en:games:star_trek_armada_1:tweaking_the_game
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:games:star_trek_armada_1:tweaking_the_game [2022-04-30-19-12] – [RTS_CFG.h] 7saturn | en:games:star_trek_armada_1:tweaking_the_game [2022-04-30-19-15] (current) – 7saturn | ||
---|---|---|---|
Line 6: | Line 6: | ||
By default the game only offers 4:3 resolution. With the [[..: | By default the game only offers 4:3 resolution. With the [[..: | ||
- | **Important**: | + | **Important**: |
==== GOG DirectX Wrapper ==== | ==== GOG DirectX Wrapper ==== | ||
The GOG release of the game comes with the [[en: | The GOG release of the game comes with the [[en: | ||
Line 18: | Line 18: | ||
The rest of the settings does not seem to make a whole lot of difference, except maybe the //Gamma correction// | The rest of the settings does not seem to make a whole lot of difference, except maybe the //Gamma correction// | ||
==== Increase Zoom ==== | ==== Increase Zoom ==== | ||
- | One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn' | + | One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which doesn' |
'' | '' | ||
Line 26: | Line 26: | ||
'' | '' | ||
- | The values '' | + | The values '' |
'' | '' | ||
Line 44: | Line 44: | ||
| CINEMATIC_FAR_CLIPPING_PLANE | Maximum distance after which objects are no longer rendered in cinematic sequences (in single-player). Do not confuse this with the cinematics window, that is always available. | 300 | | | CINEMATIC_FAR_CLIPPING_PLANE | Maximum distance after which objects are no longer rendered in cinematic sequences (in single-player). Do not confuse this with the cinematics window, that is always available. | 300 | | ||
| FAR_CLIPPING_PLANE | Maximum distance after which objects are not rendered any more. | 1000 | | | FAR_CLIPPING_PLANE | Maximum distance after which objects are not rendered any more. | 1000 | | ||
- | | GRID_FAR_CLIP_PLANE | Maximum distance after which the grid is no longer rendered. | | + | | GRID_FAR_CLIP_PLANE | Maximum distance after which the grid is no longer rendered. | |
- | | STAR_FAR_CLIP_PLANE | Maximum distance after which also the background stars are no longer rendered. | | + | | STAR_FAR_CLIP_PLANE | Maximum distance after which also the background stars are no longer rendered. | |
==== RTS_CFG.h ==== | ==== RTS_CFG.h ==== | ||
Line 72: | Line 72: | ||
| OVERVIEW_PARABOLA_FOCUS | Reference point on the parabola, controlling the perspective angle of the camera. | 200 | | | OVERVIEW_PARABOLA_FOCUS | Reference point on the parabola, controlling the perspective angle of the camera. | 200 | | ||
| SCROLL_BORDER_WIDTH | Distance of the mouse pointer to the screen border from which on scrolling begins, measured from the pointer tip. | 2 | | | SCROLL_BORDER_WIDTH | Distance of the mouse pointer to the screen border from which on scrolling begins, measured from the pointer tip. | 2 | | ||
- | | SCROLL_COEFFICIENT | Multiplier for the scroll speed. Controls the overall scrolling speed. Goes for keyboard and mouse scroll. | | + | | SCROLL_COEFFICIENT | Multiplier for the scroll speed. Controls the overall scrolling speed. Goes for keyboard and mouse scroll. | |
| STATION_PLACEMENT_GRID_SIZE | Grid distance of build blocking depiction. The bigger the value, the more rough the grid gets. Default is 50, representing half of the size of the general map grid. 25 is the same granularity as the Fog of War uses. **Do not set this to very low values (e.g. 1).** It will impact performance massively, when setting a new building. | 50 | | | STATION_PLACEMENT_GRID_SIZE | Grid distance of build blocking depiction. The bigger the value, the more rough the grid gets. Default is 50, representing half of the size of the general map grid. 25 is the same granularity as the Fog of War uses. **Do not set this to very low values (e.g. 1).** It will impact performance massively, when setting a new building. | 50 | | ||
| TRANSPORTER_MAX | Maximum size of the beam-in boarding party. | 5 | | | TRANSPORTER_MAX | Maximum size of the beam-in boarding party. | 5 | |
en/games/star_trek_armada_1/tweaking_the_game.1651345937.txt.gz · Last modified: 2022-04-30-19-12 by 7saturn