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en:games:star_trek_armada_1:modding [2023-02-27-21-21] – [Modding Star Trek: Armada] 7saturnen:games:star_trek_armada_1:modding [2024-01-16-22-02] (current) – [File Types] 7saturn
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 | bzn | Map object definition, this defines where and which objects are placed on the map. | | bzn | Map object definition, this defines where and which objects are placed on the map. |
 | bmp | Bitmap graphics, used for different aspects of the game. | | bmp | Bitmap graphics, used for different aspects of the game. |
-| odf | Object Definition File, defines the game mechanic properties (e.g. shields, weapons, scanning rang, etc.) of a unit or station or weapon. | +| odf | [[.:modding:ODF Files|Object Definition File]], defines the game mechanic properties (e.g. shields, weapons, scanning rang, etc.) of a unit or station or weapon. It contains a lot of [[.:modding:ODF directives]]. | 
-| tt | Tech Tree file. Contains the rules which objects are available to the player. |+| tt | [[.:modding:Tech Tree file]], contains the rules which objects are available to the player. |
 | dsl | script file | | dsl | script file |
 | drl | Rules file | | drl | Rules file |
 | sav | Saved game, actually just another extension for bzns. | | sav | Saved game, actually just another extension for bzns. |
-| ias | Additional information on saved games that were made from an Instant Action match. | +| ias | Additional information on saved games that were made from an //Instant Action// match. | 
-| sod | Storm3D Object Definition file, information on meshes, hardpoints and sprite markers. |+| sod | Storm3D Object Definition files (or short: [[.:modding:SOD files]]), information on [[en:game_tech:mesh|meshes]]the [[.:modding:model hierarchy]] and [[.:modding:sprites|sprite]] markers. |
 | wav | audio file | | wav | audio file |
-| spr | Sprite, the representation of a map object on the tactical map. | +| spr | [[.modding:Sprites|Sprite]]defines the optical representation of an element, e.g. a weapon or a map object. | 
-| tga | Truevision TGA graphics, used for the textures |+| tga | Truevision TGA graphics, used for [[en:game_tech:texture|textures]] |
 | 1 to 6 | Also TGA files, but with a different extension. | | 1 to 6 | Also TGA files, but with a different extension. |
 | zfs | Zone File System, contains data that is not to be presented in plain. | | zfs | Zone File System, contains data that is not to be presented in plain. |
 ===== Assets and Overriding with Addons ===== ===== Assets and Overriding with Addons =====
 By default, the odf files and tt files are not available as single files. They are stored in the zfs files. Most of them are password protected. The odf files are stored inside //assets.zfs//. The game loads these into memory first. Afterwards the files from folder //addons// are loaded on top of it, overwriting any already existing ones (effectively overriding them). This allows for extensive modding of already existing objects. By default, the odf files and tt files are not available as single files. They are stored in the zfs files. Most of them are password protected. The odf files are stored inside //assets.zfs//. The game loads these into memory first. Afterwards the files from folder //addons// are loaded on top of it, overwriting any already existing ones (effectively overriding them). This allows for extensive modding of already existing objects.
 +
 +===== Tools =====
 +==== Storm3D Tool ====
 +For viewing and slightly altering SOD files, the so-called //Storm3D Tool// may be used. This tool has one problem: It only works with the CD version of //Star Trek: Armada// (see also [[..:star_trek_-_armada_1#Hashes of the Different Versions]]). And according to its readme, only in version 1.1 or 1.2. This has been tested under Windows 7 and 10. It can be downloaded from [[http://armadafiles.com/files/armada/utilities/modeling-tools/armada-storm3d-sod-utilities/details]].
 +----
 +[\_**[[Modding]]**\_] [\_[[.:modding:ODF Files]]\_] [\_[[.:modding:ODF Directives]]\_] [\_[[.:modding:Class Labels]]\_] [\_[[.:modding:Tech Tree File|Tech Tree Files]]\_] [\_[[.:modding:SOD Files]]\_] [\_[[.:modding:Buttons]]\_] [\_[[.:modding:Wire Frames]]\_] [\_[[.:modding:Sprites]]\_] [\_[[.:modding:AI Scripts]]\_] [\_[[.:modding:Model Hierarchy]]\_] [\_[[.:modding:Node Names]]\_] [\_[[.:modding:Emitter Names]]\_] [\_[[.:modding:Texture Animation Names]]\_] [\_[[.modding:Sprite Names]]\_]
  
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en/games/star_trek_armada_1/modding.1677532879.txt.gz · Last modified: 2023-02-27-21-21 by 7saturn

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