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en:games:star_trek_armada_1:sub-systems [2023-03-31-10-19] – [Shield Generators] 7saturnen:games:star_trek_armada_1:sub-systems [2023-03-31-10-19] (current) – [Weapons] 7saturn
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 ===== Weapons ===== ===== Weapons =====
-The weapons sub-system decides whether a unit does have any kind of working weapons. A unit without working weapons system does not have special weapons capabilities, nor does it have working ordinary weapons. Only exception seems to be the passive ability of the [[Tachyon Detection Grid]] of the [[Sensor Stations]]. These stations do not have a weapons system, but the Tachyon Detection Grid is still working (once researched).+{{:en:games:star_trek_armada_1:weapons_indicator.png?nolink |}}The weapons sub-system decides whether a unit does have any kind of working weapons. A unit without working weapons system does not have special weapons capabilities, nor does it have working ordinary weapons. Only exception seems to be the passive ability of the [[Tachyon Detection Grid]] of the [[Sensor Stations]]. These stations do not have a weapons system, but the Tachyon Detection Grid is still working (once researched).
  
 Weapons can be deactivated by [[Special Weapons]] as well as [[map_objects#cerulean_nebula|Cerulean Nebulae]]. Weapons can be deactivated by [[Special Weapons]] as well as [[map_objects#cerulean_nebula|Cerulean Nebulae]].
  
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en/games/star_trek_armada_1/sub-systems.1680257971.txt.gz · Last modified: 2023-03-31-10-19 by 7saturn

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