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en:games:star_trek_armada_1:modding:tools:storm3d_tool [2025-03-22-21-25] – [Mesh Mode] 7saturnen:games:star_trek_armada_1:modding:tools:storm3d_tool [2025-03-22-21-32] (current) – [Mesh Mode] 7saturn
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 In node mode the following information is displayed: In node mode the following information is displayed:
  
-{{ :en:games:star_trek_armada_1:modding:tools:storm3d_tool_node_mode.png?nolink&600 |}}+{{ :en:games:star_trek_armada_1:modding:tools:storm3d_tool_mesh_mode.png?nolink&600 |}}
  
   * Top left you will find the file name of the currently selected object.   * Top left you will find the file name of the currently selected object.
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 In certain situations it is preferable to not have the starfield background be present, but a black background. However, you cannot select this starfield background, as you can with the initially displayed //Star Trek: Armada// logo. So you cannot remove it. It is essentially fixed placed in //Storm3D Tool//. But you **can** place a black background, as there is one provided by //Star Trek: Armada// itself. Simply load file //SOD\MbgBlack.SOD// and place it with <key>SPACE</key>. This is particularly useful when creating [[en:games:star_trek_armada_1:modding:Wire Frames]] or [[en:games:star_trek_armada_1:modding:buttons#creating_a_button_image|button images]]. In certain situations it is preferable to not have the starfield background be present, but a black background. However, you cannot select this starfield background, as you can with the initially displayed //Star Trek: Armada// logo. So you cannot remove it. It is essentially fixed placed in //Storm3D Tool//. But you **can** place a black background, as there is one provided by //Star Trek: Armada// itself. Simply load file //SOD\MbgBlack.SOD// and place it with <key>SPACE</key>. This is particularly useful when creating [[en:games:star_trek_armada_1:modding:Wire Frames]] or [[en:games:star_trek_armada_1:modding:buttons#creating_a_button_image|button images]].
 ===== Known Problems ===== ===== Known Problems =====
 +==== Window Too Big =====
 As the tool is rather old, it has certain problems on modern systems. Specifically screen resolutions with more than 3071 pixels can lead to problems when going to full screen mode (<key>ALT</key> + <key>ENTER</key>) or when enlarging the window beyond that pixel number. (It does not matter if that is in x- or y-direction, both are affected.) Reason for that is a bug in the used Direct3D 7 framework, which crashes upon exceeding 3071 pixels in any direction. You can enlarge the window for more convenience. (Specifically the fonts are enlarged and will therefore be readable a lot better.) But when doing so, make sure you don't create a window that is too big. As the tool is rather old, it has certain problems on modern systems. Specifically screen resolutions with more than 3071 pixels can lead to problems when going to full screen mode (<key>ALT</key> + <key>ENTER</key>) or when enlarging the window beyond that pixel number. (It does not matter if that is in x- or y-direction, both are affected.) Reason for that is a bug in the used Direct3D 7 framework, which crashes upon exceeding 3071 pixels in any direction. You can enlarge the window for more convenience. (Specifically the fonts are enlarged and will therefore be readable a lot better.) But when doing so, make sure you don't create a window that is too big.
 +
 +On very old systems you may also have a problem with running out of video RAM. Below 8 MB of video RAM the tool may give you a hard time starting in any higher resolution than 640x480 or 800x600 pixels with 16 bit color depth. Recommendation is to not work on such an antiquated machine.
 +==== Desktop Color Depth Wrong ====
 +Depending on the situation, having set a color depth of 24 or 32 bits can prevent the tool from starting. Try 16 or 32 bit color depth settings instead, when using 24 bits. If working with a Voodoo3 based graphics card, set it to 16 bits.
 +
 +
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 [\_**[[..:..:Modding]]**\_] [\_[[..:Tools]]\_]  [\_**[[..:..:Modding]]**\_] [\_[[..:Tools]]\_] 
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en/games/star_trek_armada_1/modding/tools/storm3d_tool.1742678719.txt.gz · Last modified: 2025-03-22-21-25 by 7saturn

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