en:games:star_trek_armada_1:zone_file_system
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en:games:star_trek_armada_1:zone_file_system [2025-05-05-00-16] – [Tech Tree Files] 7saturn | en:games:star_trek_armada_1:zone_file_system [2025-05-05-00-25] (current) – [Zone File System] 7saturn | ||
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====== Zone File System ====== | ====== Zone File System ====== | ||
- | The //Zone File System// is a method used by //Star Trek: Armada// to store game assets in archive-like files, namely the // | + | The //Zone File System// is a method used by //Star Trek: Armada// to store game assets in archive-like files, namely the // |
===== ZFS File Format ===== | ===== ZFS File Format ===== | ||
A ZFS has a header as well as directory-like sections and actual file content sections. | A ZFS has a header as well as directory-like sections and actual file content sections. | ||
Line 6: | Line 6: | ||
The header has a length of 28 byte, consisting of the following information: | The header has a length of 28 byte, consisting of the following information: | ||
^ Start Offset | ^ Start Offset | ||
- | | 0 | uint32 | ID of the File, usually | + | | 0 | uint32 | ID of the File, Usually |
| 4 | uint32 | Version of the Format of the File, for Armada That is 1. | | | 4 | uint32 | Version of the Format of the File, for Armada That is 1. | | ||
| 8 | uint32 | Maximum length of a File Name in Directories (//max. file name length//). | | | 8 | uint32 | Maximum length of a File Name in Directories (//max. file name length//). | |
en/games/star_trek_armada_1/zone_file_system.1746404215.txt.gz · Last modified: 2025-05-05-00-16 by 7saturn