en:games:supreme_commander_-_forged_alliance
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en:games:supreme_commander_-_forged_alliance [2023-04-04-09-51] – 7saturn | en:games:supreme_commander_-_forged_alliance [2024-12-11-17-51] (current) – [Network] 7saturn | ||
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As written above, the AI needs some time to get to the point, where it throws strategic missiles at you. In one match this was as early as 46 Minutes (game time). | As written above, the AI needs some time to get to the point, where it throws strategic missiles at you. In one match this was as early as 46 Minutes (game time). | ||
+ | ===== Extracting Asset Files ===== | ||
+ | The game comes with quite a substantial number of asset files, like music, textures and so on. These files are located in the game folder, in subfolders like //sounds//, in form of *.xwb files. These are XBox archive files, that can be extracted with the proper tools. One of those tools is Luigi Auriemma' | ||
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+ | **Note**: Especially the audio files (e.g. // | ||
===== Network ===== | ===== Network ===== | ||
The game can be played in several ways over the network. The Steam version has an extra Internet multiplayer lobby that replaces the GPGNet lobby. (See section [[# | The game can be played in several ways over the network. The Steam version has an extra Internet multiplayer lobby that replaces the GPGNet lobby. (See section [[# |
en/games/supreme_commander_-_forged_alliance.1680601889.txt.gz · Last modified: 2023-04-04-09-51 by 7saturn