en:gaming_theory:assault
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:gaming_theory:assault [2022-04-01-21-39] – ↷ Links adapted because of a move operation 7saturn | en:gaming_theory:assault [2022-04-02-19-21] (current) – 7saturn | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Assault | + | ====== Assault ====== |
- | This is a game type offered by [[..:games:unreal_tournament]] and [[..:games:unreal_tournament_2004]]. It is similar to a campaign [[coop]] mode. Two teams start out with opposing goals: The attacking team has to fulfill certain mission goals, e.g. destroying objects, using switches or bringing an item to a certain position. The mission is usually sectioned into sub tasks and varies from map to map. The defender' | + | This is a game type offered by [[..:games:Unreal Tournament]] and [[..:games:Unreal Tournament 2004]]. It is similar to a [[..:gaming theory:campaign]] [[..:gaming theory:coop]] mode. Two teams start out with opposing goals: The attacking team has to fulfill certain mission goals, e.g. destroying objects, using switches or bringing an item to a certain position. The mission is usually sectioned into sub tasks and varies from map to map. The defender' |
- | [[..:games: | + | [[..: |
en/gaming_theory/assault.1648849162.txt.gz · Last modified: 2022-04-01-21-39 by 7saturn