en:games:star_trek_armada_1:obscure_game_mechanics
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en:games:star_trek_armada_1:obscure_game_mechanics [2023-04-16-09-44] – [Phoenix Bug] 7saturn | en:games:star_trek_armada_1:obscure_game_mechanics [2024-12-02-17-21] (current) – [The AI Cheats] 7saturn | ||
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* When playing against a medium or hard AI, you can notice that the build time and resources are considerably lower. For the hard AI it's only 40%, for the medium AI 80% of the normal cost of time and materials. | * When playing against a medium or hard AI, you can notice that the build time and resources are considerably lower. For the hard AI it's only 40%, for the medium AI 80% of the normal cost of time and materials. | ||
* All AIs cheat in the way that they disregard the tech tree altogether. That's advantageous and disadvantageous at the same time. While it allows the AI to build [[freighter|mining freighters]] before even having a [[mining_stations|mining station]], it also makes it waste resources on not required buildings, such as research stations and [[special weapons|special weapon]] research, when playing with //Free Tech// techtree. | * All AIs cheat in the way that they disregard the tech tree altogether. That's advantageous and disadvantageous at the same time. While it allows the AI to build [[freighter|mining freighters]] before even having a [[mining_stations|mining station]], it also makes it waste resources on not required buildings, such as research stations and [[special weapons|special weapon]] research, when playing with //Free Tech// techtree. | ||
- | * Also the AI //always// knows where your ships are, even when they are cloaked (similar how using no fog of war and no shroud works for humans). So when placing a sensor station remotely, where the AI cannot have seen it, it will still head straight for that spot and attack it. You can see that particularly well in the Mission [[single-player_campaign# | + | * Also the AI //always// knows where your ships are, even when they are cloaked (similar how using no fog of war and no shroud works for humans). The AI system creates a threat map for the entire map, regardless of visible or visited at all. And the AI uses this threat map to evaluate what to target. That also includes the targets not even seen yet. So when placing a sensor station remotely, where the AI cannot have seen it, it will still head straight for that spot and attack it. You can see that particularly well in the Mission [[single-player_campaign# |
What the AI will //not// do however, is cheating itself more resources. So it is possible to starve the AI out. As the AI never deconstructs ships or stations, it has no way of recovering, once it has no freighters and less than 160 Dilithium left (to build a new freighter). | What the AI will //not// do however, is cheating itself more resources. So it is possible to starve the AI out. As the AI never deconstructs ships or stations, it has no way of recovering, once it has no freighters and less than 160 Dilithium left (to build a new freighter). |
en/games/star_trek_armada_1/obscure_game_mechanics.1681638266.txt.gz · Last modified: 2023-04-16-09-44 by 7saturn