn

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